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		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14411</id>
		<title>Aftermarket Guide</title>
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		<updated>2026-03-11T13:59:28Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|1=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note.&lt;br /&gt;
* Potentially further debate the definition of Unlicensed and how it applies to tech demos.}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
&lt;br /&gt;
==Licensed and Unlicensed Definitions==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Tech demos that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions)&lt;br /&gt;
&lt;br /&gt;
Unlicensed content include all of the following:&lt;br /&gt;
* Pirate or homebrew carts that were unofficially released at retail&lt;br /&gt;
* Applications unofficially released at retail that enable cheats on-device&lt;br /&gt;
* Homebrew built by solo developers or small indie teams that were released on unofficial websites&lt;br /&gt;
* Tech demos built by solo developers or small indie teams independently of licensed studios&lt;br /&gt;
&lt;br /&gt;
All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old cheat application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo developer independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets officially re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and official ROM re-releases of licensed games cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is not sanctioned by the license holder&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14335</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14335"/>
		<updated>2026-01-18T20:10:01Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|1=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note.&lt;br /&gt;
* Potentially further debate the definition of Unlicensed and how it applies to tech demos.}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed and Unlicensed Definitions==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Tech demos that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions)&lt;br /&gt;
&lt;br /&gt;
Unlicensed content include all of the following:&lt;br /&gt;
* Pirate or homebrew carts that were unofficially released at retail&lt;br /&gt;
* Applications unofficially released at retail that enable cheats on-device&lt;br /&gt;
* Homebrew built by solo developers or small indie teams that were released on unofficial websites&lt;br /&gt;
* Tech demos built by solo developers or small indie teams independently of licensed studios&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old cheat application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo developer independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets officially re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and official ROM re-releases of licensed games cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is not sanctioned by the license holder&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14334</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14334"/>
		<updated>2026-01-18T20:09:24Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|1=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note.&lt;br /&gt;
* Potentially further debate the definition of Unlicensed and how it applies to tech demos.}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed and Unlicensed Definitions==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Tech demos that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions)&lt;br /&gt;
&lt;br /&gt;
Unlicensed content include all of the following:&lt;br /&gt;
* Pirate or homebrew carts that were unofficially released at retail&lt;br /&gt;
* Applications unofficially released at retail that enable cheats on-device&lt;br /&gt;
* Homebrew built by solo developers or small indie teams that were released on unofficial websites&lt;br /&gt;
* Tech demos built by solo developers or small indie teams independently of licensed studios&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old cheat application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo developer independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets officially re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is not sanctioned by the license holder&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14333</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14333"/>
		<updated>2026-01-18T20:07:40Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|1=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note.&lt;br /&gt;
* Potentially further debate the definition of Unlicensed and how it applies to tech demos.}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed and Unlicensed Definitions==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Tech demos that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions)&lt;br /&gt;
&lt;br /&gt;
Unlicensed content include all of the following:&lt;br /&gt;
* Pirate or homebrew carts that were unofficially released at retail&lt;br /&gt;
* Applications unofficially released at retail that enable cheats on-device&lt;br /&gt;
* Homebrew built by solo developers or small indie teams that were released on unofficial websites&lt;br /&gt;
* Tech demos built by solo developers or small indie teams independently of licensed studios&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old cheat application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo developer independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14332</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14332"/>
		<updated>2026-01-18T19:36:44Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|1=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note.&lt;br /&gt;
* Potentially further debate the definition of Unlicensed and how it applies to tech demos.}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Tech demos that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions)&lt;br /&gt;
&lt;br /&gt;
Unlicensed content include all of the following:&lt;br /&gt;
* Pirate or homebrew carts that were unofficially released at retail&lt;br /&gt;
* Applications unofficially released at retail that enable cheats on-device&lt;br /&gt;
* Homebrew built by solo developers or small indie teams that were released on unofficial websites&lt;br /&gt;
* Tech demos built by solo developers or small indie teams independently of licensed studios&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old cheat application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo developer independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14331</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14331"/>
		<updated>2026-01-18T19:36:02Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|1=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note.&lt;br /&gt;
* Potentially further debate the definition of Unlicensed and how it applies to tech demos.}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Tech demos that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions).&lt;br /&gt;
&lt;br /&gt;
Unlicensed content include all of the following:&lt;br /&gt;
* Pirate or homebrew carts that were unofficially released at retail&lt;br /&gt;
* Applications unofficially released at retail that enable cheats on-device&lt;br /&gt;
* Homebrew built by solo developers or small indie teams that were released on unofficial websites&lt;br /&gt;
* Tech demos built by solo developers or small indie teams independently of licensed studios&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old cheat application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo developer independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14330</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14330"/>
		<updated>2026-01-18T19:35:16Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|1=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note.&lt;br /&gt;
* Potentially further debate the definition of Unlicensed and how it applies to tech demos.}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Tech demos that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions).&lt;br /&gt;
&lt;br /&gt;
Unlicensed content include all of the following:&lt;br /&gt;
* Pirate or homebrew carts that were unofficially released at retail&lt;br /&gt;
* Applications unofficially released at retail that enable cheats on-device&lt;br /&gt;
* Homebrew built by solo developers or small teams that were released on unofficial websites&lt;br /&gt;
* Tech demos built by solo developers or small indie teams independently of licensed studios&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old cheat application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo developer independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14328</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14328"/>
		<updated>2026-01-18T19:33:35Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note. Also, potentially further debate the definition of Unlicensed and how it applies to tech demos.}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Tech demos that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions).&lt;br /&gt;
&lt;br /&gt;
Unlicensed content include all of the following:&lt;br /&gt;
* Pirate or homebrew carts that were unofficially released at retail&lt;br /&gt;
* Homebrew built by solo developers or small teams that were released on unofficial websites&lt;br /&gt;
* Applications released at retail that enable cheats on-device&lt;br /&gt;
* Tech demos built by solo developers or small indie teams independently of licensed studios&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old cheat application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo developer independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14327</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14327"/>
		<updated>2026-01-18T19:33:08Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note. Also, potentially further debate the definition of Unlicensed and how it applies to tech demos.}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Tech demos that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions).&lt;br /&gt;
&lt;br /&gt;
Unlicensed content include all of the following:&lt;br /&gt;
* Pirate or homebrew carts that were unofficially released at retail.&lt;br /&gt;
* Homebrew built by solo developers or small teams that were released on unofficial websites.&lt;br /&gt;
* Applications released at retail that enable cheats on-device.&lt;br /&gt;
* Tech demos built by solo developers or small indie teams independently of licensed studios.&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old cheat application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo developer independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14326</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14326"/>
		<updated>2026-01-18T18:51:57Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions).&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo developer independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14325</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14325"/>
		<updated>2026-01-18T18:48:17Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions).&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Yoshi Sample on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo dev independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14324</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14324"/>
		<updated>2026-01-18T18:46:00Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions).&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old tech demo that was built by a solo dev independently of a licensed studio?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Acquire on GBA)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14322</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14322"/>
		<updated>2026-01-14T14:48:27Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Official re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions).&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14321</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14321"/>
		<updated>2026-01-14T13:24:09Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated retail and development tool firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions).&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14320</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14320"/>
		<updated>2026-01-14T13:12:11Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Re-releases of games and applications that were originally built by licensed studios and not significantly altered (see below for exceptions).&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14319</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14319"/>
		<updated>2026-01-14T13:04:26Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==Licensed Definition==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototypes of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Re-releases of games and applications that were originally built by a licensed studio and not significantly altered (see below).&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14318</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14318"/>
		<updated>2026-01-14T12:59:35Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
==The Definition of Licensed==&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototype of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Re-releases of games and applications that were originally built by a licensed studio and not significantly altered (see below).&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14317</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14317"/>
		<updated>2026-01-14T12:57:00Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed content include all of the following:&lt;br /&gt;
* Retail games and applications&lt;br /&gt;
* Associated firmware&lt;br /&gt;
* Pre-production builds of retail games and applications&lt;br /&gt;
* Unfinished prototype of games and applications that were built for the console by licensed studios&lt;br /&gt;
* Re-releases of games and applications that were originally built by a licensed studio and not significantly altered (see below).&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Database_Navigation_Guide&amp;diff=14316</id>
		<title>Database Navigation Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Database_Navigation_Guide&amp;diff=14316"/>
		<updated>2026-01-14T12:34:51Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Downloading DATs==&lt;br /&gt;
* Go to the &amp;quot;Download&amp;quot; section&lt;br /&gt;
* Choose the system you want to download the dat for, or choose &amp;quot;Daily&amp;quot; to download a daily-generated pack of DATs.&lt;br /&gt;
* Change the settings from the defaults, if you want. Click the download button and follow the on-screen instructions.&lt;br /&gt;
&lt;br /&gt;
==Looking up status/info on ROMs==&lt;br /&gt;
===Download a CSV (spreadsheet)===&lt;br /&gt;
* Go to the &amp;quot;Download&amp;quot; section&lt;br /&gt;
* Choose &amp;quot;dumplog&amp;quot;&lt;br /&gt;
* Choose the system you want to check&lt;br /&gt;
* Click download&lt;br /&gt;
&lt;br /&gt;
===Manually===&lt;br /&gt;
* Go to the &amp;quot;Search&amp;quot; section&lt;br /&gt;
* Choose the system you want to look up your game for, and pick &amp;quot;Search&amp;quot;.&lt;br /&gt;
* Input the title of the game you wish to check the dump status for and click &amp;quot;Search&amp;quot; again. Note: Be sure your syntax is correct for the title, otherwise it won&#039;t pop up.&lt;br /&gt;
* You may see a few entries for the title, this can be region or revisions. ROMs will be in three basic categories: verified (two or more trusted dumps), Not verified (one trusted dump, and/or one or more untrusted dumps) or bad.&lt;br /&gt;
* Bad ROMs and and Not verified ROMs need to be redumped. Sometimes it is also useful to redump already trusted dumps, if the dump doesn&#039;t have much info (like no photos of the PCB).&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
* Scene Dump = Dump originating from a scene release by the warez/piracy scene&lt;br /&gt;
* Verified = ROM has two or more Trusted Dumps&lt;br /&gt;
* Locked = DATs are locked to prevent edit conflicts when someone is doing a lot of edits. In the future DoM may be reworked so that DATs can still be viewed/downloaded while they are locked.&lt;br /&gt;
* Licensed = The original console manufacturer (like Nintendo) approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* Unlicensed = Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then go by the Aftermarket Start Year (see the [[Aftermarket Guide]]).&lt;br /&gt;
* Aftermarket = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued. Please see the [[Aftermarket Guide | Aftermarket Guide]] for more info.&lt;br /&gt;
* Pirate = Unlicensed games using assets that have been used without consent of the owner.&lt;br /&gt;
* Beta = Pre-release build of a game that was eventually completed.&lt;br /&gt;
* Prototype (Proto) = Pre-release build of a game that was never finished.&lt;br /&gt;
* Private = Games released for new platforms, or recently-released (&amp;lt;10 years old) unlicensed games for legacy platforms that were paid at the time of datting. Please see the [[Aftermarket Guide | Aftermarket Guide]] for a decision tree.&lt;br /&gt;
* MIA = Short for Missing in Action. Refers to ROMs that can&#039;t be found on the web.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14315</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14315"/>
		<updated>2026-01-14T12:34:41Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds that are built by a licensed studio count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Database_Navigation_Guide&amp;diff=14314</id>
		<title>Database Navigation Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Database_Navigation_Guide&amp;diff=14314"/>
		<updated>2026-01-14T12:34:02Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Downloading DATs==&lt;br /&gt;
* Go to the &amp;quot;Download&amp;quot; section&lt;br /&gt;
* Choose the system you want to download the dat for, or choose &amp;quot;Daily&amp;quot; to download a daily-generated pack of DATs.&lt;br /&gt;
* Change the settings from the defaults, if you want. Click the download button and follow the on-screen instructions.&lt;br /&gt;
&lt;br /&gt;
==Looking up status/info on ROMs==&lt;br /&gt;
===Download a CSV (spreadsheet)===&lt;br /&gt;
* Go to the &amp;quot;Download&amp;quot; section&lt;br /&gt;
* Choose &amp;quot;dumplog&amp;quot;&lt;br /&gt;
* Choose the system you want to check&lt;br /&gt;
* Click download&lt;br /&gt;
&lt;br /&gt;
===Manually===&lt;br /&gt;
* Go to the &amp;quot;Search&amp;quot; section&lt;br /&gt;
* Choose the system you want to look up your game for, and pick &amp;quot;Search&amp;quot;.&lt;br /&gt;
* Input the title of the game you wish to check the dump status for and click &amp;quot;Search&amp;quot; again. Note: Be sure your syntax is correct for the title, otherwise it won&#039;t pop up.&lt;br /&gt;
* You may see a few entries for the title, this can be region or revisions. ROMs will be in three basic categories: verified (two or more trusted dumps), Not verified (one trusted dump, and/or one or more untrusted dumps) or bad.&lt;br /&gt;
* Bad ROMs and and Not verified ROMs need to be redumped. Sometimes it is also useful to redump already trusted dumps, if the dump doesn&#039;t have much info (like no photos of the PCB).&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
* Scene Dump = Dump originating from a scene release by the warez/piracy scene&lt;br /&gt;
* Verified = ROM has two or more Trusted Dumps&lt;br /&gt;
* Locked = DATs are locked to prevent edit conflicts when someone is doing a lot of edits. In the future DoM may be reworked so that DATs can still be viewed/downloaded while they are locked.&lt;br /&gt;
* Licensed = The original console manufacturer (like Nintendo) approved that game for sale for that console at some point. Preproduction builds (that are built by a licensed studio) count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* Unlicensed = Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then go by the Aftermarket Start Year (see the [[Aftermarket Guide]]).&lt;br /&gt;
* Aftermarket = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued. Please see the [[Aftermarket Guide | Aftermarket Guide]] for more info.&lt;br /&gt;
* Pirate = Unlicensed games using assets that have been used without consent of the owner.&lt;br /&gt;
* Beta = Pre-release build of a game that was eventually completed.&lt;br /&gt;
* Prototype (Proto) = Pre-release build of a game that was never finished.&lt;br /&gt;
* Private = Games released for new platforms, or recently-released (&amp;lt;10 years old) unlicensed games for legacy platforms that were paid at the time of datting. Please see the [[Aftermarket Guide | Aftermarket Guide]] for a decision tree.&lt;br /&gt;
* MIA = Short for Missing in Action. Refers to ROMs that can&#039;t be found on the web.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14313</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14313"/>
		<updated>2026-01-14T12:33:14Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds (that are built by a licensed studio) count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14312</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14312"/>
		<updated>2026-01-14T12:31:57Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14311</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14311"/>
		<updated>2026-01-14T12:31:07Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
{{todo|Potentially add more granular demarcation of re-releases, like a Licensed -&amp;gt; Re-release flag that auto-appends a (Re-release) tag and a [Unlicensed, aftermarket re-release of a licensed game] note}}&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Nintendo_-_Nintendo_Switch_undumped&amp;diff=14142</id>
		<title>Nintendo - Nintendo Switch undumped</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Nintendo_-_Nintendo_Switch_undumped&amp;diff=14142"/>
		<updated>2025-06-01T17:05:57Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NSW}}&lt;br /&gt;
&lt;br /&gt;
{{todo|1=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* add these: http://forum.no-intro.org/viewtopic.php?f=8&amp;amp;t=3107&amp;amp;p=22405#p22405 (plus other stuff from this thread that hasn&#039;t been added yet)&lt;br /&gt;
* there may be more than this - batch compare the serials on some shopping websites&lt;br /&gt;
* https://twitter.com/Zetsuboushitta/status/1370365132942012417&lt;br /&gt;
* Undumped: Unused console NANDs, esp. ones with pre-installed games like the Fortnite one&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: this page is actively updated, but there may still be some old entries that are now dumped, that have not yet be removed. Check the dat/ask if you are unsure.&lt;br /&gt;
&lt;br /&gt;
==Confirmed to exist==&lt;br /&gt;
===Games===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial!! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| US || A334B || .hack//G.U. - Last Recode US || -- || -- || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Dothackusa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Dothackusb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AZT6A || [https://www.amazon.de/Sonic-Forces-Super-Monkey-Ball/dp/B08GH66MK2 Sonic Forces &amp;amp; Super Monkey Ball Double Pack] || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Mballc.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Mballd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Mballa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Mballb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AHABC || [https://www.play-asia.com/30-in-1-game-collection-volume-1/13/70dh0x 30-in-1 Game Collection: Volume 1] || -- || -- || &amp;lt;gallery widths75px heights=75px&amp;gt;File:30in1a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:30in1b.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || AY3TC || [https://www.play-asia.com/akibas-trip-hellbound-debriefed-english/13/70e74t Akiba’s Trip - Hellbound &amp;amp; Debriefed AS] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || A2PHA || [https://www.play-asia.com/baobabs-mausoleum-country-of-woods-and-creepy-tales/13/70djs3 Baobabs Mausoleum (Grindhouse E.)] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Baobabsa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Baobabsb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AXU6A || [https://limitedrungames.com/products/battle-axe-switch Battle Axe] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Battaxusa.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Battaxusb.jpeg&amp;lt;/gallery&amp;gt; || LR Distriputed, maybe same as EU&lt;br /&gt;
|-&lt;br /&gt;
| CHT || AXU6B || [https://www.play-asia.com/battle-axe-english/13/70efpb Battle Axe] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Battaxecta.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Battaxectb.jpeg&amp;lt;/gallery&amp;gt; || JP should be same&lt;br /&gt;
|-&lt;br /&gt;
| EU || A5YVB || [https://www.amazon.de/Bibi-Tina-Pferdeabenteuer-Martinshof-Simulation/dp/B09W2S4MC3/ref=asc_df_B09W2S4MC3/?tag=googshopde-21&amp;amp;linkCode=df0&amp;amp;hvadid=579470253285&amp;amp;hvpos=&amp;amp;hvnetw=g&amp;amp;hvrand=7054238404952249106&amp;amp;hvpone=&amp;amp;hvptwo=&amp;amp;hvqmt=&amp;amp;hvdev=c&amp;amp;hvdvcmdl=&amp;amp;hvlocint=&amp;amp;hvlocphy=9062727&amp;amp;hvtargid=pla-1654522026904&amp;amp;psc=1&amp;amp;th=1&amp;amp;psc=1 Bibi &amp;amp; Tina – New adventures with horses] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Bibia.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Bibib.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || A25JB || [https://www.play-asia.com/connectank-english/13/70eop1 ConnecTank AS] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Connetd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Connete.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || A5WQB || [https://www.play-asia.com/cricket-22--the-official-game-of-the-ashes/13/70ezfl Cricket 22 - The Official Game of the Ashes] || &amp;lt;gallery widths=75px heights=75px&amp;gt;Cricketc.jpeg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Cricketa.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;Cricketb.jpeg&amp;lt;/gallery&amp;gt; || AU Version could be A5WQA&lt;br /&gt;
|-&lt;br /&gt;
| JP || A3TUB || [https://www.play-asia.com/danganronpa-decadence/13/70emgd Danganronpa Decadence JP] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Dangana.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Danganb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || AXX2A || [https://www.play-asia.com/deathsmiles-i-ii-english/13/70eexj Deathsmiles I &amp;amp; II JP] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || AZQDA || [https://www.play-asia.com/ender-lilies-quietus-of-the-knights-english/13/70f935 ENDER LILIES - Quietus Of The Knights] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AZQDA-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AZQDA-cart back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Endera.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Enderb.jpg&amp;lt;/gallery&amp;gt; ||  maybe same as LRG Release (Rev1)&lt;br /&gt;
|-&lt;br /&gt;
| JP || A5RCB || [https://www.play-asia.com/eiyuden-chronicle-rising-english/13/70fq31 Eiyuden Chronicle: Rising] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Eiyua.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Eiyub.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || ARBZA || [https://www.wog.ch/index.cfm/details/product/123588-Farm-Together-Deluxe-Edition Farm Together] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Farmtc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Farmtd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Farmtf.jpeg&amp;lt;/gallery&amp;gt; || US Dumped&lt;br /&gt;
|-&lt;br /&gt;
| JP || ARBZD || [https://www.play-asia.com/farm-together-english/13/70f125 Farm Together JP] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Farmta.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Farmte.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || A5AQA || [https://www.olx.pl/d/oferta/flaklypa-grand-prix-nintendo-switch-CID99-IDRhrlR.html?isPreviewActive=0&amp;amp;sliderIndex=1 Flaklypa Grand Prix] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Flakla.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Flaklb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A8FPA || [https://www.play-asia.com/haru-kiss/13/70frm5 Haru Kiss] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Haruka.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Harukb.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AYFYA || [https://www.target.com/p/iris-fall-nintendo-switch/-/A-80859253?clkid=296743e7N33e611eb85a342010a24661d&amp;amp;lnm=81938&amp;amp;afid=NeuIntel%2C%20LLC&amp;amp;ref=tgt_adv_xasd0002 Iris.Fall] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Irisc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Irisa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Irisb.jpg&amp;lt;/gallery&amp;gt; || same as EU &amp;amp; Bladed Fury/Iris Fall PAX Variant Bundle&lt;br /&gt;
|-&lt;br /&gt;
| US || AYFYA || [https://www.pm-studios.com/store/Bladed-Fury-Iris-Fall-PAX-Variant-Bundle-Nintendo-Switch-p389016257 Iris.Fall incl. in Bladed Fury/Iris Fall PAX Variant Bundle ] || -- || -- || &amp;lt;gallery widths=75px&lt;br /&gt;
heights=75px&amp;gt;File:Irisd.jpg&lt;br /&gt;
File:Irisf.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Irise.jpg&lt;br /&gt;
File:Irisg.jpg&amp;lt;/gallery&amp;gt; || same as US &amp;amp; EU&lt;br /&gt;
|-&lt;br /&gt;
| JP || A6WXA || [https://www.play-asia.com/kamiwaza-way-of-the-thief/13/70fauf Kamiwaza - Way of the Thief] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AWS7D || [https://www.wog.ch/index.cfm/details/product/120901-Kowloon-High-School-Chronicle Kowloon High-School Chronicle] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Kowc.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Kowd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Kowa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Kowb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || BCA7A || [https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Labyrinth-2433007.html?nsuid=70010000064939 Labyrinth] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Labyrinthc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Labyrintha.jpg&amp;lt;/gallery&amp;gt; || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AZYMA || [https://www.bestbuy.com/site/later-alligator-nintendo-switch/6438901.p?skuId=6438901&amp;amp;irclickid=SbzRCIWfXxyLW0W0EOSREQreUkBxuw3dgySOzs0&amp;amp;irgwc=1&amp;amp;ref=198&amp;amp;loc=PriceSpider&amp;amp;acampID=0&amp;amp;mpid=78091&amp;amp;intl=nosplash Later Alligator] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || AZV8A || [https://www.play-asia.com/legend-of-mana-remastered-english/13/70ecbf Legend of Mana Remastered] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Lmanac.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Lmanab.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Lmanab.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AZNBA || [https://www.wog.ch/index.cfm/details/product/135695-Lumote-The-Mastermote-Chronicles Lumote - The Mastermote Chronicles] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A99NA || [https://www.play-asia.com/majestic-majolical/13/70fnll Majestic Majolical] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || A3E8A || [https://www.amazon.de/Matchpoint-Tennis-Championships-Legends-Nintendo/dp/B09SKQVWGF/ref=sr_1_2?crid=3A9TTCE8AUL8P&amp;amp;keywords=matchpoint+switch&amp;amp;qid=1671609648&amp;amp;sprefix=matchpoint%2Caps%2C102&amp;amp;sr=8-2 Matchpoint - Tennis Championships (Legends Edition)] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Matchpc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Matchpa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Matchpb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A5F3A || [https://www.play-asia.com/miss-kobayashis-dragon-maid-sakuretsu-chorogon-breath-english/13/70exmx Miss Kobayashi’s Dragon Maid: Sakuretsu!! Chorogon Breath] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Missc.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Missd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Missa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Missb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A3LRA || [https://www.play-asia.com/miracle-snack-shop/13/70ffid Miracle Snack Shop] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| AS|| AU45C || [https://www.play-asia.com/moero-crystal-h/13/70dhrx Moero Chronicle Hyper] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| AS,JP || AU4ZC || [https://www.play-asia.com/monkey-barrels/13/70dpjh Monkey Barrels AS+JP] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Monkeya.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Monkeyb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AU4ZB || [https://www.play-asia.com/monkey-barrels/13/70dxnr Monkey Barrels US] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Monkeyba.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Monkeybb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AYMJA || [https://www.play-asia.com/morbid-the-seven-acolytes/13/70dq13 Morbid - The Seven Acolytes] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Morbida.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Morbidb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || AV2VC || [https://www.play-asia.com/murder-by-numbers/13/70dk1h?ref=otherbuyers Murder by Numbers] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || A5FRA || [https://www.play-asia.com/my-universe-green-adventure-farmer-friends/13/70fc1r My Universe: Green Adventure - Farmer Friends] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || A5B7A || [https://www.wog.ch/index.cfm/details/product/126918-My-Universe-Gestalte-Dein-Zuhause My Universe - Interior Designer EU] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Interc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Intera.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Interb.jpg&amp;lt;/gallery&amp;gt; || same as US&lt;br /&gt;
|-&lt;br /&gt;
| US || A5B7A || [https://www.play-asia.com/my-universe-interior-designer/13/70ey67 My Universe - Interior Designer US] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Interf.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Interd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Intere.jpg&amp;lt;/gallery&amp;gt; || same as EU&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || A9QNA || [https://www.play-asia.com/my-universe-my-baby-dragon/13/70fqq7 My Universe - My Baby Dragon] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Babyda.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Neopoc1asb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AW6MA || [https://www.amazon.co.uk/Mystery-Investigations-Chronicles-Nintendo-Switch/dp/B083ZWWGWH/ Mystery Investigations 1: Noir Chronicles] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Myst1b.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Babydb.jpg&amp;lt;/gallery&amp;gt; || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US || A2NRA || [https://www.amazon.com/NASCAR-HEAT-Ultimate-Nintendo-Switch/dp/B09HVTK9X5 Nascar Heat Ultimate Edition Plus] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:nascar1.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:nascar2.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || AYZGA || [https://www.play-asia.com/neogeo-pocket-color-selection-vol-1-english/13/70eat5 NeoGeo Pocket Color Selection Vol. 1 AS] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Neopoc1asa.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Neopoc1asb.jpg&amp;lt;/gallery&amp;gt; || should be same as JP&lt;br /&gt;
|-&lt;br /&gt;
| JP || AYZGA || [https://www.play-asia.com/neogeo-pocket-color-selection-vol-1-english/13/70ef95 NeoGeo Pocket Color Selection Vol. 1 JP] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AYZGA-3-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AYZGA-3-cart back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AYZGA-3-box front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AYZGA-3-box back.jpg&amp;lt;/gallery&amp;gt; || Just Rev 3 spotted so far. Cart photos and box photos are from separate instances.&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || ATJKA || [https://www.play-asia.com/northgard/13/70cs6p Northgard] || -- || -- || -- || -- || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1843 maybe same as MIA scene dump]&lt;br /&gt;
|-&lt;br /&gt;
| CHT || AGY7E || [https://www.play-asia.com/octopath-traveler-chinese-subs/13/70cnol Octopath Traveler] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:D8LuJfkVsAADnhK.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:D8LuJ1MU0AAl429.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || A3JLA || [https://www.play-asia.com/olympia-soiree/13/70e8il Olympia Soirée US] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Olympiaa.png&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Olympiab.png&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AZSAA || [https://www.wog.ch/index.cfm/details/product/111158-Override-2-Super-Mech-League-Ultraman-Deluxe-Edition Override 2 - Super Mech League (Ultraman Deluxe Edition) EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Overr2d.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Overr2e.jpg&amp;lt;/gallery&amp;gt; || same as US&lt;br /&gt;
|-&lt;br /&gt;
| US || AZSAA || [https://www.play-asia.com/override-2-super-mech-league-ultraman-deluxe-edition/13/70dqpp Override 2 - Super Mech League (Ultraman Deluxe Edition) US] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Overr2c.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Overr2a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Overr2b.jpg&amp;lt;/gallery&amp;gt; || same as EU&lt;br /&gt;
|-&lt;br /&gt;
| JP || A2DJB || [https://www.play-asia.com/paw-patrol-the-movie-adventure-city-calls/13/70ewxl Paw Patrol the Movie - Adventure City Calls JP] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pawd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pawe.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AQAUA || [https://www.play-asia.com/pinstripe/13/70dd9f Pinstripe] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pinstc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pinsta.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pinstb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AXTEB || [https://www.play-asia.com/piofiore-fated-memories/13/70cusn Piofiore - Fated Memories EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Prioifa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Prioifb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AY4SA || [https://www.base.com/buy/product/pocoyo-party-switch/dgc-pocoyons.htm Pocoyo Party] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pocoa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pocob.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AYKPB || [https://www.shop4de.com/nintendo-switch-games/pups-and-purrs-animal-hospital-nintendo-switch-game?utm_source=daisycon&amp;amp;utm_medium=affiliaten Pups &amp;amp; Purrs - Animal Hospital EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pupsa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pupsb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| KOR || BAACF || [https://www.play-asia.com/puyo-puyo-tetris-s-japanese/13/70avd1 Puyo Puyo Tretris S] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Puyoc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Puyoa.jpg&amp;lt;/gallery&amp;gt; ||&amp;lt;gallery widths=75px heights=75px&amp;gt;File:puyob.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU,AU || APMFB || [https://www.play-asia.com/rapala-fishing-pro-series/13/70c62h Rapala Fishing Pro Series] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Apmfba.jpg&amp;lt;/gallery&amp;gt; &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Apmfbc.jpg&amp;lt;/gallery&amp;gt; ||&amp;lt;gallery widths=75px heights=75px&amp;gt;File:Apmfbb.jpg&amp;lt;/gallery&amp;gt; &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Apmfbd.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AWFLB || [https://www.play-asia.com/rico-london/13/70e8it RICO - London US] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Ricolusa.jpg&amp;lt;/gallery&amp;gt; ||&amp;lt;gallery widths=75px heights=75px&amp;gt;File:Ricolusb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AQZ8A || [https://www.play-asia.com/road-redemption/13/70dmk9 Road Redemption EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Roadra.jpg&amp;lt;/gallery&amp;gt; ||&amp;lt;gallery widths=75px heights=75px&amp;gt;File:Roadrb.jpg&amp;lt;/gallery&amp;gt; || US maybe same&lt;br /&gt;
|-&lt;br /&gt;
| EU || AXD2A || [https://www.play-asia.com/road-to-guangdong/13/70dc0v Road To Guangdong] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Roadb.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Roada.jpg &lt;br /&gt;
File:Roadf.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Roadc.jpg&lt;br /&gt;
File:Roadh.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || A8B4A || [https://www.play-asia.com/romancing-saga-minstrel-song-remastered-english/13/70fgxz Romancing SaGa -Minstrel Song- Remastered] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Ministrela.jpg&amp;lt;/gallery&amp;gt; ||&amp;lt;gallery widths=75px heights=75px&amp;gt;File:Ministrelb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AS2UA || [https://www.wog.ch/index.cfm/details/product/111163-Rugby-Challenge-4 Rugby Challenge 4] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AYF3B || [https://www.play-asia.com/rune-factory-5/13/70ea6n Rune Factory 5 US] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Rune5a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Rune5b.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AYF3C || [https://www.play-asia.com/rune-factory-5/13/70em3v Rune Factory 5 EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Rune5e.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Rune5f.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || AUE6A || [https://www.play-asia.com/r-type-final-2-english/13/70e4bj R-Type Final 2] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || AUEQB || [https://www.play-asia.com/samurai-jack-battle-through-time-english/13/70dv73 Samurai Jack - Battle Through Time] || -- || -- || -- || -- || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1602 Has MIA scene release]&lt;br /&gt;
|-&lt;br /&gt;
| US || ACF4A || Shakedown: Hawaii || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-ACF4A-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-ACF4A-cart back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-ACF4A-box front.jpg&lt;br /&gt;
File:NSW-ACF4A-outer box front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-ACF4A-box back.jpg&lt;br /&gt;
File:NSW-ACF4A-outer box back.jpg&amp;lt;/gallery&amp;gt; || Cart back image is from a different &amp;quot;instance&amp;quot; of the game to the other images.&lt;br /&gt;
|-&lt;br /&gt;
| US || AQGKB || [https://www.play-asia.com/sega-genesis-classics/13/70cb5n SEGA Genesis Classics US] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AQGKB-cart front.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:aqgkba.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:aqgkbb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || AQGKC || [https://www.play-asia.com/sega-genesis-classics-english/13/70ch5j SEGA Genesis Classics AS] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || A3YZA || [https://www.play-asia.com/severed-steel/13/70fihv Severed Steel] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:sevsta.jpg&amp;lt;/gallery&amp;gt; &lt;br /&gt;
|| &amp;lt;gallery widths=75px heights=75px&amp;gt;File:sevstb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || ARJ2D || [https://www.wog.ch/index.cfm/details/product/122867-Shadowverse-Champions-Battle Shadowverse - Champion&#039;s Battle EU] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowf.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowg.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowc.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowd.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || ARJ2C || [https://www.play-asia.com/shadowverse-champions-battle/13/70ebrz Shadowverse - Champion&#039;s Battle US] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowe.jpeg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AEQZA || [https://www.play-asia.com/shaq-fu-a-legend-reborn/13/70bwcz Shaq Fu - A Legend Reborn] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shaqc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shaqa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shaqb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || APR3E || [https://www.wog.ch/index.cfm/details/product/95146-Sisters-Royale-Five-Sisters-Under-Fire Sisters Royale - Five Sisters Under Fire] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || AXBYA || [https://www.target.com/p/sniper-elite-4-nintendo-switch/-/A-81624313?clkid=296743e7N33e611eb85a342010a24661d&amp;amp;lnm=81938&amp;amp;afid=NeuIntel%2C%20LLC&amp;amp;ref=tgt_adv_xasd0002 Sniper Elite 4: Italia] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Snip4a.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Snip4b.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || APVSB || [https://www.play-asia.com/snk-heroines-tag-team-frenzy/13/70btin SNK Heroines Tag Team Frenzy US] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-APVSB-box front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-APVSB-box back.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || APVSD || [https://www.play-asia.com/snk-heroines-tag-team-frenzy-multi-language/13/70c4v7 SNK Heroines Tag Team Frenzy AS] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-APVSD-box front and back.jpg&amp;lt;/gallery&amp;gt; || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AYQ7A || [https://www.wog.ch/index.cfm/details/product/126546-Stubbs-the-Zombie-in-Rebel-Without-a-Pulse Stubbs the Zombie in Rebel Without a Pulse] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A8SNA || [https://www.play-asia.com/summer-time-rendering-another-horizon/13/70foor Summer Time Rendering: Another Horizon] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || ATDPA || [https://www.wog.ch/index.cfm/details/product/120735-Super-Toy-Cars-2-Ultimate-Racing Super Toy Cars 2 - Ultimate Racing] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Stoya.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Stoyb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AWZRA || [https://www.amazon.com/dp/B087SCJYVZ Tin and Kuna] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Tinb.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Tina.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Tinc.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || ARSZF || [https://www.play-asia.com/townsmen-a-kingdom-rebuilt-complete-edition-english/13/70f8nt Townsmen: A Kingdom Rebuilt [Complete Edition]] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Townsma.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;Townsmb.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A893A || [https://www.play-asia.com/ultimate-wonder-boy-collection/13/70fmkr Ultimate Wonder Boy Collection] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:A893aa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:A893ab.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || ACD3B || [https://www.play-asia.com/voez/13/70bxb3 VOEZ] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Voezc.jpeg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Voeza.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Voezb.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AZUNA || [https://www.play-asia.com/waifu-uncovered/13/70dp87 Waifu Uncovered] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Waifuc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Waifua.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Waifub.jpg&amp;lt;/gallery&amp;gt; || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=z204 unconfirmed P2P Dump exsist]&lt;br /&gt;
|-&lt;br /&gt;
| EU || A4XVD || [https://www.play-asia.com/waifu-discovered-2-medieval-fantasy/13/70f7nz Waifu Discovered 2 - Medieval Fantasy] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Waifu2a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Waifu2b.jpg&amp;lt;/gallery&amp;gt; || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=z347 unconfirmed P2P Dump exsist]&lt;br /&gt;
|-&lt;br /&gt;
| JP || AZRLA || [https://www.play-asia.com/wing-of-darkness-english/13/70drx5 Wing of Darkness] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wingsoda.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wingsodb.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || AZN8B || [https://www.play-asia.com/witch-spring-3-refine-the-story-of-the-marionette-witch-eirudy-/13/70dpuv Witch Spring 3 Re:Fine - The Story of the Marionette Witch Eirudy AS] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witchspcta.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witchspctb.jpeg&amp;lt;/gallery&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| EU || AZN8D || [https://www.wog.ch/index.cfm/details/product/125468-Witch-Spring-3-Re-Fine-The-Story-of-the-Marionette-Witch-Eirudy Witch Spring 3 Re:Fine - The Story of the Marionette Witch Eirudy EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witch3a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witch3b.jpg&amp;lt;/gallery&amp;gt; || same as US and proberly S.L. Version&lt;br /&gt;
|-&lt;br /&gt;
| EU || AZN8D || [https://www.wog.ch/index.cfm/details/product/125468-Witch-Spring-3-Re-Fine-The-Story-of-the-Marionette-Witch-Eirudy Witch Spring 3 Re:Fine - The Story of the Marionette Witch Eirudy Strictly Limeted] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witch3c.jpg&lt;br /&gt;
File:Witchsla.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witch3d.jpg&lt;br /&gt;
File:Witchslb.jpg&amp;lt;/gallery&amp;gt; || proberly same as US &amp;amp; EU&lt;br /&gt;
|-&lt;br /&gt;
| US || AZN8D || Witch Spring 3 Re:Fine - The Story of the Marionette Witch Eirudy US || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witchspusa.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witchspusb.jpeg&amp;lt;/gallery&amp;gt; || same as EU and proberly S.L. Version&lt;br /&gt;
|-&lt;br /&gt;
| JP || A9UNA || [https://www.play-asia.com/witchs-garden/13/70fr4t Witch&#039;s Garden] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AVWWA ||[https://www.walmart.com/ip/World-of-Simulators-Ultimate-Edition-Toplitz-Nintendo-Switch/224677064 World Of Simulators US (3Games)] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wofsima.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wofsimb.jpeg&amp;lt;/gallery&amp;gt; || same as EU &amp;amp; JP&lt;br /&gt;
|-&lt;br /&gt;
| EU || ? || [https://www.play-asia.com/world-of-simulators/13/70erdh World Of Simulators EU (4Games)] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A3H4A || [https://www.play-asia.com/worlds-end-club-english/13/70e6qr World&#039;s End Club] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:A3h4ac.png&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:A3h4ab.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:A3h4aa.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AXS7A || [https://www.play-asia.com/wrc-9/13/70de2t WRC 9] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9c.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9d.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9b.jpg&amp;lt;/gallery&amp;gt; || same as US&lt;br /&gt;
|-&lt;br /&gt;
| US || AXS7A || [https://www.play-asia.com/wrc-9/13/70de2t WRC 9] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9usc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9usa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9usb.jpg&amp;lt;/gallery&amp;gt; || same as EU&lt;br /&gt;
|-&lt;br /&gt;
| JP || AXBWA || [https://www.play-asia.com/yo-kai-watch-jam-yo-kai-academy-y/13/70ddmb Yo-kai Watch Jam: Yo-kai Academy Y] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yo-kaia.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yo-kaib.jpeg&amp;lt;/gallery&amp;gt; || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1441 has MIA scene release]&lt;br /&gt;
|-&lt;br /&gt;
| EU || AVWTA || [https://www.pixnlove.com/game-series/931-young-souls-switch-3770017623253.html Young Souls] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:youngsc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:youngsa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:youngsb.jpg&amp;lt;/gallery&amp;gt; || maybe same as LR&lt;br /&gt;
|-&lt;br /&gt;
| WLD || A25BA || [https://www.wog.ch/index.cfm/search/searchTerm/Youtubers%20Life%202/type/Games/orderBy/relevance Youtubers Life 2 EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yout2ea.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yout2ea.jpeg&amp;lt;/gallery&amp;gt; || same as US &amp;amp; JP&lt;br /&gt;
|-&lt;br /&gt;
| WLD || A25BA || Youtubers Life 2 US || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yout2a.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yout2a.jpeg&amp;lt;/gallery&amp;gt; || same as EU &amp;amp; JP&lt;br /&gt;
|-&lt;br /&gt;
| WLD || A25BA || [https://www.play-asia.com/search/Youtubers+Life+2+%28English%29 Youtubers Life 2 JP] || -- || -- || -- || -- || same as EU &amp;amp; US&lt;br /&gt;
|-&lt;br /&gt;
| JP || AU8GB || [https://www.play-asia.com/zombie-army-trilogy-multi-language/13/70dcdx Zombie Army Trilogy] || -- || -- || -- || -- || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1443 Has MIA scene release]&lt;br /&gt;
|-&lt;br /&gt;
| JP || ASLUB || [https://www.play-asia.com/zumba-burn-it-up-multi-language/13/70dc1v Zumba - Burn It Up!] || -- || -- || -- || -- ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AUYLB || No More Heroes 3|| &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AUYLB-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AUYLB-cart back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AUYLB-box front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AUYLB-box back.jpg&amp;lt;/gallery&amp;gt; || USA/Europe version (AUYLA) dumped&lt;br /&gt;
|-&lt;br /&gt;
| Japan || A3AWA || Triangle Strategy &amp;lt;br&amp;gt; トライアングルストラテジー || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-A3AWA-JPN-1-cart-front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-A3AWA-JPN-1-cart-back.jpg&amp;lt;/gallery&amp;gt; ||  ||  || Only rev. 1 seen. USA/Europe version (A3AWB) dumped&lt;br /&gt;
|-&lt;br /&gt;
| China || BAANF || Mario + Rabbids - Kingdom Battle || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:LA-H-BAANF-CHN-cart-front.jpg&amp;lt;/gallery&amp;gt; || || ||  || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1698 Has MIA scene release]. Japanese (AS5JB) and USA/Europe versions (BAANA) are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| China || AS5JE || Yo-kai Watch 4++ || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:LA-H-AS5JE-CHN-cart-front.jpg&amp;lt;/gallery&amp;gt; || || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:LA-H-AS5JE-CHN-box-front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:LA-H-AS5JE-CHN-box-back.jpg&amp;lt;/gallery&amp;gt;  || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=2281 Has MIA scene release]. Japanese version (AS5JB) dumped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game + DLC===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Japan (Multilanguage) || AABPK || Mario Kart 8 Deluxe + Booster Course Pass || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AABPK-JPN-0-cart-front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AABPK-JPN-0-cart-back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AABPK-JPN-box-front.jpg&amp;lt;/gallery&amp;gt; || || Contains waves 1-5. Asian version to be released.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revisions===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! English Name !! Japanese Name !! Romanised Name !! Cart Pic(s) !! Box Pic(s) !! Screenshot(s) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Japan/World || AS7TA || 1 || 51 Worldwide Games || 世界のアソビ大全51  || || [[:File:NSW-AS7TA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS7TA-JPN-1-cart_back.jpg|back]] || || || (Ended) Auction link: https://jp.mercari.com/item/m68699549024&amp;lt;br&amp;gt; Revision 0 and 3 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan/World || AS7TA || 2 || 51 Worldwide Games || 世界のアソビ大全51  || || [[:File:NSW-AS7TA-JPN-2-cart_front.JPG|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS7TA-JPN-2-cart_back.jpg|back]] || || || (Ended) Auction link: https://jp.mercari.com/item/m71067304979&amp;lt;br&amp;gt; Revision 0 and 3 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AS4HA || 1 || Ace Angler Nintendo Switch Version || 釣りスピリッツ Nintendo Switchバージョン || Tsuri Spirits Nintendo Switch Version || [[:File:NSW-AS4HJ-1-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-AS4HJ-1-back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World? || AXFNA || 0 || Ancestors Legacy || || || || || || Revision 1 is dumped. Has MIA scene release https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1664&lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 3 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || [[:File:NSW-ACBAA-3-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ACBAA-3-cart back.jpg|back]] || || || Revision 0,1 and 9 are dumped. Spotted on &amp;quot;-JPN&amp;quot; cart.&lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 4 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || [[:File:NSW-ACBAA-4-cart back.jpg|back]] || || || Revision 0,1 and 9 are dumped. Whovian says he owns this and will try to dump it.&lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 5 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || [[:File:NSW-ACBAA-EUR-5-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ACBAA-EUR-5-cart_back.jpg|back]] || || || Revision 0,1 and 9 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 6 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || [[:File:NSW-ACBAA-JPN-6-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ACBAA-JPN-6-cart_back.jpg|back]] || || || Revision 0,1 and 9 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 7 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || [[:File:NSW-ACBAA-USA-7-cart-back.jpg|back]]|| || || Revision 0,1 and 9 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AABQA || 1 || ARMS || ARMS || || [[:File:NSW-AABQA-1-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-AABQA-1-back.jpg|back]] || || || Revision 0 and 2 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Australia (and probably Europe, USA) || AE99A || 1 || Bayonetta || || || [[:File:NSW-AE99A-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AE99A-1-cart_back.jpg|back]] || [[:File:NSW-AE99A-1-box_front.jpg|back]] &amp;lt;br&amp;gt; [[:File:NSW-AE99A-1-box_back.jpg|back]] || || From recent western cart release. Revision 0 dumped from Japanese cart.&lt;br /&gt;
|-&lt;br /&gt;
| Japan, USA || AB4PA || 1 || Bloodstained: Ritual of the Night || ブラッドステインド：リチュアル・オブ・ザ・ナイト || || [[:File:NSW-ACBAA-1-cart back.jpg|back]] || || || Revision 0 is dumped. This was spotted on a &amp;quot;-JPN&amp;quot; cart.&lt;br /&gt;
|-&lt;br /&gt;
| Japan.World || AVDZA || 1 || Brigandine ||  || || [[:File:NSW-AVDZA-1-cart front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AVDZA-1-cart back.jpg|back]] ||[[:File:NSW-AVDZA-1-box front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AVDZA-1-box back.jpg|back]] || || Auction link: https://jp.mercari.com/item/m75423217615. Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AF6GA || 1 || Daemon x Machina || デモンエクスマキナ  || || [[:File:NSW-AF6GA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALC7C-USA-1-cart-back.jpg|back]] || || || Auction link: https://jp.mercari.com/item/m92255026336 (ended) &amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Europe and maybe Japan || AS3MA || 2 || Dr. Kawashima&#039;s Brain Training for Nintendo Switch || || || [[:File:NSW-AS3MA-EUR-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS3MA-EUR-2-cart-back.jpg|back]] || || || Revision 0, 1 and 3 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ALC7A || 1 || Dragon Quest XI S - Sugisarishi Toki o Motomete S || ドラゴンクエストXI 過ぎ去りし時を求めて  || || [[:File:NSW-ALC7A-JPN-1-cart_front..jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALC7A-JPN-1-cart_back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ALC7A || 2 || Dragon Quest XI S - Sugisarishi Toki o Motomete S || ドラゴンクエストXI 過ぎ去りし時を求めて  || || [[:File:NSW-ALC7A-JPN-2-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALC7A-JPN-2-cart_back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ALC7A || 4 || Dragon Quest XI S - Sugisarishi Toki o Motomete S || ドラゴンクエストXI 過ぎ去りし時を求めて  || || [[:File:NSW-ALC7A-JPN-4-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALC7A-JPN-4-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link (ended): https://jp.mercari.com/item/m49821752708&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || ALC7C || 1 || Dragon Quest XI S - Echoes of an Elusive Age - Definitive Edition ||  || || [[:File:NSW-ALC7C-USA-1-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALC7C-USA-1-cart-back.jpg|back]] || || || Auction link: https://www.mercari.com/us/item/m23675204213/ Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AY9RA || 3 || Hades || || || [[:File:NSW-AY9RA-JPN-3-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AY9RA-JPN-3-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link (ended): https://jp.mercari.com/item/m76872785412&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AXEAA || 0 || Hyrule Warriors - Age of Calamity || ゼルダ無双 厄災の黙示録 || || [[:File:NSW-AXEAA-JPN-0-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AXEAA-JPN-0-cart_back.jpg|back]] || || || Auction links: https://jp.mercari.com/item/m32108646236&amp;lt;br&amp;gt;https://jp.mercari.com/item/m65178780219&amp;lt;br&amp;gt;https://jp.mercari.com/item/m37440570084&amp;lt;br&amp;gt; Serial is undumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AXEAA || 1 || Hyrule Warriors - Age of Calamity || ゼルダ無双 厄災の黙示録  || || [[:File:NSW-AXEAA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AXEAA-JPN-1-cart_back.jpg|back]] || || || Auction link: https://jp.mercari.com/item/m99088866885&amp;lt;br&amp;gt; Serial is undumped.&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || AXEAB || 1 || Hyrule Warriors - Age of Calamity ||  || || [[:File:NSW-AXEAB-USA-1-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AXEAB-USA-1-cart-back.jpg|back]] || || || Auction links: https://www.ebay.com/itm/374378656575&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || AXEAB || 2 || Hyrule Warriors - Age of Calamity || || || || || || https://twitter.com/NintendoRe89683/status/1684568986598756353&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || AP2NA || 1 || Just Dance 2019 ||   || || [[:File:NSW-AP2NA-USA-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AP2NA-USA-1-cart_back.jpg|back]] || || || Auction link: https://www.ebay.com/itm/144166936292 &amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan/World || ATPDA || 1 || Just Dance 2020 || ジャストダンス2020 || || [[:File:NSW-ATPDA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ATPDA-JPN-1-cart_back.jpg|back]] || || || Auction link: https://jp.mercari.com/item/m78915464166 &amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AABPA || 3 || Mario Kart 8 Deluxe || マリオカート8 デラックス || || [[:File:NSW-AABPA-3 .jpg|back]] || || || Revision 0, 2 and 4 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AZ82A || 2 || Mario Party Superstars || マリオパーティ スーパースターズ  || || [[:File:NSW-AZ82A-JPN-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AZ82A-JPN-2-cart-back.jpg|back]] || || || Auction link: https://page.auctions.yahoo.co.jp/jp/auction/c1075593928&amp;lt;br&amp;gt; Revision 0 and 1 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALERA || 2 || Mario Tennis Aces || マリオテニス エース  || || [[:File:NSW-ALERA-JPN-2-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALERA-JPN-2-cart_back.jpg|back]] || || || Auction links: https://www.ebay.com/itm/144410410148&amp;lt;br&amp;gt;https://www.ebay.com/itm/284650668107 &amp;lt;br&amp;gt;https://www.ebay.com/itm/234188555960 &amp;lt;br&amp;gt;Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AYL8A || 1 || Metroid Dread || メトロイド ドレッド || || [[:File:NSW-AYL8A-JPN-1-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-JPN-1-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link: https://jp.mercari.com/item/m48657064054&lt;br /&gt;
|-&lt;br /&gt;
| World || AYL8A || 2 || Metroid Dread || メトロイド ドレッド || || [[:File:NSW-AYL8A-JPN-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-JPN-2-cart-back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AYL8A || 3 || Metroid Dread || メトロイド ドレッド || || [[:File:NSW-AYL8A-USA-3-cart-front.jpg|front (USA)]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-USA-3-cart-back.jpg|back (USA)]]&amp;lt;br&amp;gt;[[:File:NSW-AYL8A-EUR-3-cart-front.jpg|front (EUR)]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-EUR-3-cart-back.jpg|back (EUR)]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-JPN-3-cart-front.jpg|front (JPN)]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-JPN-3-cart-back.jpg|back (JPN)]]|| || || Revision 0 is dumped. Auction links: https://www.mercari.com/us/item/m70195289532 &amp;lt;br&amp;gt;https://jp.mercari.com/item/m48657064054 &amp;lt;br&amp;gt;https://www.ebay.com/itm/195200648054&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| World || AYL8A || 4 || Metroid Dread || メトロイド ドレッド || || || || || https://twitter.com/MetroidFREAK21/status/1685686743482109952&lt;br /&gt;
|-&lt;br /&gt;
| World || AW8SA || 1 || Miitopia || ミートピア || || [[:File:NSW-AW8SA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AW8SA-JPN-1-cart_back.jpg|back]] || || || Revision 0 and 3 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ATKTA || 1 || N/A  || 桃太郎電鉄 ～昭和 平成 令和も定番！ || Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! || [[:File:NSW-ATKTA-JPN-1-cart_front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ATKTA-JPN-1-cart_back.jpg|back]] ||  || || Rev 0 is dumped. &amp;lt;br&amp;gt; Auction link (ended): https://jp.mercari.com/item/m74023800571&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ATKTA || 2 || N/A  || 桃太郎電鉄 ～昭和 平成 令和も定番！ || Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! || [[:File:NSW-ATKTA-2-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ATKTA-3-cart back.jpg|back]] ||  || || Rev 0 is dumped. &amp;lt;br&amp;gt; Auction link (ended): https://jp.mercari.com/item/m81248651436&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ATKTA || 3 || N/A  || 桃太郎電鉄 ～昭和 平成 令和も定番！ || Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! || [[:File:NSW-ATKTA-2-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ATKTA-3-cart back.jpg|back]] ||  || || Rev 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ARFTA || 1 || New Pokemon Snap || New ポケモンスナップ || || [[:File:NSW-ARFTA-USA-1-cart-back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AS8SA || 1 || Nintendo Switch Sports || ニンテンドースイッチスポーツ || || [[:File:NSW-AS8SA-USA-1-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS8SA-USA-1-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link: https://www.ebay.com/itm/314683303643&lt;br /&gt;
|-&lt;br /&gt;
| World || AWAYB || 2 || Ori and the Will of the Wisps ||   || || [[:File:NSW-AWAYB-JPN-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AWAYB-JPN-2-cart-back.jpg|back]] || || || Revision 0 is dumped, Revision 1 unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| World || AKXEA || 1 || Overcooked! 2 || オーバークック2  || || [[:File:NSW-AKXEA-JPN-1-cart front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AKXEA-JPN-1-cart_back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Europe || AVSCA || 1 || Overcooked! - Special Edition + Overcooked! 2 || || || [[:File:NSW-AKXEA-EUR-1-cart_front.png|front]] &amp;lt;br&amp;gt; [[:File:NSW-AKXEA-EUR-1-cart_back.png|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AX7QA || 2 || Pokemon Brilliant Diamond || ポケットモンスター ブリリアントダイヤモンド   || || [[:File:NSW-AX7QA-USA-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AX7QA-USA-2-cart-back.jpg|back]] || || || Revision 0 and 1 are dumped. Auction link: https://www.ebay.com/itm/275753656507&lt;br /&gt;
|-&lt;br /&gt;
| World || AX7QA || 4 || Pokemon Brilliant Diamond || ポケットモンスター ブリリアントダイヤモンド   || || [[:File:NSW-AX7QA-EUR-4-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AX7QA-EUR-4-cart-back.jpg|back]] || || || Revision 0 and 1 are dumped. Auction link: https://www.ebay.com/itm/195538913747&lt;br /&gt;
|-&lt;br /&gt;
| World || AW7KA || 1 || Pokemon Legends - Arceus || Pokémon LEGENDS アルセウス  || || [[:File:NSW-AW7KA-USA-1-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AW7KA-USA-1-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link: https://www.mercari.com/us/item/m67722641361/&lt;br /&gt;
|-&lt;br /&gt;
| World || AW7KA || 3 || Pokemon Legends - Arceus || Pokémon LEGENDS アルセウス  || || [[:File:NSW-AW7KA-USA-3-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AW7KA-USA-3-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link: https://www.ebay.com/itm/255908453147&lt;br /&gt;
|-&lt;br /&gt;
| World || AQ42A || 2 || Pokemon Mystery Dungeon - Rescue Team DX || ポケモン不思議のダンジョン 救助隊DX || || [[:File:NSW-AQ42A-USA-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AQ42A-USA-2-cart-back.jpg|back]] || || || Revision 1 is dumped. Auction link: https://www.ebay.com/itm/225281797596&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZBA || 3 || Pokemon Shield || ポケットモンスター シールド  || || [[:File:NSW-ALZBA-EUR-3-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZBA-EUR-3-cart_back.jpg|back]] || || || Auction link: https://www.ebay.co.uk/itm/255315195138 &amp;lt;br&amp;gt; Revision 0 and 6 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZBA || 5 || Pokemon Shield || ポケットモンスター シールド  || || [[:File:NSW-ALZBA-USA-5-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZBA-USA-5-cart_back.jpg|back]] || || || Auction link: https://www.ebay.com/itm/363705934312 &amp;lt;br&amp;gt; Revision 0 and 6 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 2 || Pokemon Sword || ポケットモンスター ソード  || || [[:File:NSW-ALZAA-USA-2-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZAA-USA-2-cart_back.jpg|back]] || || || Auction links: https://www.ebay.com/itm/275125022675&amp;lt;br&amp;gt;https://www.ebay.com/itm/313438728251&amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 3 || Pokemon Sword || ポケットモンスター ソード  || || [[:File:NSW-ALZAA-USA-3-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZAA-USA-3-cart_back.jpg|back]] || || || Auction links: https://www.ebay.com/itm/353883373869&amp;lt;br&amp;gt;https://www.ebay.com/itm/115228266024&amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 4 || Pokemon Sword || ポケットモンスター ソード  || || [[:File:NSW-ALZAA-EUR-4-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZAA-EUR-4-cart_back.jpg|back]] || || || Auction link: https://www.ebay.co.uk/itm/125114885908&amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 5 || Pokemon Sword || ポケットモンスター ソード  || || [[:File:NSW-ALZAA-USA-5-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZAA-USA-5-cart_back.jpg|back]] || || || Auction links: https://www.ebay.com/itm/304138771332&amp;lt;br&amp;gt;https://www.ebay.com/itm/363642576048&amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 6 || Pokemon Sword || ポケットモンスター ソード  || || [[:File:NSW-ALZAA-JPN-6-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZAA-JPN-6-cart_back.jpg|back]] || || || Auction links: https://jp.mercari.com/item/m44682134406&amp;lt;br&amp;gt;https://www.ebay.de/itm/393909167621&amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Europe || AS39D || 1 || Power Rangers - Battle for the Grid ||  || || [[:File:NSW-AS39D-EUR-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS39D-EUR-1-cart_back.jpg|back]] || || || Revision 2 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AL3PA || 1 || Ring Fit Adventure || リングフィット アドベンチャー || || [[:File:NSW-AL3PA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AL3PA-JPN-1-cart_back.jpg|back]] || || || Auction link: https://jp.mercari.com/item/m15932414629 &amp;lt;br&amp;gt; Revision 0, 4 and 5 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AL3PA || 3 || Ring Fit Adventure || リングフィット アドベンチャー || || [[:File:NSW-AL3PA-JPN-3-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AL3PA-JPN-3-cart_back.jpg|back]] || || || Auction link: https://jp.mercari.com/item/m85791283225 &amp;lt;br&amp;gt; Revision 0, 4 and 5 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ADMMA || 1 || Rocket League ||  || || [[:File:NSW-ADMMA-EUR-1-cart_front.jpg|front (EUR)]] &amp;lt;br&amp;gt; [[:File:NSW-ADMMA-EUR-1-cart_back.jpg|back (EUR)]] [[:File:NSW-ADMMA-JPN-1-cart_front.jpg|front (JPN)]] &amp;lt;br&amp;gt; [[:File:NSW-ADMMA-JPN-1-cart_back.jpg|back (JPN)]] ||[[:File:NSW-ADMMA-JPN-1-box_front.jpg|front (JPN)]] &amp;lt;br&amp;gt; [[:File:NSW-ADMMA-JPN-1-box_back.jpg|back (JPN)]] || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World? || AVNGA || 0 || Samurai Shodown - NeoGeo Collection || || || || || || Revision 1 is dumped. Has MIA scene release https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1133&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || A4T9A || 1 || Star Wars - Jedi Knight Collection || || || [[:File:NSW-A4T9A-JPN-1-cart_front.jpg|front (USA)]] &amp;lt;br&amp;gt; [[:File:NSW-A4T9A-JPN-1-cart_back.jpg|back (USA)]] &amp;lt;br&amp;gt;[[:File:NSW-A4T9A-EUR-1-cart-front.jpg|front (EUR)]] &amp;lt;br&amp;gt; [[:File:NSW-A4T9A-EUR-1-cart-back.jpg|back (EUR)]] || [[:File:NSW-A4T9A-JPN-1-box_front.jpg|front (USA)]] || || Revision 0 is dumped. Ebay listing  that images were from https://www.ebay.com/itm/255418569489?nordt=true&amp;amp;orig_cvip=true&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AS4GA || 1 || Sumikko Gurashi Gakko Seikatsu Hajimerun desu || すみっコぐらし 学校生活はじめるんです || || [[:File:NSW-AS4GA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS4GA-JPN-1-cart_back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || BAAQA || 5 || Super Mario Maker 2 || スーパーマリオメーカー2 || || [[:File:NSW-BAAQA-5-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-BAAQA-5-cart back.jpg|back]] || || || Auction links: https://jp.mercari.com/item/m13061765966&amp;lt;br&amp;gt;https://www.mercari.com/us/item/m93149634389/&amp;lt;br&amp;gt;Revision 0, 1, 2 and 4 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AAABA || 2 || Super Smash Bros. Ultimate || 大乱闘スマッシュブラザーズ SPECIAL || || [[:File:NSW-AAABA-2-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-AAABA-2-cart back.jpg|back]] || || || Revision 0, 1, 3 and 5 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AUBQA || 3 || Xenoblade Chronicles - Definitive Edition || ゼノブレイド ディフィニティブ・エディション  ||  || [[:File:NSW-AUBQA-JPN-3-cart-front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-AUBQA-JPN-3-cart-back.jpg|back]] || || || Revision 0, 1, and 2 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ADENA || 2 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || [[:File:NSW-ADENA-2-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ADENA-2-back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ADENA || 3 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || [[:File:NSW-ADENA-3-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ADENA-3-back.jpg|back]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ADENA || 4 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || [[:File:NSW-ADENA-4-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ADENA-4-back.jpg|back]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ADENA || 5 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || [[:File:NSW-ADENA-5-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ADENA-5-back.jpg|back]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || ADENB || 2 || Xenoblade Chronicles 2 || || || [[:File:NSW-ADENB-USA-2-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ADENB-USA-2-cart_back.jpg|back]] || || || Auction link: https://www.ebay.com/itm/255300098309&amp;lt;br&amp;gt; Revision 0, 3 and 5 are dumped&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || ADENB || 6 || Xenoblade Chronicles 2 || || || [[:File:NSW-ADENB-6-cart_back.jpg|back]] || || || Revision 0, 3 and 5 are dumped&lt;br /&gt;
|-&lt;br /&gt;
| USA || AZ3HA || 1 || Xenoblade Chronicles 3 || || || [[:File:NSW-AZ3HA-1-cart_back.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AZ3HA-1-cart_back.jpg|back]] || || || Revision 0 is dumped&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZYA || 1 || Pokemon Violet || || || || || || Revision 0 is dumped. https://twitter.com/NintendoRe89683/status/1683884497383698448&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZYA || 2 || Pokemon Violet || || || || || || Revision 0 is dumped. https://twitter.com/NintendoRe89683/status/1690018020410695683&lt;br /&gt;
|-&lt;br /&gt;
| USA || AVC3B || 2 || Bubble Bobble 4 Friends - The Baron is Back || || || [[:File:NSW-AVC3B-2-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AVC3B-2-cart_back.jpg|back]] || || || Revision 0 is dumped. Rev 0 is just titled &amp;quot;Bubble Bobble 4 Friends&amp;quot;. Home menu update string: v1.1.2E.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kiosk Unit Update Carts===&lt;br /&gt;
Some photos from here https://twitter.com/Nintendeal/status/1141843183992655872. The &amp;quot;V&amp;quot; number on the front label seems to correspond to the revision on the back of the cart. E.g. Rev 2 = V3. All carts supposedly have a label like [[:File:NSW-1CGNA-unk-cart front.png|this]] underneath the white label.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! Name !! Cart Pic(s) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| World || LB-H-APVXA-ALL || 0 || Quest Settings License Card ver. 00 || &amp;lt;gallery&amp;gt;File:NSW-APVXA-cart front.jpg&lt;br /&gt;
File:NSW-APVXA-cart back.jpg&amp;lt;/gallery&amp;gt; || See also: https://old.reddit.com/r/NintendoSwitch/comments/1dsmkvq/so_i_found_this_peculiar_nintendo_switch_cartridge/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Developer Units===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| World || HAT-002, HAT-S-ED-C1 || EDEV NAND || Datted but perennially MIA so functionally undumped: https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=144&amp;amp;n=0038&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== USA undumped===&lt;br /&gt;
Last update: Dumped titles removed on 2025-05-01. New titles added on 2024-12-27. Some entries may also be included in other lists on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
By relax, based on USA master cart list maintained by collectors at videogamesage.com with some corrections.&amp;lt;br&amp;gt;&lt;br /&gt;
Some cart serials are probably implied by box serials in the source. If the cart serial is found to be different, make a note of it the list on the bottom of this page, and feel to remove the entry from this undumped list if needed. That way it wont be re-added in the next update.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Serial !! Name !! Year !! Publisher !! Cart code !! Box Code !! Bar Code&lt;br /&gt;
|-&lt;br /&gt;
| A334B || .hack//G.U. Last Recode || 2022 || Bandai Namco || LA-H-A334B-USA || HAC-P-A334B || 7-22674-84058-3 || &lt;br /&gt;
|-&lt;br /&gt;
| A3UEA || Artful Escape; The || 2022 || Iam8bit || LA-H-A3UEA-USA || HAC-P-A3UEA || 8-50037-67325-4 || &lt;br /&gt;
|-&lt;br /&gt;
| AWGQA || Axiom Verge 2 || 2021 || Limited Run Games || LA-H-AWGQA-USA || HAC-P-AWGQA || 8-19976-02853-2 || &lt;br /&gt;
|-&lt;br /&gt;
| A8VWA || Bat Boy || 2024 || Limited Run Games || LA-H-A8VWA-USA || HAC-P-A8VWA || 8-10148-57492-5 || &lt;br /&gt;
|-&lt;br /&gt;
| ATY4A || Battle Princess Madelyn Royal || 2019 || Limited Run Games || LA-H-ATY4A-USA || HAC-P-ATY4A || 8-19976-02329-2 || &lt;br /&gt;
|-&lt;br /&gt;
| BGGUA || Beyond Good and Evil: 20th Anniversary Edition || 2024 || Limited Run Games || LA-H-BGGUA-USA || HAC-P-BGGUA || 8-10148-57248-6 || &lt;br /&gt;
|-&lt;br /&gt;
| A3R9A || Binding of Isaac: Repentance, The || 2022 || Nicalis || LA-H-A3R9A-USA || HAC-P-A3R9A || 8-52961-00834-8 || &lt;br /&gt;
|-&lt;br /&gt;
| AZ8NA || Blacksmiths of the Sand Kingdom || 2022 || Kemco (Dist. by LRG) || LA-H-AZ8NA-USA || HAC-P-AZ8NA || 8-19976-02861-7 || &lt;br /&gt;
|-&lt;br /&gt;
| BBLYC || Blasphemous II: Collector&#039;s Edition || 2024 || Selecta Play || LA-H-BBLYC-USA || HAC-P-BBLYC || 8-424365-726221 || &lt;br /&gt;
|-&lt;br /&gt;
| AZ3RB || Cathedral || 2021 || Premium Edition Games || LA-H-AZ3RB-USA || HAC-P-AZ3RB || 8-60005-56616-7 || &lt;br /&gt;
|-&lt;br /&gt;
| AQENB || Cytus Alpha || 2019 || Flyhigh Works || LA-H-AQENB-USA || HAC-P-AQENB || 8-97790-00221-1 || &lt;br /&gt;
|-&lt;br /&gt;
| ARXXA || DC Superhero Girls || 2021 || Nintendo || LA-H-ARXXA-USA || HAC-P-ARXXA-USA || 0-45496-59757-3 || &lt;br /&gt;
|-&lt;br /&gt;
| A9DWA || Deathwish Enforcers || 2023 || Limited Run Games || LA-H-A9DWA-USA || HAC-P-A9DWA || 8-10105-67646-4 || &lt;br /&gt;
|-&lt;br /&gt;
| ASQ2G || Devil Engine Complete Edition || 2023 || Limited Run Games || LA-H-ASQ2G-USA || HAC-P-ASQ2G || 8-10105-67531-3 || &lt;br /&gt;
|-&lt;br /&gt;
| A3E7C || Digimon World Next Order || 2023 || Bandai Namco || LA-H-A3E7C-USA || HAC-P-A3E7C || 7-22674-84055-2 || &lt;br /&gt;
|-&lt;br /&gt;
| A7D7A || Floppy Knights || 2024 || Limited Run Games || LA-H-A7D7A-USA || HAC-P-A7D7A || 8-10148-57131-3 || &lt;br /&gt;
|-&lt;br /&gt;
| BEQMA || Gleylancer &amp;amp; Gynoug Combo Pack || 2024 || Limited Run Games || LA-H-BEQMA-USA || HAC-P-BEQMA || 8-10105-67867-3 || &lt;br /&gt;
|-&lt;br /&gt;
| AY62A || Grindstone || 2020 || Iam8bit || LA-H-AY62A-USA || HAC-P-AY62A || 8-50021-64026-2 || &lt;br /&gt;
|-&lt;br /&gt;
| AV3LA || Gunbrick: Reloaded || 2022 || Nitrome (Dist. by LRG) || LA-H-AV3LA-USA || HAC-P-AV3LA || 8-10105-67128-5 || &lt;br /&gt;
|-&lt;br /&gt;
| A3P8A || Hatsune Miku Logic Paint S || 2024 || Limited Run Games || LA-H-A3P8A-USA || HAC-P-A3P8A || 8-10148-57525-0 || &lt;br /&gt;
|-&lt;br /&gt;
| A72XA || Inscryption || 2022 || Special Reserve Games || LA-H-A72XA-USA || HAC-P-A72XA || 7-502312-860851 || &lt;br /&gt;
|-&lt;br /&gt;
| A6E7B || Kao the Kangaroo || 2022 || TATE (Dist. by LRG) || LA-H-A6E7B-USA || HAC-A6E7B-USA || 8-19976-02984-3 || &lt;br /&gt;
|-&lt;br /&gt;
| AW89A || Last Spell; The || 2023 || The Arcade Crew (Dist. by LRG) || LA-H-AW89A-USA || HAC-P-AW89A || 8-10105-67263-3 || &lt;br /&gt;
|-&lt;br /&gt;
| A9EPA || Lunark || 2023 || Limited Run Games || LA-H-A9EPA-USA || HAC-P-A9EPA || 8-10105-67637-2 || &lt;br /&gt;
|-&lt;br /&gt;
| AE78A || Mutant Mudds Collection || 2022 || Limited Run Games || LA-H-AE78A-USA || HAC-P-AE78A || 8-19976-02981-2 || &lt;br /&gt;
|-&lt;br /&gt;
| BDH4B || Naheulbeuk Dungeon Master || 2024 || Microids || LA-H-BDH4B-USA || HAC-P-BDH4B || 8-10066-29216-1 || &lt;br /&gt;
|-&lt;br /&gt;
| A2NRA || Nascar Heat: Ultimate Edition+ || 2021 || Motorsport Games || LA-H-A2NRA-USA || HAC-P-A2NRA || 8-60103-00227-7 || &lt;br /&gt;
|-&lt;br /&gt;
| A56AC || NeoGeo Pocket Color Selection Vol. 2 || 2022 || SNK (Dist. by LRG) || LA-H-A56AC-USA || HAC-P-A56AC || 8-10105-67381-4 || &lt;br /&gt;
|-&lt;br /&gt;
| A346A || Ocean&#039;s Heart || 2023 || Limited Run Games || LA-H-A346A-USA || HAC-P-A346A || 8-10105-67599-3 || &lt;br /&gt;
|-&lt;br /&gt;
| AZSNA || Princess Farmer || 2024 || Limited Run Games || LA-H-AZSNA-USA || HAC-P-AZSNA || 8-10148-57171-9 || &lt;br /&gt;
|-&lt;br /&gt;
| A4NKA || Raiden 30th Anniversary || 2023 || UFO Interactive || LA-H-A4NKA-USA || HAC-P-A4NKA || 8-10105-67093-6 || &lt;br /&gt;
|-&lt;br /&gt;
| AW3UD || Raji: An Ancient Epic Enhanced Edition || 2022 || Premium Edition Games || LA-H-AW3UD-USA ||  || 8-50047-07403-4 || &lt;br /&gt;
|-&lt;br /&gt;
| A6B2A || River City Girls 2 || 2022 || Limited Run Games || LA-H-A6B2A-USA || HAC-P-A6B2A || 8-10105-67537-5 || &lt;br /&gt;
|-&lt;br /&gt;
| ASUVA || River City Girls: Zero || 2022 || Limited Run Games || LA-H-ASUVA-USA || HAC-P-ASUVA || 8-19976-02892-1 || &lt;br /&gt;
|-&lt;br /&gt;
| BAXWA || Rocket Knight Adventures: Re-Sparked || 2024 || Limited Run Games || LA-H-BAXWA-USA || HAC-P-BAXWA || 8-10148-57403-1 || &lt;br /&gt;
|-&lt;br /&gt;
| AZ9YA || Rogue Legacy 2 || 2024 || Limited Run Games || LA-H-AZ9YA-USA || HAC-P-AZ9YA || 8-10148-57488-8 || &lt;br /&gt;
|-&lt;br /&gt;
| BHKSA || SCHiM || 2024 || Extra Nice || LA-H-BHKSA-USA || HAC-P-BHKSA || 8-10136-67248-0 || &lt;br /&gt;
|-&lt;br /&gt;
| AGJBH || Senran Kagura Reflexations || 2020 || Marvelous (XSEED) (Dist. by LRG) || LA-H-AGJBH-USA || HAC-P-AGJBH || 8-19976-02416-9 || &lt;br /&gt;
|-&lt;br /&gt;
| A2KQA || Shadow Man Remastered || 2022 || Limited Run Games || LA-H-A2KQA-USA || HAC-A2KQA-USA || 8-19976-02919-5 || &lt;br /&gt;
|-&lt;br /&gt;
| ACF4A || Shakedown Hawaii || 2019 || Vblank Entertainment || LA-H-ACF4A-USA || HAC-P-ACF4A || 6-28110-73210-1 || &lt;br /&gt;
|-&lt;br /&gt;
| AVTSA || Shaun the Sheep: Home Sheep Home: Farmageddon Party Edition || 2020 || Play It || LA-H-AVTSA-USA || HAC-P-AVTSA || 8-50017-10228-6 || &lt;br /&gt;
|-&lt;br /&gt;
| A29WA || Sheepo || 2022 || Top Hat Studios (Dist. by LRG) || LA-H-A29WA-USA || HAC-P-A29WA || 8-10105-67062-2 || &lt;br /&gt;
|-&lt;br /&gt;
| ATFKC || Silver Case 2425: Deluxe Edition; The || 2021 || NIS America || LA-H-ATFKC-USA || HAC-P-A2R4B || 8-10023-03726-2 || &lt;br /&gt;
|-&lt;br /&gt;
| AWBLA || Skatebird || 2023 || Limited Run Games (Distro) || LA-H-AWBLA-USA || HAC-P-AWBLA || 8-10105-67266-4 || &lt;br /&gt;
|-&lt;br /&gt;
| APVSB || SNK Heroines: Tag Team Frenzy || 2018 || NIS America || LA-H-APVSB-USA || HAC-P-APVSB-USZ || 0-45496-59281-3 || &lt;br /&gt;
|-&lt;br /&gt;
| A5W8A || Stellar Interace: Elite Edition || 2022 || VGNY Soft || LA-H-A5W8A-USA || HAC-P-A5W8A || 1-95893-03681-3 || &lt;br /&gt;
|-&lt;br /&gt;
| BAV2A || Strayed Lights || 2024 || Limited Run Games || LA-H-BAV2A-USA || HAC-P-BAV2A || 8-10148-57474-1 || &lt;br /&gt;
|-&lt;br /&gt;
| AJ4ME || Streets of Red || 2020 || PM Studios (Dist. by LRG) || LA-H-AJ4ME-USA || HAC-P-AJ4ME || 8-97790-00231-0 || &lt;br /&gt;
|-&lt;br /&gt;
| AWM4A || Strike! Ten Pin Bowling || 2021 || Planet Entertainment || LA-H-AWM4A-USA || HAC-P-AWM4A || 8-60007-01761-2 || &lt;br /&gt;
|-&lt;br /&gt;
| A37BA || Super Sami Roll || 2022 || X Plus (Dist. by LRG) || LA-H-A37BA-USA || HAC-P-A37BA || 8-10105-67030-1 || &lt;br /&gt;
|-&lt;br /&gt;
| ASNXA || Table Top Racing: Nitro Edition || 2020 || Play It || LA-H-ASNXA-USA || HAC-P-ASNXA || 8-50017-10227-9 || &lt;br /&gt;
|-&lt;br /&gt;
| BDQAA || Teenage Mutant Ninja Turtles Mutants Unleashed || 2024 || Outright Games || LA-H-BDQAA-USA || HAC-P-BDQAA || 8-19338-02469-1 || &lt;br /&gt;
|-&lt;br /&gt;
| A8FAA || They Always Run || 2022 || Red Art Games || LA-H-A8FAA-USA || HAC-P-A8FAA || 8-50024-46908-2 || &lt;br /&gt;
|-&lt;br /&gt;
| BC9QA || This Way Madness Lies (redump) || 2023 || Limited Run Games || LA-H-BC9QA-USA || HAC-P-BC9QA || 8-10148-57050-7 || &lt;br /&gt;
|-&lt;br /&gt;
| AH5BA || Tiny Troopers Joint Ops XL || 2019 || Wired Productions || LA-H-AH5BA-USA || HAC-P-AH5BA || 8-10810-03025-4 || &lt;br /&gt;
|-&lt;br /&gt;
| BDL3A || Toaplan Arcade Garage: Kyukyoku Tiger-Heli || 2024 || Limited Run Games || LA-H-BDL3A-USA || HAC-P-BDL3A || 8-10148-57192-4 || &lt;br /&gt;
|-&lt;br /&gt;
| A4RNA || Toem || 2023 || iam8bit || LA-H-A4RNA-USA || HAC-P-A4RNA || 8-50037-67351-3 || &lt;br /&gt;
|-&lt;br /&gt;
| BG4HA || Tomba!: Special Edition || 2024 || Limited Run Games || LA-H-BG4HA-USA || HAC-P-BG4HA || 8-10148-57543-4 || &lt;br /&gt;
|-&lt;br /&gt;
| A7ESA || Toodee and Topdee || 2023 || Diet Zribi (Dist. by LRG) || LA-H-A7ESA-USA || HAC-P-A7ESA || 8-10105-67288-6 || &lt;br /&gt;
|-&lt;br /&gt;
| A4Z6C || Touken Ranbu Warriors || 2022 || Koei Tecmo || LA-H-A4Z6C-USA || HAC-P-A4Z6C || 0-40198-00336-0 || &lt;br /&gt;
|-&lt;br /&gt;
| ASXBB || Truck Racing Championship || 2019 || Bigben Interactive || LA-H-ASXBB-USA || HAC-P-ASXBB || 8-14290-01499-5 || &lt;br /&gt;
|-&lt;br /&gt;
| BD49B || Valis: The Fantasm Soilder Collection III || 2024 || Limited Run Games || LA-H-BD49B-USA || HAC-P-BD49B || 8-10148-57616-5 || &lt;br /&gt;
|-&lt;br /&gt;
| AVEKA || Waku Waku Sweets || 2019 || Sonic Powered || LA-H-AVEKA-USA || HAC-P-AVEKA || 8-53736-00681-1 || &lt;br /&gt;
|-&lt;br /&gt;
| AVWWA || World of Simulators || 2019 || UIG Entertainment || LA-H-AVWWA-USA || HAC-P-AVWWA || 8-19759-02174-3 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Carts with no ROM===&lt;br /&gt;
Not &amp;quot;undumped&amp;quot;, since there&#039;s nothing to be dumped, but put here for reference.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Serial !! Name !! Media Front !! Media Back !! PCB Front !! PCB Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| KYOTO || Zelda no Densetsu - Breath of the Wild || &amp;lt;gallery widths=&amp;quot;75px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;File:nsw-kyoto-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=&amp;quot;75px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;File:nsw-kyoto-cart back.jpg&lt;br /&gt;
nsw-kyoto-cart back (angled).jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=&amp;quot;75px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;File:nsw-kyoto-pcb front.jpg&lt;br /&gt;
File:nsw-kyoto-pcb left side (angled).jpg&amp;lt;/gallery&amp;gt; &lt;br /&gt;
 || &amp;lt;gallery widths=&amp;quot;75px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;File:nsw-kyoto-pcb back.jpg&amp;lt;/gallery&amp;gt; || Front code: LA-H-AAAAA-JPN (same as normal JP BOTW cart). Photos taken by Pyskopat. Normal EU cart including in some photos for reference. Normal cart uses black pcb (common for big sized games), KYOTO uses green one (mostly used by smaller games). Plastic piece instead of game chip, and even no resistors soldered. Plastic piece is shaped as a game chip and helps to press the pcb correctly inside of the cart plastic case. See 1-2-Switch PCB for comparison: https://switchbrew.org/wiki/Gamecard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Not confirmed to exist==&lt;br /&gt;
===Games===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! English Name !! Japanese Name !! Romanised Name !! Notes &lt;br /&gt;
|-&lt;br /&gt;
| || || || Pikmin 1+2 || || || Upcoming release. Pre-ordered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revisions===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! English Name !! Japanese Name !! Romanised Name !! Notes &lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 2, 8 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || Revision 0, 1, 9 are dumped. Revision 3, 4, 5, 6 and 7 exist.&lt;br /&gt;
|-&lt;br /&gt;
| World || AL3PA || 2 || Ring Fit Adventure || リングフィット アドベンチャー || || Revision 0, 4 and 5 are dumped. Revision 1 and 3 exist.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ADENA || 1 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || Revision 0 is dumped. Revision 2, 3, 4 and 5 exist.&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || ADENB || 1, 4 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || Revision 0, 3 and 5 are dumped. Revision 2 and 6 exist.&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || AF3CA || 1 || The Elder Scrolls V - Skyrim || || || Listed on the GBATemp Switch cart revisions [https://gbatemp.net/threads/cartridge-information-collection.492311/ thread]. &lt;br /&gt;
|-&lt;br /&gt;
| World || BAAYA || 1 || Pokken Tournament DX || || || Listed on the GBATemp Switch cart revisions [https://gbatemp.net/threads/cartridge-information-collection.492311/ thread].&lt;br /&gt;
|-&lt;br /&gt;
| World || AEUCA || 0 || Minecraft || || || Revision 1 is dumped&lt;br /&gt;
|-&lt;br /&gt;
| World || AABPA || 1 || Mario Kart 8 Deluxe || マリオカート8 デラックス || || Revision 0, 2 and 4 are dumped. Revision 3 exists.&lt;br /&gt;
|-&lt;br /&gt;
| World || AQ42A || 0 || Pokemon Mystery Dungeon: Rescue Team DX ||寶可夢不可思議的迷宮 救難隊 DX || || Revision 1 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AAABA || 4 || Super Smash Bros. Ultimate || 	大乱闘スマッシュブラザーズ SPECIAL || || Revision 0, 3 and 5 are dumped. Revision 1 and 2 exist.&lt;br /&gt;
|-&lt;br /&gt;
| World || BAAQA || 3 || Super Mario Maker 2 ||スーパーマリオメーカー 2 || || Revision 0, 1, 2 and 4 are dumped. Revision 5 exists.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 1 || Pokemon Sword ||ポケットモンスター ソード  || || Revision 0 is dumped. Revision 2-6 exist.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZBA || 1, 2, 4 || Pokemon Shield ||ポケットモンスター シールド  || || Revision 0 and 6 are dumped. Revision 3 and 5 exist. 2 and 4 exist for Sword.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALERA || 1 || Mario Tennis Aces ||マリオテニス エース  || || Revision 0 is dumped. Revision 2 exists.&lt;br /&gt;
|-&lt;br /&gt;
| World || AW8SA || 2 || Miitopia ||ミートピア || || Revision 0 is dumped. Revision 1 and 3 exist.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ALC7A || 3 || Dragon Quest XI S - Sugisarishi Toki o Motomete S ||ドラゴンクエストXI 過ぎ去りし時を求めて || || Revision 0 is dumped. Revision 1, 2 and 4 exist.&lt;br /&gt;
|-&lt;br /&gt;
| World || AW8SA || 3 || Pokemon Brilliant Diamond ||ポケットモンスター ブリリアントダイヤモンド || || Revision 0 and 1 are dumped. Revision 2 and 4 exists.&lt;br /&gt;
|-&lt;br /&gt;
| World || AW7KA || 2 || Pokemon Legends - Arceus ||Pokémon LEGENDS アルセウス || || Revision 0 is dumped. Revision 1 and 3 exist.&lt;br /&gt;
|-&lt;br /&gt;
| World || AFWTA || 0 || Donkey Kong Country - Tropical Freeze || Revision 1 is dumped. Dump of the later revision was released less than a month after the game was released. Also, Shiranui said that his Rev 1 cart was bought on launch day. || || ||&lt;br /&gt;
|-&lt;br /&gt;
| World || AVC3B || 1 || Bubble Bobble 4 Friends || Revision 0 is dumped and Revision 2 exists. || || ||&lt;br /&gt;
|-&lt;br /&gt;
| USA || A2HXA || 0, 1 || Guts &#039;N Goals || Revision 2 is dumped || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kiosk Unit Update Carts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! Name !! Cart Pic(s) !! Box Pic(s) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 0 || GCRD, CONTENT UPD QUEST V1 HAC-RTL || || Based on the gaps between the revision numbers of confirmed-to-exist carts.&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 4 || GCRD, CONTENT UPD QUEST V5 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 5 || GCRD, CONTENT UPD QUEST V6 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 6 || GCRD, CONTENT UPD QUEST V7 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 7 || GCRD, CONTENT UPD QUEST V8 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 8 || GCRD, CONTENT UPD QUEST V9 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 9 || GCRD, CONTENT UPD QUEST V10 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 10 || GCRD, CONTENT UPD QUEST V11 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 11 || GCRD, CONTENT UPD QUEST V12 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 13 || GCRD, CONTENT UPD QUEST V14 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 14 || GCRD, CONTENT UPD QUEST V15 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 16 || GCRD, CONTENT UPD QUEST V17 HAC-RTL || || &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unsorted==&lt;br /&gt;
===Monitoring the Limited Publishers===&lt;br /&gt;
====Limited Run Games====&lt;br /&gt;
=====LRG: Numbered Releases=====&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-19-battle-chef-brigade-preorder #019 Battle Chef Brigade Deluxe],AEZSA,8-19976-02158-8&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-34-aegis-defenders-preorder #034 Aegis Defenders],AG4RA,8-19976-02256-1&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-36-dragons-lair-trilogy-preorder #036 Dragon&#039;s Lair Trilogy],ARYCA,8-19976-02179-3&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-38-e3-placeholder-preorder #038 Power Rangers: Battle for the Grid],AS39D,8-19976-02280-6&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-48-blazing-chrome-preorder #048 Blazing Chrome],ARP9A,8-19976-02198-4&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-50-battle-princess-madelyn-royal-edition-preorder #050 Battle Princess Madelyn Royal],ATY4A,8-19976-02329-2&lt;br /&gt;
* [https://limitedrungames.com/products/november-game-switch #051 Stranger Things 3: The Game],AUDRA,8-19976-02330-8&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-55-divinity-original-sin-ii-preorder #055 Divinity: Original Sin II (Definitive Edition)],ASNMA,8-19976-02324-7&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-57-dark-devotion-preorder #057 Dark Devotion],ARGGA,8-19976-02320-9&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-61-the-missing #061 The Missing]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-62-forgotton-anne #062 Forgotten Anne]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-64-tiny-metal-ultimate #064 Tiny Metal Ultimate]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-66-shadowgate #066 Shadowgate],AQR9A,8-19976-02355-1&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-67-panzer-dragoon #067 Panzer Dragoon]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-68-black-bird #068 Black Bird]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-69-star-wars-jedi-knight-ii-jedi-outcast #069 Star Wars Jedi Knight II - Jedi Outcast]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-70-star-wars-jedi-knight-jedi-academy #070 Star Wars Jedi Knight - Jedi Academy]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-71-brigandine #071 Brigandine - Legend of Runersia]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-77-star-wars-episode-i-racer #077 Star Wars Episode I - Racer]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-80-grandia-hd-remaster #80 Grandia HD]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-86-the-mummy-demastered #086 The Mummy - Demastered]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-87-corpse-killer #087 Corpse Killer]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-120-bloodrayne-betrayal-fresh-bites #120 BloodRayne Betrayal: Fresh Bites]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-122-star-wars-knights-of-the-old-republic #122 Star Wars: Knights of the old Republic]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-axiom-verge-2 #123 Axiom Verge 2]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-125-mushihimesama #125 Mushihimesama]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-126-bloodrayne-directors-cut #126 Bloodrayne Revamped]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-127-bloodrayne-revamped-2 #127 Bloodrayne 2: Revamped]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-128-redout-space-assault #128 Redout: Space Assault]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-130-dreamscaper #130 Dreamscaper]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-133-lair-of-the-clockwork-god-collectors-edition #133 Lair of the Clockwork God]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-143-phantom-breaker-omnia #135 Phantom Breaker: Omnia]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-136-dawn-of-the-monsters #136 Dawn of the Monster]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-137-valis-the-fantasm-soldier-collection #137 Valis - The Fantasm Soldier]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-139-river-city-girls-zero #139 River City Girls Zero]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-140-contra-anniversary-collection #140 Contra: Anniversary Collection]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-141-run-sol-cresta #141 Sol Cresta]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-142-shadow-man-remastered #142 Shadow Man: Remastered]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-144-gotta-protectors-cart-of-darkness #144 Gotta Protectors Cart of Darkness]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-145-run-cat-girl-without-salad-amuse-bouche #145 Cat Girl Without Salad: Amuse-Bouche]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-146-star-wars-the-force-unleashed #146 Star Wars: The Force Unleashed]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-147-save-me-mr-tako-definitive-edition #147 Save me Mr Tako: Definitive Edition]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-148-sam-max-beyond-time-and-space #148 Sam &amp;amp; Max: Beyond Time and Space]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-149-a-boy-and-his-blob #149 A Boy and his Blob]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-150-unsighted #150 Unsighted]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-151-american-hero #151 American Hero]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-152-bill-teds-excellent-retro-collection #152 Bill &amp;amp; Teds Excellent Retro Collection]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-153-blade-runner-enhanced-edition #153 Blade Runner: Enhanced Edition]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-154-doom-eternal #154 Doom Eternal]&lt;br /&gt;
&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-188-the-legend-of-tianding #188 The Legend of Tianding]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-189-trip-world-dx #189 Trip World DX] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-190-severed #190 Severed] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-191-alien-isolation-the-collection #191 Alien Isolation the Collection] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-192-black-book #192 Black Book] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-193-batora-lost-haven #193 Batora Lost Haven] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-194-run-the-good-life #194 Run The Good Life] - Bought by just001Kim&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-195-cursed-to-golf #195 Cursed To Golf] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-196-hyper-gunsport #196 Hyper Gunsport] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-197-odencats-paradise-collection #197 Odencats Paradise Collection] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/all-games/products/switch-limited-run-198-castlevania-advance-collection #198 Castlevania Advance Collection] - Bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-201-telenet-shooting-collection #201 Telenet Shooting Collection] - Bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-205-dark-deity #205 Dark Deity] - Bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
*[https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-207-quake-ii #207 Quake II] - Bought by Just001Kim&lt;br /&gt;
*[https://limitedrungames.com/collections/all-games/products/limited-run-gargoyle-remastered #208 Gargoyle Remastered] - Bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
*[https://limitedrungames.com/collections/all-games/products/switch-limited-run-210-koumajou-remilia-scarlet-symphony #210 Koumajou remilia scarlet symphony] - bought by Just001Kim&lt;br /&gt;
*[https://limitedrungames.com/collections/all-games/products/switch-limited-run-211-mythforce #211 Mythforce] - bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
=====LRG: Distributed Games=====&lt;br /&gt;
* [https://limitedrungames.com/products/thea-switch-preorder Thea: The Awakening]&lt;br /&gt;
* [https://limitedrungames.com/products/september-switch Fairy Fencer F: Advent Dark Force]&lt;br /&gt;
* [https://limitedrungames.com/products/mary-skelter-2-switch-preorder Mary Skelter 2,ARZ9A,8-19976-02335-3]&lt;br /&gt;
* [https://limitedrungames.com/products/clannad-switch Clannad,AWS8B,8-19976-02396-4]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-61-the-missing Missing,The: J.J. Macfield and the Island of Lost Memories,AQKMA,8-19976-02369-8]&lt;br /&gt;
* [https://limitedrungames.com/products/moero-chronicle-hyper-switch Moero Chronicle H,ASK9C,8-19976-02336-0]&lt;br /&gt;
* [https://limitedrungames.com/products/teslagrad-switch Teslagrad,AHKRC,8-52103-00668-3]&lt;br /&gt;
* [https://limitedrungames.com/products/streets-of-red-switch Streets of Red,AJ4ME,8-97790-00231-0]&lt;br /&gt;
* [https://limitedrungames.com/products/senran-kagura-peach-ball-switch Senrar Kagura Peach Ball]&lt;br /&gt;
* [https://limitedrungames.com/products/ys-origin-switch Ys Origin]&lt;br /&gt;
* [https://limitedrungames.com/products/fault-milestone-one-switch Fault Milestone One]&lt;br /&gt;
* [https://limitedrungames.com/products/senran-kagura-reflexions-switch Senran Kagura Reflexions]&lt;br /&gt;
* [https://limitedrungames.com/products/nurse-love-obsession-switch Nurse love Obsession]&lt;br /&gt;
* [https://limitedrungames.com/products/mercenaries-wings-switch-preorder Mercenaries Wings]&lt;br /&gt;
* [https://limitedrungames.com/products/gearshifters-switch Gearshifters]&lt;br /&gt;
* [https://limitedrungames.com/products/supraland-switch Supraland]&lt;br /&gt;
* [https://limitedrungames.com/products/fatal-twelve-ps4 Fatal Twelve]&lt;br /&gt;
* [https://limitedrungames.com/products/dragon-star-varnir-switch Dragon Star Varnir]&lt;br /&gt;
* [https://limitedrungames.com/products/gearshifters-switch Gearshifters]&lt;br /&gt;
* [https://limitedrungames.com/products/asdivine-collection-limited-edition-switch Asdivine Collection]&lt;br /&gt;
* [https://limitedrungames.com/products/supraland-switch Supraland]&lt;br /&gt;
* [https://limitedrungames.com/products/fatal-twelve-switch Fatal Twelve]&lt;br /&gt;
* [https://limitedrungames.com/products/drive-switch #Drive]&lt;br /&gt;
* [https://limitedrungames.com/products/cyanide-happiness-freakpocalypse-switch Cyanide &amp;amp; Happiness: Freakpocalypse Episode 1]&lt;br /&gt;
* [https://limitedrungames.com/products/citizens-unite-earth-x-space-switch Citizens Unite: Earth x Space]&lt;br /&gt;
* [https://limitedrungames.com/products/blazblue-central-fiction-switch Blazblue: Centralfiction]&lt;br /&gt;
* [https://limitedrungames.com/products/treasures-of-the-aegean-switch Treasure of the Aegean]&lt;br /&gt;
* [https://limitedrungames.com/products/windjammers-2-switch Windjammers 2]&lt;br /&gt;
* [https://limitedrungames.com/products/blacksmith-of-the-sand-kingdom-switch Blacksmith of the Sand Kingdom]&lt;br /&gt;
* [https://limitedrungames.com/products/a-little-golf-journey-switch A Little Golf Journey]&lt;br /&gt;
* [https://limitedrungames.com/products/mythic-ocean-switch Mythic Ocean]&lt;br /&gt;
* [https://limitedrungames.com/products/young-souls-switch Young Souls]&lt;br /&gt;
* [https://limitedrungames.com/products/othercide-switch Othercide]&lt;br /&gt;
* [https://limitedrungames.com/products/exzeus-the-complete-collection-switch ExZeus]&lt;br /&gt;
* [https://limitedrungames.com/products/unpacking-switch Unpacking]&lt;br /&gt;
* [https://limitedrungames.com/products/snow-bros-nick-tom-special-switch Snow Brows Nick Tom Special]&lt;br /&gt;
* [https://limitedrungames.com/products/alphadia-genesis-1-2-switch Alphadia 1 &amp;amp; 2]&lt;br /&gt;
* [https://limitedrungames.com/products/final-vendetta-switch Final Vendetta]&lt;br /&gt;
* [https://limitedrungames.com/products/catlateral-damage-remeowstered-switch Catlateral Damage: Remeowstered]&lt;br /&gt;
* [https://limitedrungames.com/products/astro-aqua-kitty-pawsome-collection-switch Astro Aqua Kitty: Pawsome Collection]&lt;br /&gt;
* [https://limitedrungames.com/products/super-sami-roll-switch Super Sami Roll]&lt;br /&gt;
* [https://limitedrungames.com/products/azure-striker-gunvolt-3-switch Azure Strike Gunvolt 3]&lt;br /&gt;
* [https://limitedrungames.com/products/sword-of-the-necromancer-switch Sword of the Necromancer]&lt;br /&gt;
* [https://limitedrungames.com/products/kao-the-kangaroo-switch Kao the Kangaroo]&lt;br /&gt;
* [https://limitedrungames.com/products/alphadia-genesis-1-2-switch Alphadia Genesis 1&amp;amp;2]&lt;br /&gt;
* [https://limitedrungames.com/products/godstrike-switch Godstrike]&lt;br /&gt;
* [https://limitedrungames.com/products/bats-bloodsucker-anti-terror-squad-switch BATS: Bloodsucker Anti-Terror Squad]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/neon-city-riders-switch Neon City Riders]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/outbreak-collection-part-1-switch Outbreak Collection Part 1]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/gimmick-special-edition-switch Gimmick!]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/anodyne-2-return-to-dust-switch Anodyne 2: Return to Dust]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/buddy-simulator-1984-switch Buddy Simulator 1984]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/redemption-reapers-switch Redemption Reapers]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/nobody-saves-the-world-switch Nobody Saves the World]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/good-pizza-great-pizza-steelbook-edition-switch Good Pizza, Great Pizza]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/being-alone-with-you-is-worse-than-death-switch Being Home Alone With You Is Worse Than Death]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/outbreak-contagious-memories-switch Outbreak: Contagious Memories]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/ayo-the-clown-switch Ayo the Clown]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/fabraz-presents-vol-1-switch Fabraz Presents Vol. 1]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/horror-tales-the-wine-switch HORROR TALES: The Wine]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/tetris-effect-connected-switch Tetris Effect: Connected]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/sheepo-switch Sheepo]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/postal-redux-switch Postal REDUX]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/q-u-b-e-10th-anniversary-switch Q-U-B-E 10th Anniversary] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/products/oneshot-world-machine-edition-switch OneShot: World Machine Edition] - Bought by LongAccordian&lt;br /&gt;
* [https://limitedrungames.com/collections/all-games/products/jurassic-park-classic-games-collection-switch Jurassic park classic games collection] - Bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
====First Press Games====&lt;br /&gt;
* [https://firstpressgames.com/products/mulaka-nintendo-switch-regular-edition Mulaka]&lt;br /&gt;
* [https://firstpressgames.com/products/psychotic-adventures-origins-nintendo-switch-regular-edition Psychotic Adventure Origins]&lt;br /&gt;
* [https://firstpressgames.com/products/neko-navy-daydream-edition-nintendo-switch-regular-edition Neko Navy Daydream]&lt;br /&gt;
* [https://firstpressgames.com/products/underhero-nintendo-switch-regular-edition UnderHero]&lt;br /&gt;
* [https://firstpressgames.com/products/mindseize-nintendo-switch-regular-edition MindSeize]&lt;br /&gt;
* [https://firstpressgames.com/products/crimzon-clover-world-explosion-nintendo-switch-regular-edition Crimzon Clover: World Explosion]&lt;br /&gt;
&lt;br /&gt;
====Special Reserve Games====&lt;br /&gt;
* [https://specialreservegames.com/broforce-switch-single/ Broforce]&lt;br /&gt;
* [https://specialreservegames.com/card-shark-switch-single/ Card Shark]&lt;br /&gt;
* [https://specialreservegames.com/gato-roboto-switch-single/ Gato Roboto] //they are offering revised cartridges on request https://twitter.com/specialreserves/status/1598429230706073621&lt;br /&gt;
* [https://specialreservegames.com/cult-of-the-lamb-switch-single/ Cult of the Lamb]&lt;br /&gt;
* [https://specialreservegames.com/serious-sam-collection-switch-single/ Serious Sam Collection]&lt;br /&gt;
&lt;br /&gt;
====Strictly Limited Games====&lt;br /&gt;
====Self Published====&lt;br /&gt;
* [https://www.strictlylimitedgames.com/7thSector/ 7th Sector]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/99vidas-switch/ 99 Vidas]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/Aaero/ Aaero: Complete Edition]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases-2/bubble-bobble-4-friends/ Bubble Bobble 4 Friends]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/bud-spencer-terence-hill-snb/ Bud Spencer &amp;amp; Terrence - Slaps and Beans]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases-2/darius-cozmic-collection/ Darius Cosmic Collection]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/door-kickers-action-squad/ Door Kicker Action Squad]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/Heroes-of-Hammerwatch/ Epics of Hammerwatch: Heroes Edition]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases-2/foxnforests/ Fox&#039;n&#039;Forests]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/gryphon-knight/ Gryphon Knight]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases-2/guns-gore-cannoli-2/ Guns, Gore and Cannoli 2]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/en-gb/collections/irem-collection-vol-1/products/irem-collection-vol-1-5-bundle-nintendo-switch irem Collection Volume 1 - 5] &#039;&#039;&#039;to be bought by Roro&#039;&#039;&#039;&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/rtype-dimensions-ex/ RType Dimension Ex]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/raging-justice/ Raging Justice]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/Rising-Hell/ Rising Hell]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases-2/sisters-royale/ Sisters Royale]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/The-First-Tree/ The First Tree]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/turrican Turrican Collection]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/vasara/ Vasara]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/velocity2x/ Velocity 2x]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/xeno-crisis/ Xeno Crisis]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/products/breakers-collection-nsw/ Breakers Collection] - Bought by Bumpfi&lt;br /&gt;
* [https://www.strictlylimitedgames.com/products/vesper-zero-light-edition-nsw/ Vesper: Zero Light Edition] - Bought by Bumpfi&lt;br /&gt;
* [https://www.strictlylimitedgames.com/products/cannon-dancer-osman-nintendo-switch/ Cannon Dancer - Osman] - Bought by Bumpfi&lt;br /&gt;
* [https://www.strictlylimitedgames.com/collections/nintendo-switch/products/rainbow-cotton-nintendo-switch/ Rainbow Cotton] - Bought by LongAccordian&lt;br /&gt;
&lt;br /&gt;
=====Partner Store=====&lt;br /&gt;
* [https://www.strictlylimitedgames.com/connectank/ Connectank]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/star-renegades/ Star Renegades]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/witchspring3-refine-the-story-of-eirudy/ Witchspring3: Re:Fine - The Story of Eirudy]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/root-double/ Root Double]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/Taito-Milestones/ Taito Milestone]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/asterix-obelix-slap-them-all/ Asterix &amp;amp; Obelix: Slap Them All]&lt;br /&gt;
&lt;br /&gt;
====Super Rare Games====&lt;br /&gt;
* [https://twitter.com/superraregames/status/1403396618334838785?s=21 Super Rare Shorts] (exclusive games only available for a month)&lt;br /&gt;
* [https://superraregames.com/products/srg-1-human-fall-flat-switch #01 Human: Fall Flat]&lt;br /&gt;
* [https://superraregames.com/products/srg-2-the-flame-in-the-flood-switch #02 The Flame in the Flood]&lt;br /&gt;
* [https://superraregames.com/products/srg-3-shelter-generations-switch #03 Shelter Generations]&lt;br /&gt;
* [https://superraregames.com/products/srg-4-lovers-in-a-dangerous-spacetime-switch #04 Lovers in a dangerous Spacetime]&lt;br /&gt;
* [https://superraregames.com/products/srg-5-mutant-mudds-collection-switch #05 Mutant Mudds Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-6-worms-wmd-switch #06 Worms W.M.D.]&lt;br /&gt;
* [https://superraregames.com/products/srg-7-snake-pass-switch #07 Snake Pass]&lt;br /&gt;
* [https://superraregames.com/products/srg-n-ultimate-edition #08 N++: Ultimate Edition]&lt;br /&gt;
* [https://superraregames.com/products/srg-steredenn-binary-stars #09 Steredenn: Binary Stars]&lt;br /&gt;
* [https://superraregames.com/products/srg-the-adventure-pals #10 The Adventure Pals]&lt;br /&gt;
* [https://superraregames.com/products/srg-knight-of-pen-and-paper-double-pack #11+#12 Knights of Pen and Paper: Double Pack]&lt;br /&gt;
* [https://superraregames.com/products/srg-13-q-u-b-e-2-switch #13 Qube 2]&lt;br /&gt;
* [https://superraregames.com/products/srg-14-fairune-collection #14 Fairune Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-15-lone-wolf-switch #15 Joe Dever&#039;s Lone Wolf]&lt;br /&gt;
* [https://superraregames.com/products/srg-16-earthlock-collectors-edition-switch #16 Earthlock]&lt;br /&gt;
* [https://superraregames.com/products/srg-17-machinarium #17 Machinarium]&lt;br /&gt;
* [https://superraregames.com/products/srg-18-wulverblade-switch #18 Wulverblade]&lt;br /&gt;
* [https://superraregames.com/products/srg-19-toki-tori-collection-switch #19 Toki-Tori Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-20-rive-ultimate-edition-switch #20 Rive Ultimate Edition]&lt;br /&gt;
* [https://superraregames.com/products/srg-21-the-darkside-detective-switch #21 The Darkside Detective]&lt;br /&gt;
* [https://superraregames.com/products/srg-22-evoland-legendary-editionswitch #22 Evoland Legendary Edition]&lt;br /&gt;
* [https://superraregames.com/products/srg-23-steamworld-quest-switch #23 Steamworld Quest]&lt;br /&gt;
* [https://superraregames.com/products/srg-24-switch #24 The Gardens Between]&lt;br /&gt;
* [https://superraregames.com/products/srg-25-smoke-and-sacrifice-switch #25 Smoke and Sarcifice]&lt;br /&gt;
* [https://superraregames.com/products/srg-26-octahedron-switch #26 Octahedron]&lt;br /&gt;
* [https://superraregames.com/products/srg-28-assault-android-cactus-switch #28 Assault Android Cactus+]&lt;br /&gt;
* [https://superraregames.com/products/srg-29-mechstermination-force-switch #29 Mechstermination Force [AS2MA]]&lt;br /&gt;
* [https://superraregames.com/products/srg-30-the-sexy-brutale-switch #30 The Sexy Brutale]&lt;br /&gt;
* [https://superraregames.com/products/srg-31-little-inferno-switch #31 Little Inferno]&lt;br /&gt;
* [https://superraregames.com/products/srg-33-graceful-explosion-machine-switch #33 Graceful Explosion Machine]&lt;br /&gt;
* [https://superraregames.com/products/srg-34-steamworld-dig-fistful-of-dirt-switch #34 Steamworld Dig Fistful of Dirt]&lt;br /&gt;
* [https://superraregames.com/products/srg-35-steamworld-heist-ultimate-edition-switch #35 Steamworld Heist Ultimate Edition]&lt;br /&gt;
* [https://superraregames.com/products/srg-36-old-school-musical-switch #36 Old School Musical]&lt;br /&gt;
* [https://superraregames.com/products/srg-37-chroma-squad-switch #37 Chroma Squad]&lt;br /&gt;
* [https://superraregames.com/products/srg-39-freedom-finger-switch #39 Freedom Finger]&lt;br /&gt;
* [https://superraregames.com/products/srg-40-darkwood-switch #40 Darkwood]&lt;br /&gt;
* [https://superraregames.com/products/srg-42-yes-your-grace-switch #43 Yes, Your Grace]&lt;br /&gt;
* [https://superraregames.com/products/srg-43-ghost-of-a-tale-switch #44 Ghost of a Tale [AXHKA]]&lt;br /&gt;
* [https://superraregames.com/products/srg-45-project-warlock-switch #45 Project Warlock]&lt;br /&gt;
* [https://superraregames.com/products/srg-46-lonely-mountains-downhill-switch #46 Lonely Mountains: Downhill]&lt;br /&gt;
* [https://superraregames.com/products/srg-47-creaks-switch #47 Creaks]&lt;br /&gt;
* [https://superraregames.com/products/srg-48-brothers-a-tale-of-two-sons-switch #48 Brothers: A Tale of two sons]&lt;br /&gt;
* [https://superraregames.com/products/srg-49-unrailed-switch #49 Unrailed!]&lt;br /&gt;
* [https://superraregames.com/products/srg-50-abzu-switch #50 ABZÛ]&lt;br /&gt;
* [https://superraregames.com/products/srg-52-mipumi-collection-switch #52 Mi&#039;Pu&#039;Mi Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-53-the-last-day-of-june-switch #53 Last day of June]&lt;br /&gt;
* [https://superraregames.com/products/srg-54-super-crush-ko-switch #54 Super Crush KO]&lt;br /&gt;
* [https://superraregames.com/products/srg-55-littlewood-switch #55 Littlewood]&lt;br /&gt;
* [https://superraregames.com/products/srg-56-roki-switch #56 Röki]&lt;br /&gt;
* [https://superraregames.com/products/srg-57-deponia-collection-switch #57 Deponia Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-58-metal-unit-switch #58 Metal Unit]&lt;br /&gt;
* [https://superraregames.com/products/srg-60-mundaun-switch #60 Mundaun]&lt;br /&gt;
* [https://superraregames.com/products/srg-61-caveblazers-switch #61 Caveblazers]&lt;br /&gt;
* [https://superraregames.com/products/srg-62-bloodroots-switch #62 Bloodroots]&lt;br /&gt;
* [https://superraregames.com/products/srg-63-horaceswitch #63 Horace]&lt;br /&gt;
* [https://superraregames.com/products/srg-64-book-of-demons-switch #64 Book of Demons]&lt;br /&gt;
* [https://superraregames.com/products/srg-65-sally-face-switch #65 Sally Face]&lt;br /&gt;
* [https://superraregames.com/products/srg-66-flynn-son-of-crimson-switch #66 Flynn: Son of Crimson]&lt;br /&gt;
* [https://superraregames.com/products/srg-67-archvale-switch #67 Archvale]&lt;br /&gt;
* [https://superraregames.com/products/srg-68-superliminal-switch #68: Superliminal]&lt;br /&gt;
* [https://superraregames.com/products/srg-69-rogue-heroes-switch #69 Rogue Heroes]&lt;br /&gt;
* [https://superraregames.com/products/srg-70-wytchwood-switch #70 Wytchwood]&lt;br /&gt;
* [https://superraregames.com/products/srg-71-strange-brigade-switch #71 Strange Brigade]&lt;br /&gt;
* [https://superraregames.com/products/srg-72-aerial-knights-switch #72 Aerial_Knight&#039;s Never Yield]&lt;br /&gt;
* [https://superraregames.com/products/srg-73-webbed-switch #73 Webbed]&lt;br /&gt;
* [https://superraregames.com/products/srg-75-necrobarista-switch #75 Necrobarista]&lt;br /&gt;
* [https://superraregames.com/products/srg-76-dicey-dungeons-switch #76 Dicey Dungeons]&lt;br /&gt;
* [https://superraregames.com/products/srg-77-the-touryst-switch #77 The Touryst]&lt;br /&gt;
* [https://superraregames.com/products/srg-78-fast-rmx-switch #78 Fast RMX]&lt;br /&gt;
* [https://superraregames.com/products/srg-80-will-you-snail-switch #80 Will You Snail?]&lt;br /&gt;
* [https://superraregames.com/products/srg-82-source-of-madness-switch #82 Source of Madness]&lt;br /&gt;
* [https://superraregames.com/products/srg-83-hell-is-other-demons-switch #83 Hell is Other Demons]&lt;br /&gt;
* [https://superraregames.com/products/srg-84-heaven-dust-collection-switch #84 Heaven Dust Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-85-hell-pie-switch #85 Hell Pie]&lt;br /&gt;
* [https://superraregames.com/products/srg-86-islets-switch #86 Islets]&lt;br /&gt;
* [https://superraregames.com/products/srg-87-atomik-run-gun-switch #87 Atomik: RunGunJumpGun]&lt;br /&gt;
* [https://superraregames.com/products/srg-88-lost-in-play-switch #88 Lost in Play]&lt;br /&gt;
* [https://superraregames.com/products/srg-89-spirit-the-mouse-switch #89 Spirit &amp;amp; The Mouse]&lt;br /&gt;
* [https://superraregames.com/products/srg-90-dungeon-defenders-awakened-switch #90 Dungeon Defenders: Awakened]&lt;br /&gt;
* [https://superraregames.com/products/srg-91-wavetale-switch #91 Wavetale]&lt;br /&gt;
* [https://superraregames.com/products/srg-92-happy-game-pilgrims-switch #92 Happy Game/Pilgrims]&lt;br /&gt;
* [https://superraregames.com/products/srg-93-totally-accurate-battle-simulator-tabs-switch #93 Totally Accurate Battle Simulator]&lt;br /&gt;
* [https://superraregames.com/products/srg-95-orbital-bullet-switch #95 Orbital Bullet]&lt;br /&gt;
* [https://superraregames.com/products/srg-96-post-void-switch #96 POST VOID]&lt;br /&gt;
* [https://superraregames.com/products/srg-98-akupara-collection-switch #98 Akupara Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-99-the-tartarus-key-switch #99 The Tartarus Key]&lt;br /&gt;
* [https://superraregames.com/products/srg-100-lil-gator-game-switch #100 Lil Gator Game] Bought by LongAccordian&lt;br /&gt;
* [https://superraregames.com/products/srg-101-the-darkside-detective-a-fumble-in-the-dark-switch #101 The Darkside Detective: A Fumble in the Dark]&lt;br /&gt;
* [https://superraregames.com/products/srg-102-tinykin-switch #102 Tinykin]&lt;br /&gt;
* [https://superraregames.com/products/srg-103-fights-in-tight-spaces-switch #103 Fights in Tight Spaces]&lt;br /&gt;
* [https://superraregames.com/products/srg-104-ship-of-fools-switch #104 Ship of Fools]&lt;br /&gt;
* [https://superraregames.com/products/srg-105-fran-bow-switch #105 Fran Bow]&lt;br /&gt;
* [https://superraregames.com/products/srg-106-haak-switch #106 HAAK]&lt;br /&gt;
&lt;br /&gt;
====Pixelheart====&lt;br /&gt;
* /&lt;br /&gt;
&lt;br /&gt;
====Red Art Games====&lt;br /&gt;
* [https://www.redartgames.com/accueil/340-8doors-arums-afterlife-adventure-switch-pre-order.html 8Doors: Arum&#039;s Afterlife Adventure]&lt;br /&gt;
* [https://www.redartgames.com/179-double-kick-heroes-switch.html Double Kick Heroes]&lt;br /&gt;
* [https://www.redartgames.com/208-sturmfront-the-mutant-war-uebel-edition-switch-pre-order.html Sturmfront - The Mutant War: Übel Edition]&lt;br /&gt;
* [https://www.redartgames.com/215-linn-path-of-orchards-switch-pre-order.html Linn: Path of Orchards]&lt;br /&gt;
* [https://www.redartgames.com/227-sir-lovelot-switch-pre-order.html Sir Lovelot]&lt;br /&gt;
* [https://www.redartgames.com/235-galaxy-of-pen-and-paper-1-edition-switch-pre-order.html Galaxy of Pen and Paper +1 Edition]&lt;br /&gt;
* [https://www.redartgames.com/260-nongunz-doppelganger-edition-switch-pre-order.html Nongunz: Doppelganger Edition]&lt;br /&gt;
* [https://www.redartgames.com/266-butcher-switch-pre-order.html Butcher]&lt;br /&gt;
* [https://www.redartgames.com/281-bard-s-gold-ps4-pre-order.html Bard&#039;s Gold]&lt;br /&gt;
* [https://www.redartgames.com/282-blazing-beaks-switch-pre-order.html Blazing Beaks]&lt;br /&gt;
* [https://www.redartgames.com/311-calico-switch-pre-order.html Calico]&lt;br /&gt;
* [https://www.redartgames.com/247-warlocks-2-god-slayers-switch-pre-order.html Warlocks 2: God Slayers]&lt;br /&gt;
* [https://www.redartgames.com/275-croixleur-sigma-switch-pre-order.html Croixleur Sigma]&lt;br /&gt;
* [https://www.redartgames.com/325-gunborg-dark-matters-switch-pre-order.html Gunborg: Dark Matters]&lt;br /&gt;
* [https://www.redartgames.com/320-mask-of-mists-switch-pre-order.html Mask of Mists]&lt;br /&gt;
* [https://www.redartgames.com/346-as-far-as-the-eye-switch-pre-order.html As Far As the Eye]&lt;br /&gt;
* [https://www.redartgames.com/games/496-vernal-edge-ps5.html Vernal Edge] - Bought by LongAccordian&lt;br /&gt;
* [https://www.redartgames.com/games/523-tokoyo-the-tower-of-perpetuity-nintendo-switch.html Tokoyo: The Tower of Perpetuity] - Bought by LongAccordian&lt;br /&gt;
&lt;br /&gt;
====Play-Asia / Eastasiasoft====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial!! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| AS || A9M2A || [https://www.play-asia.com/chaos-code-new-sign-of-catastrophe/13/70fb77 Chaos Code - New Sign of Catastrophe] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || A9YWA || [https://www.play-asia.com/money-parasite/13/70fq2j Money Parasite] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || A98YA || [https://www.play-asia.com/red-colony-trilogy/13/70fmjh Red Colony Trilogy] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || BAMUA || [https://www.play-asia.com/rush-rally-collection/13/70fbav Rush Rally Collection] || -- || -- || -- || -- ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://www.play-asia.com/moero-crystal-h/13/70dhrx Moero Crytal H]&lt;br /&gt;
* [https://www.play-asia.com/murder-by-numbers/13/70dk1h Muder by Numbers]&lt;br /&gt;
* [https://www.play-asia.com/lovekami-trilogy/13/70f1uz Lovekami Trilogy]&lt;br /&gt;
* [https://www.play-asia.com/seven-pirates-h/13/70f5e9 Seven Pirates H]&lt;br /&gt;
* [https://www.play-asia.com/pawarumi-definitive-edition/13/70doi5?ref=otherbuyers Pawarumi: Definitive Edition [AHXEB]]&lt;br /&gt;
&lt;br /&gt;
====[https://www.fangamer.com/collections/physical-games Fangamer.com]====&lt;br /&gt;
&lt;br /&gt;
* [https://www.fangamer.com/collections/physical-games/products/later-alligator-nintendo-switch-game Later Alligator [AZYMA]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial!! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| US || AQRWA || [https://www.fangamer.com/collections/into-the-breach/products/into-the-breach-game-nintendo-switch Into the Breach] || &amp;lt;gallery widths=75px heights=75px&amp;gt;NSW-AQRWA-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;NSW-AQRWA-cart back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;NSW-AQRWA-box front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;NSW-AQRWA-box back.jpg&amp;lt;/gallery&amp;gt; || Rev 1 on cart that was pre-ordered. Also available at Target: https://www.target.com/p/into-the-breach-nintendo-switch/-/A-87206979&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tesura Games====&lt;br /&gt;
* [https://tesuragames.com/juegos/?_plataformas=switch Tesura Games.com]&lt;br /&gt;
&lt;br /&gt;
====COSEN Co., Ltd.====&lt;br /&gt;
* [https://en.cosen-net.com/ COSEN Co., Ltd.]&lt;br /&gt;
&lt;br /&gt;
====[https://playism.com/en/game/?pl%5B%5D=24 PLAYISM]====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial!! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| JP || A7TWA || [https://www.play-asia.com/tasomachi-behind-the-twilight-english/13/70f65z TASOMACHI: Behind the Twilight] || -- || -- || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Tasoa.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Tasob.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====1Print Games====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Name (Link) !! Cart Pic(s) !! Box Pic(s) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ASI || AW6ZB || [https://1printgames.com/product/paradise-killer-nintendo-switch/ Paradise Killer] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pkillerc.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pkillera.jpg&lt;br /&gt;
File:Pkillerb.jpg &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ASI || ATHNC || [https://1printgames.com/product/neo-cab-nintendo-switch/ Neo Cab] || || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Neocaba.jpg &lt;br /&gt;
File:Neocabb.jpg &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ASI || AECTC || [https://1printgames.com/product/death-squared-nintendo-switch/ Death Squared] || || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Deathsa.jpg&lt;br /&gt;
File:Deathsb.jpg &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ASI || ASTLB || [https://1printgames.com/product/ittle-dew-nintendo-switch/ Ittle Dew] || || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Ittlea.jpg &lt;br /&gt;
File:Ittleb.jpg &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====iam8bits====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Name (Link) !! Cart Pic(s) !! Box Pic(s) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| US || AF8ZA || [https://www.iam8bit.com/products/kentucky-route-zero-tv-edition-nintendo-switch-physical-edition Kentucky Route Zero - TV Edition] || || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Af8zaa.jpg&lt;br /&gt;
File:Af8zab.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===From thread===&lt;br /&gt;
* [https://forum.no-intro.org/viewtopic.php?f=8&amp;amp;t=2866&amp;amp;start=180 Sumikko Gurashi Atsumare! Sumikko Town (Japan) (Rev 1)]&lt;br /&gt;
* Wallachia: Reign of Dracula (U)&lt;br /&gt;
* Steven Universe - Save the Light &amp;amp; OK K.O.! Let&#039;s Play Heroes (Rev 1)&lt;br /&gt;
* Azur Lane - Crosswave [EU][01006AF012FC8000][AXSWE] (Azur Lane - Crosswave [US][AXSWD] seems to exist as well)&lt;br /&gt;
* Super Sports Blast [EU][0100829013996000][Serial ?]&lt;br /&gt;
&lt;br /&gt;
===External sites to check===&lt;br /&gt;
* https://old.reddit.com/r/NintendoSwitch/comments/uck5mx/im_making_a_list_of_cartridge_revisions_and_i/&lt;br /&gt;
* http://www.benoitren.be/switch-cartridgerevisions.html&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1CEABCBrPv1tWf89hSZqUunK0JW-sQo8XpxuvZhdtHQs/ ([[:File:Nintendo_Switch_Cartridge_Revisions_sheet_-_2023-03-21_backup.7z|backup]])&lt;br /&gt;
* https://www.facebook.com/groups/1213697449370032/&lt;br /&gt;
* https://www.doesitplay.org/&lt;br /&gt;
* https://www.doesitplay.org/switchCartsRevisions&lt;br /&gt;
* DoesItPlay discord #switch-revised channel&lt;br /&gt;
&lt;br /&gt;
===Cart serials that differ from the box serials===&lt;br /&gt;
Axiom Verge: The same cart serial AEJQB is used in the USA and Europe, even though the box serial is AEJQA in the USA and AEJQB in Europe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing Lists]]&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Nintendo_-_Nintendo_Switch_undumped&amp;diff=14141</id>
		<title>Nintendo - Nintendo Switch undumped</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Nintendo_-_Nintendo_Switch_undumped&amp;diff=14141"/>
		<updated>2025-06-01T16:51:46Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NSW}}&lt;br /&gt;
&lt;br /&gt;
{{todo|1=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
* add these: http://forum.no-intro.org/viewtopic.php?f=8&amp;amp;t=3107&amp;amp;p=22405#p22405 (plus other stuff from this thread that hasn&#039;t been added yet)&lt;br /&gt;
* there may be more than this - batch compare the serials on some shopping websites&lt;br /&gt;
* https://twitter.com/Zetsuboushitta/status/1370365132942012417&lt;br /&gt;
* Undumped: Unused console NANDs, esp. ones with pre-installed games like the Fortnite one&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: this page is actively updated, but there may still be some old entries that are now dumped, that have not yet be removed. Check the dat/ask if you are unsure.&lt;br /&gt;
&lt;br /&gt;
==Confirmed to exist==&lt;br /&gt;
===Games===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial!! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| US || A334B || .hack//G.U. - Last Recode US || -- || -- || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Dothackusa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Dothackusb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AZT6A || [https://www.amazon.de/Sonic-Forces-Super-Monkey-Ball/dp/B08GH66MK2 Sonic Forces &amp;amp; Super Monkey Ball Double Pack] || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Mballc.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Mballd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Mballa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Mballb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AHABC || [https://www.play-asia.com/30-in-1-game-collection-volume-1/13/70dh0x 30-in-1 Game Collection: Volume 1] || -- || -- || &amp;lt;gallery widths75px heights=75px&amp;gt;File:30in1a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:30in1b.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || AY3TC || [https://www.play-asia.com/akibas-trip-hellbound-debriefed-english/13/70e74t Akiba’s Trip - Hellbound &amp;amp; Debriefed AS] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || A2PHA || [https://www.play-asia.com/baobabs-mausoleum-country-of-woods-and-creepy-tales/13/70djs3 Baobabs Mausoleum (Grindhouse E.)] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Baobabsa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Baobabsb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AXU6A || [https://limitedrungames.com/products/battle-axe-switch Battle Axe] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Battaxusa.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Battaxusb.jpeg&amp;lt;/gallery&amp;gt; || LR Distriputed, maybe same as EU&lt;br /&gt;
|-&lt;br /&gt;
| CHT || AXU6B || [https://www.play-asia.com/battle-axe-english/13/70efpb Battle Axe] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Battaxecta.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Battaxectb.jpeg&amp;lt;/gallery&amp;gt; || JP should be same&lt;br /&gt;
|-&lt;br /&gt;
| EU || A5YVB || [https://www.amazon.de/Bibi-Tina-Pferdeabenteuer-Martinshof-Simulation/dp/B09W2S4MC3/ref=asc_df_B09W2S4MC3/?tag=googshopde-21&amp;amp;linkCode=df0&amp;amp;hvadid=579470253285&amp;amp;hvpos=&amp;amp;hvnetw=g&amp;amp;hvrand=7054238404952249106&amp;amp;hvpone=&amp;amp;hvptwo=&amp;amp;hvqmt=&amp;amp;hvdev=c&amp;amp;hvdvcmdl=&amp;amp;hvlocint=&amp;amp;hvlocphy=9062727&amp;amp;hvtargid=pla-1654522026904&amp;amp;psc=1&amp;amp;th=1&amp;amp;psc=1 Bibi &amp;amp; Tina – New adventures with horses] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Bibia.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Bibib.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || A25JB || [https://www.play-asia.com/connectank-english/13/70eop1 ConnecTank AS] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Connetd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Connete.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || A5WQB || [https://www.play-asia.com/cricket-22--the-official-game-of-the-ashes/13/70ezfl Cricket 22 - The Official Game of the Ashes] || &amp;lt;gallery widths=75px heights=75px&amp;gt;Cricketc.jpeg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Cricketa.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;Cricketb.jpeg&amp;lt;/gallery&amp;gt; || AU Version could be A5WQA&lt;br /&gt;
|-&lt;br /&gt;
| JP || A3TUB || [https://www.play-asia.com/danganronpa-decadence/13/70emgd Danganronpa Decadence JP] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Dangana.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Danganb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || AXX2A || [https://www.play-asia.com/deathsmiles-i-ii-english/13/70eexj Deathsmiles I &amp;amp; II JP] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || AZQDA || [https://www.play-asia.com/ender-lilies-quietus-of-the-knights-english/13/70f935 ENDER LILIES - Quietus Of The Knights] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AZQDA-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AZQDA-cart back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Endera.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Enderb.jpg&amp;lt;/gallery&amp;gt; ||  maybe same as LRG Release (Rev1)&lt;br /&gt;
|-&lt;br /&gt;
| JP || A5RCB || [https://www.play-asia.com/eiyuden-chronicle-rising-english/13/70fq31 Eiyuden Chronicle: Rising] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Eiyua.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Eiyub.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || ARBZA || [https://www.wog.ch/index.cfm/details/product/123588-Farm-Together-Deluxe-Edition Farm Together] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Farmtc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Farmtd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Farmtf.jpeg&amp;lt;/gallery&amp;gt; || US Dumped&lt;br /&gt;
|-&lt;br /&gt;
| JP || ARBZD || [https://www.play-asia.com/farm-together-english/13/70f125 Farm Together JP] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Farmta.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Farmte.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || A5AQA || [https://www.olx.pl/d/oferta/flaklypa-grand-prix-nintendo-switch-CID99-IDRhrlR.html?isPreviewActive=0&amp;amp;sliderIndex=1 Flaklypa Grand Prix] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Flakla.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Flaklb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A8FPA || [https://www.play-asia.com/haru-kiss/13/70frm5 Haru Kiss] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Haruka.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Harukb.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AYFYA || [https://www.target.com/p/iris-fall-nintendo-switch/-/A-80859253?clkid=296743e7N33e611eb85a342010a24661d&amp;amp;lnm=81938&amp;amp;afid=NeuIntel%2C%20LLC&amp;amp;ref=tgt_adv_xasd0002 Iris.Fall] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Irisc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Irisa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Irisb.jpg&amp;lt;/gallery&amp;gt; || same as EU &amp;amp; Bladed Fury/Iris Fall PAX Variant Bundle&lt;br /&gt;
|-&lt;br /&gt;
| US || AYFYA || [https://www.pm-studios.com/store/Bladed-Fury-Iris-Fall-PAX-Variant-Bundle-Nintendo-Switch-p389016257 Iris.Fall incl. in Bladed Fury/Iris Fall PAX Variant Bundle ] || -- || -- || &amp;lt;gallery widths=75px&lt;br /&gt;
heights=75px&amp;gt;File:Irisd.jpg&lt;br /&gt;
File:Irisf.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Irise.jpg&lt;br /&gt;
File:Irisg.jpg&amp;lt;/gallery&amp;gt; || same as US &amp;amp; EU&lt;br /&gt;
|-&lt;br /&gt;
| JP || A6WXA || [https://www.play-asia.com/kamiwaza-way-of-the-thief/13/70fauf Kamiwaza - Way of the Thief] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AWS7D || [https://www.wog.ch/index.cfm/details/product/120901-Kowloon-High-School-Chronicle Kowloon High-School Chronicle] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Kowc.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Kowd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Kowa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Kowb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || BCA7A || [https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Labyrinth-2433007.html?nsuid=70010000064939 Labyrinth] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Labyrinthc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Labyrintha.jpg&amp;lt;/gallery&amp;gt; || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AZYMA || [https://www.bestbuy.com/site/later-alligator-nintendo-switch/6438901.p?skuId=6438901&amp;amp;irclickid=SbzRCIWfXxyLW0W0EOSREQreUkBxuw3dgySOzs0&amp;amp;irgwc=1&amp;amp;ref=198&amp;amp;loc=PriceSpider&amp;amp;acampID=0&amp;amp;mpid=78091&amp;amp;intl=nosplash Later Alligator] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || AZV8A || [https://www.play-asia.com/legend-of-mana-remastered-english/13/70ecbf Legend of Mana Remastered] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Lmanac.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Lmanab.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Lmanab.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AZNBA || [https://www.wog.ch/index.cfm/details/product/135695-Lumote-The-Mastermote-Chronicles Lumote - The Mastermote Chronicles] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A99NA || [https://www.play-asia.com/majestic-majolical/13/70fnll Majestic Majolical] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || A3E8A || [https://www.amazon.de/Matchpoint-Tennis-Championships-Legends-Nintendo/dp/B09SKQVWGF/ref=sr_1_2?crid=3A9TTCE8AUL8P&amp;amp;keywords=matchpoint+switch&amp;amp;qid=1671609648&amp;amp;sprefix=matchpoint%2Caps%2C102&amp;amp;sr=8-2 Matchpoint - Tennis Championships (Legends Edition)] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Matchpc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Matchpa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Matchpb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A5F3A || [https://www.play-asia.com/miss-kobayashis-dragon-maid-sakuretsu-chorogon-breath-english/13/70exmx Miss Kobayashi’s Dragon Maid: Sakuretsu!! Chorogon Breath] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Missc.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Missd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Missa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Missb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A3LRA || [https://www.play-asia.com/miracle-snack-shop/13/70ffid Miracle Snack Shop] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| AS|| AU45C || [https://www.play-asia.com/moero-crystal-h/13/70dhrx Moero Chronicle Hyper] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| AS,JP || AU4ZC || [https://www.play-asia.com/monkey-barrels/13/70dpjh Monkey Barrels AS+JP] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Monkeya.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Monkeyb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AU4ZB || [https://www.play-asia.com/monkey-barrels/13/70dxnr Monkey Barrels US] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Monkeyba.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Monkeybb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AYMJA || [https://www.play-asia.com/morbid-the-seven-acolytes/13/70dq13 Morbid - The Seven Acolytes] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Morbida.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Morbidb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || AV2VC || [https://www.play-asia.com/murder-by-numbers/13/70dk1h?ref=otherbuyers Murder by Numbers] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || A5FRA || [https://www.play-asia.com/my-universe-green-adventure-farmer-friends/13/70fc1r My Universe: Green Adventure - Farmer Friends] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || A5B7A || [https://www.wog.ch/index.cfm/details/product/126918-My-Universe-Gestalte-Dein-Zuhause My Universe - Interior Designer EU] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Interc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Intera.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Interb.jpg&amp;lt;/gallery&amp;gt; || same as US&lt;br /&gt;
|-&lt;br /&gt;
| US || A5B7A || [https://www.play-asia.com/my-universe-interior-designer/13/70ey67 My Universe - Interior Designer US] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Interf.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Interd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Intere.jpg&amp;lt;/gallery&amp;gt; || same as EU&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || A9QNA || [https://www.play-asia.com/my-universe-my-baby-dragon/13/70fqq7 My Universe - My Baby Dragon] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Babyda.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Neopoc1asb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AW6MA || [https://www.amazon.co.uk/Mystery-Investigations-Chronicles-Nintendo-Switch/dp/B083ZWWGWH/ Mystery Investigations 1: Noir Chronicles] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Myst1b.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Babydb.jpg&amp;lt;/gallery&amp;gt; || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US || A2NRA || [https://www.amazon.com/NASCAR-HEAT-Ultimate-Nintendo-Switch/dp/B09HVTK9X5 Nascar Heat Ultimate Edition Plus] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:nascar1.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:nascar2.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || AYZGA || [https://www.play-asia.com/neogeo-pocket-color-selection-vol-1-english/13/70eat5 NeoGeo Pocket Color Selection Vol. 1 AS] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Neopoc1asa.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Neopoc1asb.jpg&amp;lt;/gallery&amp;gt; || should be same as JP&lt;br /&gt;
|-&lt;br /&gt;
| JP || AYZGA || [https://www.play-asia.com/neogeo-pocket-color-selection-vol-1-english/13/70ef95 NeoGeo Pocket Color Selection Vol. 1 JP] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AYZGA-3-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AYZGA-3-cart back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AYZGA-3-box front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AYZGA-3-box back.jpg&amp;lt;/gallery&amp;gt; || Just Rev 3 spotted so far. Cart photos and box photos are from separate instances.&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || ATJKA || [https://www.play-asia.com/northgard/13/70cs6p Northgard] || -- || -- || -- || -- || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1843 maybe same as MIA scene dump]&lt;br /&gt;
|-&lt;br /&gt;
| CHT || AGY7E || [https://www.play-asia.com/octopath-traveler-chinese-subs/13/70cnol Octopath Traveler] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:D8LuJfkVsAADnhK.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:D8LuJ1MU0AAl429.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || A3JLA || [https://www.play-asia.com/olympia-soiree/13/70e8il Olympia Soirée US] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Olympiaa.png&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Olympiab.png&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AZSAA || [https://www.wog.ch/index.cfm/details/product/111158-Override-2-Super-Mech-League-Ultraman-Deluxe-Edition Override 2 - Super Mech League (Ultraman Deluxe Edition) EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Overr2d.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Overr2e.jpg&amp;lt;/gallery&amp;gt; || same as US&lt;br /&gt;
|-&lt;br /&gt;
| US || AZSAA || [https://www.play-asia.com/override-2-super-mech-league-ultraman-deluxe-edition/13/70dqpp Override 2 - Super Mech League (Ultraman Deluxe Edition) US] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Overr2c.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Overr2a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Overr2b.jpg&amp;lt;/gallery&amp;gt; || same as EU&lt;br /&gt;
|-&lt;br /&gt;
| JP || A2DJB || [https://www.play-asia.com/paw-patrol-the-movie-adventure-city-calls/13/70ewxl Paw Patrol the Movie - Adventure City Calls JP] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pawd.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pawe.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AQAUA || [https://www.play-asia.com/pinstripe/13/70dd9f Pinstripe] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pinstc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pinsta.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pinstb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AXTEB || [https://www.play-asia.com/piofiore-fated-memories/13/70cusn Piofiore - Fated Memories EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Prioifa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Prioifb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AY4SA || [https://www.base.com/buy/product/pocoyo-party-switch/dgc-pocoyons.htm Pocoyo Party] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pocoa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pocob.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AYKPB || [https://www.shop4de.com/nintendo-switch-games/pups-and-purrs-animal-hospital-nintendo-switch-game?utm_source=daisycon&amp;amp;utm_medium=affiliaten Pups &amp;amp; Purrs - Animal Hospital EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pupsa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pupsb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| KOR || BAACF || [https://www.play-asia.com/puyo-puyo-tetris-s-japanese/13/70avd1 Puyo Puyo Tretris S] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Puyoc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Puyoa.jpg&amp;lt;/gallery&amp;gt; ||&amp;lt;gallery widths=75px heights=75px&amp;gt;File:puyob.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU,AU || APMFB || [https://www.play-asia.com/rapala-fishing-pro-series/13/70c62h Rapala Fishing Pro Series] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Apmfba.jpg&amp;lt;/gallery&amp;gt; &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Apmfbc.jpg&amp;lt;/gallery&amp;gt; ||&amp;lt;gallery widths=75px heights=75px&amp;gt;File:Apmfbb.jpg&amp;lt;/gallery&amp;gt; &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Apmfbd.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AWFLB || [https://www.play-asia.com/rico-london/13/70e8it RICO - London US] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Ricolusa.jpg&amp;lt;/gallery&amp;gt; ||&amp;lt;gallery widths=75px heights=75px&amp;gt;File:Ricolusb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AQZ8A || [https://www.play-asia.com/road-redemption/13/70dmk9 Road Redemption EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Roadra.jpg&amp;lt;/gallery&amp;gt; ||&amp;lt;gallery widths=75px heights=75px&amp;gt;File:Roadrb.jpg&amp;lt;/gallery&amp;gt; || US maybe same&lt;br /&gt;
|-&lt;br /&gt;
| EU || AXD2A || [https://www.play-asia.com/road-to-guangdong/13/70dc0v Road To Guangdong] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Roadb.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Roada.jpg &lt;br /&gt;
File:Roadf.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Roadc.jpg&lt;br /&gt;
File:Roadh.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || A8B4A || [https://www.play-asia.com/romancing-saga-minstrel-song-remastered-english/13/70fgxz Romancing SaGa -Minstrel Song- Remastered] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Ministrela.jpg&amp;lt;/gallery&amp;gt; ||&amp;lt;gallery widths=75px heights=75px&amp;gt;File:Ministrelb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AS2UA || [https://www.wog.ch/index.cfm/details/product/111163-Rugby-Challenge-4 Rugby Challenge 4] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AYF3B || [https://www.play-asia.com/rune-factory-5/13/70ea6n Rune Factory 5 US] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Rune5a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Rune5b.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AYF3C || [https://www.play-asia.com/rune-factory-5/13/70em3v Rune Factory 5 EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Rune5e.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Rune5f.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || AUE6A || [https://www.play-asia.com/r-type-final-2-english/13/70e4bj R-Type Final 2] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || AUEQB || [https://www.play-asia.com/samurai-jack-battle-through-time-english/13/70dv73 Samurai Jack - Battle Through Time] || -- || -- || -- || -- || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1602 Has MIA scene release]&lt;br /&gt;
|-&lt;br /&gt;
| US || ACF4A || Shakedown: Hawaii || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-ACF4A-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-ACF4A-cart back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-ACF4A-box front.jpg&lt;br /&gt;
File:NSW-ACF4A-outer box front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-ACF4A-box back.jpg&lt;br /&gt;
File:NSW-ACF4A-outer box back.jpg&amp;lt;/gallery&amp;gt; || Cart back image is from a different &amp;quot;instance&amp;quot; of the game to the other images.&lt;br /&gt;
|-&lt;br /&gt;
| US || AQGKB || [https://www.play-asia.com/sega-genesis-classics/13/70cb5n SEGA Genesis Classics US] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AQGKB-cart front.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:aqgkba.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:aqgkbb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || AQGKC || [https://www.play-asia.com/sega-genesis-classics-english/13/70ch5j SEGA Genesis Classics AS] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || A3YZA || [https://www.play-asia.com/severed-steel/13/70fihv Severed Steel] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:sevsta.jpg&amp;lt;/gallery&amp;gt; &lt;br /&gt;
|| &amp;lt;gallery widths=75px heights=75px&amp;gt;File:sevstb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || ARJ2D || [https://www.wog.ch/index.cfm/details/product/122867-Shadowverse-Champions-Battle Shadowverse - Champion&#039;s Battle EU] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowf.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowg.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowc.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowd.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || ARJ2C || [https://www.play-asia.com/shadowverse-champions-battle/13/70ebrz Shadowverse - Champion&#039;s Battle US] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowe.jpeg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shadowb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AEQZA || [https://www.play-asia.com/shaq-fu-a-legend-reborn/13/70bwcz Shaq Fu - A Legend Reborn] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shaqc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shaqa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Shaqb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || APR3E || [https://www.wog.ch/index.cfm/details/product/95146-Sisters-Royale-Five-Sisters-Under-Fire Sisters Royale - Five Sisters Under Fire] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US,EU || AXBYA || [https://www.target.com/p/sniper-elite-4-nintendo-switch/-/A-81624313?clkid=296743e7N33e611eb85a342010a24661d&amp;amp;lnm=81938&amp;amp;afid=NeuIntel%2C%20LLC&amp;amp;ref=tgt_adv_xasd0002 Sniper Elite 4: Italia] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Snip4a.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Snip4b.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || APVSB || [https://www.play-asia.com/snk-heroines-tag-team-frenzy/13/70btin SNK Heroines Tag Team Frenzy US] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-APVSB-box front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-APVSB-box back.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || APVSD || [https://www.play-asia.com/snk-heroines-tag-team-frenzy-multi-language/13/70c4v7 SNK Heroines Tag Team Frenzy AS] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-APVSD-box front and back.jpg&amp;lt;/gallery&amp;gt; || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AYQ7A || [https://www.wog.ch/index.cfm/details/product/126546-Stubbs-the-Zombie-in-Rebel-Without-a-Pulse Stubbs the Zombie in Rebel Without a Pulse] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A8SNA || [https://www.play-asia.com/summer-time-rendering-another-horizon/13/70foor Summer Time Rendering: Another Horizon] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || ATDPA || [https://www.wog.ch/index.cfm/details/product/120735-Super-Toy-Cars-2-Ultimate-Racing Super Toy Cars 2 - Ultimate Racing] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Stoya.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Stoyb.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AWZRA || [https://www.amazon.com/dp/B087SCJYVZ Tin and Kuna] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Tinb.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Tina.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Tinc.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || ARSZF || [https://www.play-asia.com/townsmen-a-kingdom-rebuilt-complete-edition-english/13/70f8nt Townsmen: A Kingdom Rebuilt [Complete Edition]] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Townsma.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;Townsmb.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A893A || [https://www.play-asia.com/ultimate-wonder-boy-collection/13/70fmkr Ultimate Wonder Boy Collection] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:A893aa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:A893ab.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| US || ACD3B || [https://www.play-asia.com/voez/13/70bxb3 VOEZ] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Voezc.jpeg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Voeza.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Voezb.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AZUNA || [https://www.play-asia.com/waifu-uncovered/13/70dp87 Waifu Uncovered] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Waifuc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Waifua.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Waifub.jpg&amp;lt;/gallery&amp;gt; || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=z204 unconfirmed P2P Dump exsist]&lt;br /&gt;
|-&lt;br /&gt;
| EU || A4XVD || [https://www.play-asia.com/waifu-discovered-2-medieval-fantasy/13/70f7nz Waifu Discovered 2 - Medieval Fantasy] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Waifu2a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Waifu2b.jpg&amp;lt;/gallery&amp;gt; || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=z347 unconfirmed P2P Dump exsist]&lt;br /&gt;
|-&lt;br /&gt;
| JP || AZRLA || [https://www.play-asia.com/wing-of-darkness-english/13/70drx5 Wing of Darkness] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wingsoda.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wingsodb.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || AZN8B || [https://www.play-asia.com/witch-spring-3-refine-the-story-of-the-marionette-witch-eirudy-/13/70dpuv Witch Spring 3 Re:Fine - The Story of the Marionette Witch Eirudy AS] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witchspcta.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witchspctb.jpeg&amp;lt;/gallery&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| EU || AZN8D || [https://www.wog.ch/index.cfm/details/product/125468-Witch-Spring-3-Re-Fine-The-Story-of-the-Marionette-Witch-Eirudy Witch Spring 3 Re:Fine - The Story of the Marionette Witch Eirudy EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witch3a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witch3b.jpg&amp;lt;/gallery&amp;gt; || same as US and proberly S.L. Version&lt;br /&gt;
|-&lt;br /&gt;
| EU || AZN8D || [https://www.wog.ch/index.cfm/details/product/125468-Witch-Spring-3-Re-Fine-The-Story-of-the-Marionette-Witch-Eirudy Witch Spring 3 Re:Fine - The Story of the Marionette Witch Eirudy Strictly Limeted] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witch3c.jpg&lt;br /&gt;
File:Witchsla.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witch3d.jpg&lt;br /&gt;
File:Witchslb.jpg&amp;lt;/gallery&amp;gt; || proberly same as US &amp;amp; EU&lt;br /&gt;
|-&lt;br /&gt;
| US || AZN8D || Witch Spring 3 Re:Fine - The Story of the Marionette Witch Eirudy US || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witchspusa.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Witchspusb.jpeg&amp;lt;/gallery&amp;gt; || same as EU and proberly S.L. Version&lt;br /&gt;
|-&lt;br /&gt;
| JP || A9UNA || [https://www.play-asia.com/witchs-garden/13/70fr4t Witch&#039;s Garden] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| US || AVWWA ||[https://www.walmart.com/ip/World-of-Simulators-Ultimate-Edition-Toplitz-Nintendo-Switch/224677064 World Of Simulators US (3Games)] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wofsima.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wofsimb.jpeg&amp;lt;/gallery&amp;gt; || same as EU &amp;amp; JP&lt;br /&gt;
|-&lt;br /&gt;
| EU || ? || [https://www.play-asia.com/world-of-simulators/13/70erdh World Of Simulators EU (4Games)] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| JP || A3H4A || [https://www.play-asia.com/worlds-end-club-english/13/70e6qr World&#039;s End Club] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:A3h4ac.png&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:A3h4ab.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:A3h4aa.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
| EU || AXS7A || [https://www.play-asia.com/wrc-9/13/70de2t WRC 9] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9c.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9d.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9a.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9b.jpg&amp;lt;/gallery&amp;gt; || same as US&lt;br /&gt;
|-&lt;br /&gt;
| US || AXS7A || [https://www.play-asia.com/wrc-9/13/70de2t WRC 9] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9usc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9usa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Wrc9usb.jpg&amp;lt;/gallery&amp;gt; || same as EU&lt;br /&gt;
|-&lt;br /&gt;
| JP || AXBWA || [https://www.play-asia.com/yo-kai-watch-jam-yo-kai-academy-y/13/70ddmb Yo-kai Watch Jam: Yo-kai Academy Y] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yo-kaia.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yo-kaib.jpeg&amp;lt;/gallery&amp;gt; || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1441 has MIA scene release]&lt;br /&gt;
|-&lt;br /&gt;
| EU || AVWTA || [https://www.pixnlove.com/game-series/931-young-souls-switch-3770017623253.html Young Souls] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:youngsc.jpg&amp;lt;/gallery&amp;gt; || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:youngsa.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:youngsb.jpg&amp;lt;/gallery&amp;gt; || maybe same as LR&lt;br /&gt;
|-&lt;br /&gt;
| WLD || A25BA || [https://www.wog.ch/index.cfm/search/searchTerm/Youtubers%20Life%202/type/Games/orderBy/relevance Youtubers Life 2 EU] || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yout2ea.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yout2ea.jpeg&amp;lt;/gallery&amp;gt; || same as US &amp;amp; JP&lt;br /&gt;
|-&lt;br /&gt;
| WLD || A25BA || Youtubers Life 2 US || -- || -- || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yout2a.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Yout2a.jpeg&amp;lt;/gallery&amp;gt; || same as EU &amp;amp; JP&lt;br /&gt;
|-&lt;br /&gt;
| WLD || A25BA || [https://www.play-asia.com/search/Youtubers+Life+2+%28English%29 Youtubers Life 2 JP] || -- || -- || -- || -- || same as EU &amp;amp; US&lt;br /&gt;
|-&lt;br /&gt;
| JP || AU8GB || [https://www.play-asia.com/zombie-army-trilogy-multi-language/13/70dcdx Zombie Army Trilogy] || -- || -- || -- || -- || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1443 Has MIA scene release]&lt;br /&gt;
|-&lt;br /&gt;
| JP || ASLUB || [https://www.play-asia.com/zumba-burn-it-up-multi-language/13/70dc1v Zumba - Burn It Up!] || -- || -- || -- || -- ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AUYLB || No More Heroes 3|| &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AUYLB-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AUYLB-cart back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AUYLB-box front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AUYLB-box back.jpg&amp;lt;/gallery&amp;gt; || USA/Europe version (AUYLA) dumped&lt;br /&gt;
|-&lt;br /&gt;
| Japan || A3AWA || Triangle Strategy &amp;lt;br&amp;gt; トライアングルストラテジー || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-A3AWA-JPN-1-cart-front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-A3AWA-JPN-1-cart-back.jpg&amp;lt;/gallery&amp;gt; ||  ||  || Only rev. 1 seen. USA/Europe version (A3AWB) dumped&lt;br /&gt;
|-&lt;br /&gt;
| China || BAANF || Mario + Rabbids - Kingdom Battle || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:LA-H-BAANF-CHN-cart-front.jpg&amp;lt;/gallery&amp;gt; || || ||  || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1698 Has MIA scene release]. Japanese (AS5JB) and USA/Europe versions (BAANA) are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| China || AS5JE || Yo-kai Watch 4++ || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:LA-H-AS5JE-CHN-cart-front.jpg&amp;lt;/gallery&amp;gt; || || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:LA-H-AS5JE-CHN-box-front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:LA-H-AS5JE-CHN-box-back.jpg&amp;lt;/gallery&amp;gt;  || [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=2281 Has MIA scene release]. Japanese version (AS5JB) dumped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game + DLC===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Japan (Multilanguage) || AABPK || Mario Kart 8 Deluxe + Booster Course Pass || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AABPK-JPN-0-cart-front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AABPK-JPN-0-cart-back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:NSW-AABPK-JPN-box-front.jpg&amp;lt;/gallery&amp;gt; || || Contains waves 1-5. Asian version to be released.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revisions===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! English Name !! Japanese Name !! Romanised Name !! Cart Pic(s) !! Box Pic(s) !! Screenshot(s) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Japan/World || AS7TA || 1 || 51 Worldwide Games || 世界のアソビ大全51  || || [[:File:NSW-AS7TA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS7TA-JPN-1-cart_back.jpg|back]] || || || (Ended) Auction link: https://jp.mercari.com/item/m68699549024&amp;lt;br&amp;gt; Revision 0 and 3 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan/World || AS7TA || 2 || 51 Worldwide Games || 世界のアソビ大全51  || || [[:File:NSW-AS7TA-JPN-2-cart_front.JPG|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS7TA-JPN-2-cart_back.jpg|back]] || || || (Ended) Auction link: https://jp.mercari.com/item/m71067304979&amp;lt;br&amp;gt; Revision 0 and 3 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AS4HA || 1 || Ace Angler Nintendo Switch Version || 釣りスピリッツ Nintendo Switchバージョン || Tsuri Spirits Nintendo Switch Version || [[:File:NSW-AS4HJ-1-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-AS4HJ-1-back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World? || AXFNA || 0 || Ancestors Legacy || || || || || || Revision 1 is dumped. Has MIA scene release https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1664&lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 3 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || [[:File:NSW-ACBAA-3-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ACBAA-3-cart back.jpg|back]] || || || Revision 0,1 and 9 are dumped. Spotted on &amp;quot;-JPN&amp;quot; cart.&lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 4 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || [[:File:NSW-ACBAA-4-cart back.jpg|back]] || || || Revision 0,1 and 9 are dumped. Whovian says he owns this and will try to dump it.&lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 5 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || [[:File:NSW-ACBAA-EUR-5-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ACBAA-EUR-5-cart_back.jpg|back]] || || || Revision 0,1 and 9 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 6 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || [[:File:NSW-ACBAA-JPN-6-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ACBAA-JPN-6-cart_back.jpg|back]] || || || Revision 0,1 and 9 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 7 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || [[:File:NSW-ACBAA-USA-7-cart-back.jpg|back]]|| || || Revision 0,1 and 9 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AABQA || 1 || ARMS || ARMS || || [[:File:NSW-AABQA-1-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-AABQA-1-back.jpg|back]] || || || Revision 0 and 2 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Australia (and probably Europe, USA) || AE99A || 1 || Bayonetta || || || [[:File:NSW-AE99A-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AE99A-1-cart_back.jpg|back]] || [[:File:NSW-AE99A-1-box_front.jpg|back]] &amp;lt;br&amp;gt; [[:File:NSW-AE99A-1-box_back.jpg|back]] || || From recent western cart release. Revision 0 dumped from Japanese cart.&lt;br /&gt;
|-&lt;br /&gt;
| Japan, USA || AB4PA || 1 || Bloodstained: Ritual of the Night || ブラッドステインド：リチュアル・オブ・ザ・ナイト || || [[:File:NSW-ACBAA-1-cart back.jpg|back]] || || || Revision 0 is dumped. This was spotted on a &amp;quot;-JPN&amp;quot; cart.&lt;br /&gt;
|-&lt;br /&gt;
| Japan.World || AVDZA || 1 || Brigandine ||  || || [[:File:NSW-AVDZA-1-cart front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AVDZA-1-cart back.jpg|back]] ||[[:File:NSW-AVDZA-1-box front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AVDZA-1-box back.jpg|back]] || || Auction link: https://jp.mercari.com/item/m75423217615. Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AF6GA || 1 || Daemon x Machina || デモンエクスマキナ  || || [[:File:NSW-AF6GA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALC7C-USA-1-cart-back.jpg|back]] || || || Auction link: https://jp.mercari.com/item/m92255026336 (ended) &amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Europe and maybe Japan || AS3MA || 2 || Dr. Kawashima&#039;s Brain Training for Nintendo Switch || || || [[:File:NSW-AS3MA-EUR-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS3MA-EUR-2-cart-back.jpg|back]] || || || Revision 0, 1 and 3 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ALC7A || 1 || Dragon Quest XI S - Sugisarishi Toki o Motomete S || ドラゴンクエストXI 過ぎ去りし時を求めて  || || [[:File:NSW-ALC7A-JPN-1-cart_front..jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALC7A-JPN-1-cart_back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ALC7A || 2 || Dragon Quest XI S - Sugisarishi Toki o Motomete S || ドラゴンクエストXI 過ぎ去りし時を求めて  || || [[:File:NSW-ALC7A-JPN-2-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALC7A-JPN-2-cart_back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ALC7A || 4 || Dragon Quest XI S - Sugisarishi Toki o Motomete S || ドラゴンクエストXI 過ぎ去りし時を求めて  || || [[:File:NSW-ALC7A-JPN-4-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALC7A-JPN-4-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link (ended): https://jp.mercari.com/item/m49821752708&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || ALC7C || 1 || Dragon Quest XI S - Echoes of an Elusive Age - Definitive Edition ||  || || [[:File:NSW-ALC7C-USA-1-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALC7C-USA-1-cart-back.jpg|back]] || || || Auction link: https://www.mercari.com/us/item/m23675204213/ Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AY9RA || 3 || Hades || || || [[:File:NSW-AY9RA-JPN-3-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AY9RA-JPN-3-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link (ended): https://jp.mercari.com/item/m76872785412&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AXEAA || 0 || Hyrule Warriors - Age of Calamity || ゼルダ無双 厄災の黙示録 || || [[:File:NSW-AXEAA-JPN-0-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AXEAA-JPN-0-cart_back.jpg|back]] || || || Auction links: https://jp.mercari.com/item/m32108646236&amp;lt;br&amp;gt;https://jp.mercari.com/item/m65178780219&amp;lt;br&amp;gt;https://jp.mercari.com/item/m37440570084&amp;lt;br&amp;gt; Serial is undumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AXEAA || 1 || Hyrule Warriors - Age of Calamity || ゼルダ無双 厄災の黙示録  || || [[:File:NSW-AXEAA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AXEAA-JPN-1-cart_back.jpg|back]] || || || Auction link: https://jp.mercari.com/item/m99088866885&amp;lt;br&amp;gt; Serial is undumped.&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || AXEAB || 1 || Hyrule Warriors - Age of Calamity ||  || || [[:File:NSW-AXEAB-USA-1-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AXEAB-USA-1-cart-back.jpg|back]] || || || Auction links: https://www.ebay.com/itm/374378656575&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || AXEAB || 2 || Hyrule Warriors - Age of Calamity || || || || || || https://twitter.com/NintendoRe89683/status/1684568986598756353&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || AP2NA || 1 || Just Dance 2019 ||   || || [[:File:NSW-AP2NA-USA-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AP2NA-USA-1-cart_back.jpg|back]] || || || Auction link: https://www.ebay.com/itm/144166936292 &amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan/World || ATPDA || 1 || Just Dance 2020 || ジャストダンス2020 || || [[:File:NSW-ATPDA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ATPDA-JPN-1-cart_back.jpg|back]] || || || Auction link: https://jp.mercari.com/item/m78915464166 &amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AABPA || 3 || Mario Kart 8 Deluxe || マリオカート8 デラックス || || [[:File:NSW-AABPA-3 .jpg|back]] || || || Revision 0, 2 and 4 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AZ82A || 2 || Mario Party Superstars || マリオパーティ スーパースターズ  || || [[:File:NSW-AZ82A-JPN-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AZ82A-JPN-2-cart-back.jpg|back]] || || || Auction link: https://page.auctions.yahoo.co.jp/jp/auction/c1075593928&amp;lt;br&amp;gt; Revision 0 and 1 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALERA || 2 || Mario Tennis Aces || マリオテニス エース  || || [[:File:NSW-ALERA-JPN-2-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALERA-JPN-2-cart_back.jpg|back]] || || || Auction links: https://www.ebay.com/itm/144410410148&amp;lt;br&amp;gt;https://www.ebay.com/itm/284650668107 &amp;lt;br&amp;gt;https://www.ebay.com/itm/234188555960 &amp;lt;br&amp;gt;Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AYL8A || 1 || Metroid Dread || メトロイド ドレッド || || [[:File:NSW-AYL8A-JPN-1-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-JPN-1-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link: https://jp.mercari.com/item/m48657064054&lt;br /&gt;
|-&lt;br /&gt;
| World || AYL8A || 2 || Metroid Dread || メトロイド ドレッド || || [[:File:NSW-AYL8A-JPN-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-JPN-2-cart-back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AYL8A || 3 || Metroid Dread || メトロイド ドレッド || || [[:File:NSW-AYL8A-USA-3-cart-front.jpg|front (USA)]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-USA-3-cart-back.jpg|back (USA)]]&amp;lt;br&amp;gt;[[:File:NSW-AYL8A-EUR-3-cart-front.jpg|front (EUR)]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-EUR-3-cart-back.jpg|back (EUR)]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-JPN-3-cart-front.jpg|front (JPN)]] &amp;lt;br&amp;gt; [[:File:NSW-AYL8A-JPN-3-cart-back.jpg|back (JPN)]]|| || || Revision 0 is dumped. Auction links: https://www.mercari.com/us/item/m70195289532 &amp;lt;br&amp;gt;https://jp.mercari.com/item/m48657064054 &amp;lt;br&amp;gt;https://www.ebay.com/itm/195200648054&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| World || AYL8A || 4 || Metroid Dread || メトロイド ドレッド || || || || || https://twitter.com/MetroidFREAK21/status/1685686743482109952&lt;br /&gt;
|-&lt;br /&gt;
| World || AW8SA || 1 || Miitopia || ミートピア || || [[:File:NSW-AW8SA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AW8SA-JPN-1-cart_back.jpg|back]] || || || Revision 0 and 3 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ATKTA || 1 || N/A  || 桃太郎電鉄 ～昭和 平成 令和も定番！ || Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! || [[:File:NSW-ATKTA-JPN-1-cart_front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ATKTA-JPN-1-cart_back.jpg|back]] ||  || || Rev 0 is dumped. &amp;lt;br&amp;gt; Auction link (ended): https://jp.mercari.com/item/m74023800571&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ATKTA || 2 || N/A  || 桃太郎電鉄 ～昭和 平成 令和も定番！ || Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! || [[:File:NSW-ATKTA-2-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ATKTA-3-cart back.jpg|back]] ||  || || Rev 0 is dumped. &amp;lt;br&amp;gt; Auction link (ended): https://jp.mercari.com/item/m81248651436&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ATKTA || 3 || N/A  || 桃太郎電鉄 ～昭和 平成 令和も定番！ || Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! || [[:File:NSW-ATKTA-2-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ATKTA-3-cart back.jpg|back]] ||  || || Rev 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ARFTA || 1 || New Pokemon Snap || New ポケモンスナップ || || [[:File:NSW-ARFTA-USA-1-cart-back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AS8SA || 1 || Nintendo Switch Sports || ニンテンドースイッチスポーツ || || [[:File:NSW-AS8SA-USA-1-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS8SA-USA-1-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link: https://www.ebay.com/itm/314683303643&lt;br /&gt;
|-&lt;br /&gt;
| World || AWAYB || 2 || Ori and the Will of the Wisps ||   || || [[:File:NSW-AWAYB-JPN-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AWAYB-JPN-2-cart-back.jpg|back]] || || || Revision 0 is dumped, Revision 1 unconfirmed&lt;br /&gt;
|-&lt;br /&gt;
| World || AKXEA || 1 || Overcooked! 2 || オーバークック2  || || [[:File:NSW-AKXEA-JPN-1-cart front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AKXEA-JPN-1-cart_back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Europe || AVSCA || 1 || Overcooked! - Special Edition + Overcooked! 2 || || || [[:File:NSW-AKXEA-EUR-1-cart_front.png|front]] &amp;lt;br&amp;gt; [[:File:NSW-AKXEA-EUR-1-cart_back.png|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AX7QA || 2 || Pokemon Brilliant Diamond || ポケットモンスター ブリリアントダイヤモンド   || || [[:File:NSW-AX7QA-USA-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AX7QA-USA-2-cart-back.jpg|back]] || || || Revision 0 and 1 are dumped. Auction link: https://www.ebay.com/itm/275753656507&lt;br /&gt;
|-&lt;br /&gt;
| World || AX7QA || 4 || Pokemon Brilliant Diamond || ポケットモンスター ブリリアントダイヤモンド   || || [[:File:NSW-AX7QA-EUR-4-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AX7QA-EUR-4-cart-back.jpg|back]] || || || Revision 0 and 1 are dumped. Auction link: https://www.ebay.com/itm/195538913747&lt;br /&gt;
|-&lt;br /&gt;
| World || AW7KA || 1 || Pokemon Legends - Arceus || Pokémon LEGENDS アルセウス  || || [[:File:NSW-AW7KA-USA-1-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AW7KA-USA-1-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link: https://www.mercari.com/us/item/m67722641361/&lt;br /&gt;
|-&lt;br /&gt;
| World || AW7KA || 3 || Pokemon Legends - Arceus || Pokémon LEGENDS アルセウス  || || [[:File:NSW-AW7KA-USA-3-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AW7KA-USA-3-cart-back.jpg|back]] || || || Revision 0 is dumped. Auction link: https://www.ebay.com/itm/255908453147&lt;br /&gt;
|-&lt;br /&gt;
| World || AQ42A || 2 || Pokemon Mystery Dungeon - Rescue Team DX || ポケモン不思議のダンジョン 救助隊DX || || [[:File:NSW-AQ42A-USA-2-cart-front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AQ42A-USA-2-cart-back.jpg|back]] || || || Revision 1 is dumped. Auction link: https://www.ebay.com/itm/225281797596&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZBA || 3 || Pokemon Shield || ポケットモンスター シールド  || || [[:File:NSW-ALZBA-EUR-3-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZBA-EUR-3-cart_back.jpg|back]] || || || Auction link: https://www.ebay.co.uk/itm/255315195138 &amp;lt;br&amp;gt; Revision 0 and 6 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZBA || 5 || Pokemon Shield || ポケットモンスター シールド  || || [[:File:NSW-ALZBA-USA-5-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZBA-USA-5-cart_back.jpg|back]] || || || Auction link: https://www.ebay.com/itm/363705934312 &amp;lt;br&amp;gt; Revision 0 and 6 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 2 || Pokemon Sword || ポケットモンスター ソード  || || [[:File:NSW-ALZAA-USA-2-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZAA-USA-2-cart_back.jpg|back]] || || || Auction links: https://www.ebay.com/itm/275125022675&amp;lt;br&amp;gt;https://www.ebay.com/itm/313438728251&amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 3 || Pokemon Sword || ポケットモンスター ソード  || || [[:File:NSW-ALZAA-USA-3-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZAA-USA-3-cart_back.jpg|back]] || || || Auction links: https://www.ebay.com/itm/353883373869&amp;lt;br&amp;gt;https://www.ebay.com/itm/115228266024&amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 4 || Pokemon Sword || ポケットモンスター ソード  || || [[:File:NSW-ALZAA-EUR-4-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZAA-EUR-4-cart_back.jpg|back]] || || || Auction link: https://www.ebay.co.uk/itm/125114885908&amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 5 || Pokemon Sword || ポケットモンスター ソード  || || [[:File:NSW-ALZAA-USA-5-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZAA-USA-5-cart_back.jpg|back]] || || || Auction links: https://www.ebay.com/itm/304138771332&amp;lt;br&amp;gt;https://www.ebay.com/itm/363642576048&amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 6 || Pokemon Sword || ポケットモンスター ソード  || || [[:File:NSW-ALZAA-JPN-6-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ALZAA-JPN-6-cart_back.jpg|back]] || || || Auction links: https://jp.mercari.com/item/m44682134406&amp;lt;br&amp;gt;https://www.ebay.de/itm/393909167621&amp;lt;br&amp;gt; Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Europe || AS39D || 1 || Power Rangers - Battle for the Grid ||  || || [[:File:NSW-AS39D-EUR-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS39D-EUR-1-cart_back.jpg|back]] || || || Revision 2 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AL3PA || 1 || Ring Fit Adventure || リングフィット アドベンチャー || || [[:File:NSW-AL3PA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AL3PA-JPN-1-cart_back.jpg|back]] || || || Auction link: https://jp.mercari.com/item/m15932414629 &amp;lt;br&amp;gt; Revision 0, 4 and 5 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AL3PA || 3 || Ring Fit Adventure || リングフィット アドベンチャー || || [[:File:NSW-AL3PA-JPN-3-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AL3PA-JPN-3-cart_back.jpg|back]] || || || Auction link: https://jp.mercari.com/item/m85791283225 &amp;lt;br&amp;gt; Revision 0, 4 and 5 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || ADMMA || 1 || Rocket League ||  || || [[:File:NSW-ADMMA-EUR-1-cart_front.jpg|front (EUR)]] &amp;lt;br&amp;gt; [[:File:NSW-ADMMA-EUR-1-cart_back.jpg|back (EUR)]] [[:File:NSW-ADMMA-JPN-1-cart_front.jpg|front (JPN)]] &amp;lt;br&amp;gt; [[:File:NSW-ADMMA-JPN-1-cart_back.jpg|back (JPN)]] ||[[:File:NSW-ADMMA-JPN-1-box_front.jpg|front (JPN)]] &amp;lt;br&amp;gt; [[:File:NSW-ADMMA-JPN-1-box_back.jpg|back (JPN)]] || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World? || AVNGA || 0 || Samurai Shodown - NeoGeo Collection || || || || || || Revision 1 is dumped. Has MIA scene release https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=102&amp;amp;n=1133&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || A4T9A || 1 || Star Wars - Jedi Knight Collection || || || [[:File:NSW-A4T9A-JPN-1-cart_front.jpg|front (USA)]] &amp;lt;br&amp;gt; [[:File:NSW-A4T9A-JPN-1-cart_back.jpg|back (USA)]] &amp;lt;br&amp;gt;[[:File:NSW-A4T9A-EUR-1-cart-front.jpg|front (EUR)]] &amp;lt;br&amp;gt; [[:File:NSW-A4T9A-EUR-1-cart-back.jpg|back (EUR)]] || [[:File:NSW-A4T9A-JPN-1-box_front.jpg|front (USA)]] || || Revision 0 is dumped. Ebay listing  that images were from https://www.ebay.com/itm/255418569489?nordt=true&amp;amp;orig_cvip=true&lt;br /&gt;
|-&lt;br /&gt;
| Japan || AS4GA || 1 || Sumikko Gurashi Gakko Seikatsu Hajimerun desu || すみっコぐらし 学校生活はじめるんです || || [[:File:NSW-AS4GA-JPN-1-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AS4GA-JPN-1-cart_back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || BAAQA || 5 || Super Mario Maker 2 || スーパーマリオメーカー2 || || [[:File:NSW-BAAQA-5-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-BAAQA-5-cart back.jpg|back]] || || || Auction links: https://jp.mercari.com/item/m13061765966&amp;lt;br&amp;gt;https://www.mercari.com/us/item/m93149634389/&amp;lt;br&amp;gt;Revision 0, 1, 2 and 4 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AAABA || 2 || Super Smash Bros. Ultimate || 大乱闘スマッシュブラザーズ SPECIAL || || [[:File:NSW-AAABA-2-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-AAABA-2-cart back.jpg|back]] || || || Revision 0, 1, 3 and 5 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AUBQA || 3 || Xenoblade Chronicles - Definitive Edition || ゼノブレイド ディフィニティブ・エディション  ||  || [[:File:NSW-AUBQA-JPN-3-cart-front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-AUBQA-JPN-3-cart-back.jpg|back]] || || || Revision 0, 1, and 2 are dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ADENA || 2 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || [[:File:NSW-ADENA-2-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ADENA-2-back.jpg|back]] || || || Revision 0 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ADENA || 3 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || [[:File:NSW-ADENA-3-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ADENA-3-back.jpg|back]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ADENA || 4 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || [[:File:NSW-ADENA-4-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ADENA-4-back.jpg|back]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ADENA || 5 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || [[:File:NSW-ADENA-5-cart front.jpg |front]] &amp;lt;br&amp;gt; [[:File:NSW-ADENA-5-back.jpg|back]] || || ||&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || ADENB || 2 || Xenoblade Chronicles 2 || || || [[:File:NSW-ADENB-USA-2-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-ADENB-USA-2-cart_back.jpg|back]] || || || Auction link: https://www.ebay.com/itm/255300098309&amp;lt;br&amp;gt; Revision 0, 3 and 5 are dumped&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || ADENB || 6 || Xenoblade Chronicles 2 || || || [[:File:NSW-ADENB-6-cart_back.jpg|back]] || || || Revision 0, 3 and 5 are dumped&lt;br /&gt;
|-&lt;br /&gt;
| USA || AZ3HA || 1 || Xenoblade Chronicles 3 || || || [[:File:NSW-AZ3HA-1-cart_back.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AZ3HA-1-cart_back.jpg|back]] || || || Revision 0 is dumped&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZYA || 1 || Pokemon Violet || || || || || || Revision 0 is dumped. https://twitter.com/NintendoRe89683/status/1683884497383698448&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZYA || 2 || Pokemon Violet || || || || || || Revision 0 is dumped. https://twitter.com/NintendoRe89683/status/1690018020410695683&lt;br /&gt;
|-&lt;br /&gt;
| USA || AVC3B || 2 || Bubble Bobble 4 Friends - The Baron is Back || || || [[:File:NSW-AVC3B-2-cart_front.jpg|front]] &amp;lt;br&amp;gt; [[:File:NSW-AVC3B-2-cart_back.jpg|back]] || || || Revision 0 is dumped. Rev 0 is just titled &amp;quot;Bubble Bobble 4 Friends&amp;quot;. Home menu update string: v1.1.2E.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kiosk Unit Update Carts===&lt;br /&gt;
Some photos from here https://twitter.com/Nintendeal/status/1141843183992655872. The &amp;quot;V&amp;quot; number on the front label seems to correspond to the revision on the back of the cart. E.g. Rev 2 = V3. All carts supposedly have a label like [[:File:NSW-1CGNA-unk-cart front.png|this]] underneath the white label.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! Name !! Cart Pic(s) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| World || LB-H-APVXA-ALL || 0 || Quest Settings License Card ver. 00 || &amp;lt;gallery&amp;gt;File:NSW-APVXA-cart front.jpg&lt;br /&gt;
File:NSW-APVXA-cart back.jpg&amp;lt;/gallery&amp;gt; || See also: https://old.reddit.com/r/NintendoSwitch/comments/1dsmkvq/so_i_found_this_peculiar_nintendo_switch_cartridge/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Developer Units===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! Name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| World || HAT-002, HAT-S-ED-C1 || 0 || EDEV NAND || Datted but perennially MIA so functionally undumped: https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=144&amp;amp;n=0038&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== USA undumped===&lt;br /&gt;
Last update: Dumped titles removed on 2025-05-01. New titles added on 2024-12-27. Some entries may also be included in other lists on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
By relax, based on USA master cart list maintained by collectors at videogamesage.com with some corrections.&amp;lt;br&amp;gt;&lt;br /&gt;
Some cart serials are probably implied by box serials in the source. If the cart serial is found to be different, make a note of it the list on the bottom of this page, and feel to remove the entry from this undumped list if needed. That way it wont be re-added in the next update.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Serial !! Name !! Year !! Publisher !! Cart code !! Box Code !! Bar Code&lt;br /&gt;
|-&lt;br /&gt;
| A334B || .hack//G.U. Last Recode || 2022 || Bandai Namco || LA-H-A334B-USA || HAC-P-A334B || 7-22674-84058-3 || &lt;br /&gt;
|-&lt;br /&gt;
| A3UEA || Artful Escape; The || 2022 || Iam8bit || LA-H-A3UEA-USA || HAC-P-A3UEA || 8-50037-67325-4 || &lt;br /&gt;
|-&lt;br /&gt;
| AWGQA || Axiom Verge 2 || 2021 || Limited Run Games || LA-H-AWGQA-USA || HAC-P-AWGQA || 8-19976-02853-2 || &lt;br /&gt;
|-&lt;br /&gt;
| A8VWA || Bat Boy || 2024 || Limited Run Games || LA-H-A8VWA-USA || HAC-P-A8VWA || 8-10148-57492-5 || &lt;br /&gt;
|-&lt;br /&gt;
| ATY4A || Battle Princess Madelyn Royal || 2019 || Limited Run Games || LA-H-ATY4A-USA || HAC-P-ATY4A || 8-19976-02329-2 || &lt;br /&gt;
|-&lt;br /&gt;
| BGGUA || Beyond Good and Evil: 20th Anniversary Edition || 2024 || Limited Run Games || LA-H-BGGUA-USA || HAC-P-BGGUA || 8-10148-57248-6 || &lt;br /&gt;
|-&lt;br /&gt;
| A3R9A || Binding of Isaac: Repentance, The || 2022 || Nicalis || LA-H-A3R9A-USA || HAC-P-A3R9A || 8-52961-00834-8 || &lt;br /&gt;
|-&lt;br /&gt;
| AZ8NA || Blacksmiths of the Sand Kingdom || 2022 || Kemco (Dist. by LRG) || LA-H-AZ8NA-USA || HAC-P-AZ8NA || 8-19976-02861-7 || &lt;br /&gt;
|-&lt;br /&gt;
| BBLYC || Blasphemous II: Collector&#039;s Edition || 2024 || Selecta Play || LA-H-BBLYC-USA || HAC-P-BBLYC || 8-424365-726221 || &lt;br /&gt;
|-&lt;br /&gt;
| AZ3RB || Cathedral || 2021 || Premium Edition Games || LA-H-AZ3RB-USA || HAC-P-AZ3RB || 8-60005-56616-7 || &lt;br /&gt;
|-&lt;br /&gt;
| AQENB || Cytus Alpha || 2019 || Flyhigh Works || LA-H-AQENB-USA || HAC-P-AQENB || 8-97790-00221-1 || &lt;br /&gt;
|-&lt;br /&gt;
| ARXXA || DC Superhero Girls || 2021 || Nintendo || LA-H-ARXXA-USA || HAC-P-ARXXA-USA || 0-45496-59757-3 || &lt;br /&gt;
|-&lt;br /&gt;
| A9DWA || Deathwish Enforcers || 2023 || Limited Run Games || LA-H-A9DWA-USA || HAC-P-A9DWA || 8-10105-67646-4 || &lt;br /&gt;
|-&lt;br /&gt;
| ASQ2G || Devil Engine Complete Edition || 2023 || Limited Run Games || LA-H-ASQ2G-USA || HAC-P-ASQ2G || 8-10105-67531-3 || &lt;br /&gt;
|-&lt;br /&gt;
| A3E7C || Digimon World Next Order || 2023 || Bandai Namco || LA-H-A3E7C-USA || HAC-P-A3E7C || 7-22674-84055-2 || &lt;br /&gt;
|-&lt;br /&gt;
| A7D7A || Floppy Knights || 2024 || Limited Run Games || LA-H-A7D7A-USA || HAC-P-A7D7A || 8-10148-57131-3 || &lt;br /&gt;
|-&lt;br /&gt;
| BEQMA || Gleylancer &amp;amp; Gynoug Combo Pack || 2024 || Limited Run Games || LA-H-BEQMA-USA || HAC-P-BEQMA || 8-10105-67867-3 || &lt;br /&gt;
|-&lt;br /&gt;
| AY62A || Grindstone || 2020 || Iam8bit || LA-H-AY62A-USA || HAC-P-AY62A || 8-50021-64026-2 || &lt;br /&gt;
|-&lt;br /&gt;
| AV3LA || Gunbrick: Reloaded || 2022 || Nitrome (Dist. by LRG) || LA-H-AV3LA-USA || HAC-P-AV3LA || 8-10105-67128-5 || &lt;br /&gt;
|-&lt;br /&gt;
| A3P8A || Hatsune Miku Logic Paint S || 2024 || Limited Run Games || LA-H-A3P8A-USA || HAC-P-A3P8A || 8-10148-57525-0 || &lt;br /&gt;
|-&lt;br /&gt;
| A72XA || Inscryption || 2022 || Special Reserve Games || LA-H-A72XA-USA || HAC-P-A72XA || 7-502312-860851 || &lt;br /&gt;
|-&lt;br /&gt;
| A6E7B || Kao the Kangaroo || 2022 || TATE (Dist. by LRG) || LA-H-A6E7B-USA || HAC-A6E7B-USA || 8-19976-02984-3 || &lt;br /&gt;
|-&lt;br /&gt;
| AW89A || Last Spell; The || 2023 || The Arcade Crew (Dist. by LRG) || LA-H-AW89A-USA || HAC-P-AW89A || 8-10105-67263-3 || &lt;br /&gt;
|-&lt;br /&gt;
| A9EPA || Lunark || 2023 || Limited Run Games || LA-H-A9EPA-USA || HAC-P-A9EPA || 8-10105-67637-2 || &lt;br /&gt;
|-&lt;br /&gt;
| AE78A || Mutant Mudds Collection || 2022 || Limited Run Games || LA-H-AE78A-USA || HAC-P-AE78A || 8-19976-02981-2 || &lt;br /&gt;
|-&lt;br /&gt;
| BDH4B || Naheulbeuk Dungeon Master || 2024 || Microids || LA-H-BDH4B-USA || HAC-P-BDH4B || 8-10066-29216-1 || &lt;br /&gt;
|-&lt;br /&gt;
| A2NRA || Nascar Heat: Ultimate Edition+ || 2021 || Motorsport Games || LA-H-A2NRA-USA || HAC-P-A2NRA || 8-60103-00227-7 || &lt;br /&gt;
|-&lt;br /&gt;
| A56AC || NeoGeo Pocket Color Selection Vol. 2 || 2022 || SNK (Dist. by LRG) || LA-H-A56AC-USA || HAC-P-A56AC || 8-10105-67381-4 || &lt;br /&gt;
|-&lt;br /&gt;
| A346A || Ocean&#039;s Heart || 2023 || Limited Run Games || LA-H-A346A-USA || HAC-P-A346A || 8-10105-67599-3 || &lt;br /&gt;
|-&lt;br /&gt;
| AZSNA || Princess Farmer || 2024 || Limited Run Games || LA-H-AZSNA-USA || HAC-P-AZSNA || 8-10148-57171-9 || &lt;br /&gt;
|-&lt;br /&gt;
| A4NKA || Raiden 30th Anniversary || 2023 || UFO Interactive || LA-H-A4NKA-USA || HAC-P-A4NKA || 8-10105-67093-6 || &lt;br /&gt;
|-&lt;br /&gt;
| AW3UD || Raji: An Ancient Epic Enhanced Edition || 2022 || Premium Edition Games || LA-H-AW3UD-USA ||  || 8-50047-07403-4 || &lt;br /&gt;
|-&lt;br /&gt;
| A6B2A || River City Girls 2 || 2022 || Limited Run Games || LA-H-A6B2A-USA || HAC-P-A6B2A || 8-10105-67537-5 || &lt;br /&gt;
|-&lt;br /&gt;
| ASUVA || River City Girls: Zero || 2022 || Limited Run Games || LA-H-ASUVA-USA || HAC-P-ASUVA || 8-19976-02892-1 || &lt;br /&gt;
|-&lt;br /&gt;
| BAXWA || Rocket Knight Adventures: Re-Sparked || 2024 || Limited Run Games || LA-H-BAXWA-USA || HAC-P-BAXWA || 8-10148-57403-1 || &lt;br /&gt;
|-&lt;br /&gt;
| AZ9YA || Rogue Legacy 2 || 2024 || Limited Run Games || LA-H-AZ9YA-USA || HAC-P-AZ9YA || 8-10148-57488-8 || &lt;br /&gt;
|-&lt;br /&gt;
| BHKSA || SCHiM || 2024 || Extra Nice || LA-H-BHKSA-USA || HAC-P-BHKSA || 8-10136-67248-0 || &lt;br /&gt;
|-&lt;br /&gt;
| AGJBH || Senran Kagura Reflexations || 2020 || Marvelous (XSEED) (Dist. by LRG) || LA-H-AGJBH-USA || HAC-P-AGJBH || 8-19976-02416-9 || &lt;br /&gt;
|-&lt;br /&gt;
| A2KQA || Shadow Man Remastered || 2022 || Limited Run Games || LA-H-A2KQA-USA || HAC-A2KQA-USA || 8-19976-02919-5 || &lt;br /&gt;
|-&lt;br /&gt;
| ACF4A || Shakedown Hawaii || 2019 || Vblank Entertainment || LA-H-ACF4A-USA || HAC-P-ACF4A || 6-28110-73210-1 || &lt;br /&gt;
|-&lt;br /&gt;
| AVTSA || Shaun the Sheep: Home Sheep Home: Farmageddon Party Edition || 2020 || Play It || LA-H-AVTSA-USA || HAC-P-AVTSA || 8-50017-10228-6 || &lt;br /&gt;
|-&lt;br /&gt;
| A29WA || Sheepo || 2022 || Top Hat Studios (Dist. by LRG) || LA-H-A29WA-USA || HAC-P-A29WA || 8-10105-67062-2 || &lt;br /&gt;
|-&lt;br /&gt;
| ATFKC || Silver Case 2425: Deluxe Edition; The || 2021 || NIS America || LA-H-ATFKC-USA || HAC-P-A2R4B || 8-10023-03726-2 || &lt;br /&gt;
|-&lt;br /&gt;
| AWBLA || Skatebird || 2023 || Limited Run Games (Distro) || LA-H-AWBLA-USA || HAC-P-AWBLA || 8-10105-67266-4 || &lt;br /&gt;
|-&lt;br /&gt;
| APVSB || SNK Heroines: Tag Team Frenzy || 2018 || NIS America || LA-H-APVSB-USA || HAC-P-APVSB-USZ || 0-45496-59281-3 || &lt;br /&gt;
|-&lt;br /&gt;
| A5W8A || Stellar Interace: Elite Edition || 2022 || VGNY Soft || LA-H-A5W8A-USA || HAC-P-A5W8A || 1-95893-03681-3 || &lt;br /&gt;
|-&lt;br /&gt;
| BAV2A || Strayed Lights || 2024 || Limited Run Games || LA-H-BAV2A-USA || HAC-P-BAV2A || 8-10148-57474-1 || &lt;br /&gt;
|-&lt;br /&gt;
| AJ4ME || Streets of Red || 2020 || PM Studios (Dist. by LRG) || LA-H-AJ4ME-USA || HAC-P-AJ4ME || 8-97790-00231-0 || &lt;br /&gt;
|-&lt;br /&gt;
| AWM4A || Strike! Ten Pin Bowling || 2021 || Planet Entertainment || LA-H-AWM4A-USA || HAC-P-AWM4A || 8-60007-01761-2 || &lt;br /&gt;
|-&lt;br /&gt;
| A37BA || Super Sami Roll || 2022 || X Plus (Dist. by LRG) || LA-H-A37BA-USA || HAC-P-A37BA || 8-10105-67030-1 || &lt;br /&gt;
|-&lt;br /&gt;
| ASNXA || Table Top Racing: Nitro Edition || 2020 || Play It || LA-H-ASNXA-USA || HAC-P-ASNXA || 8-50017-10227-9 || &lt;br /&gt;
|-&lt;br /&gt;
| BDQAA || Teenage Mutant Ninja Turtles Mutants Unleashed || 2024 || Outright Games || LA-H-BDQAA-USA || HAC-P-BDQAA || 8-19338-02469-1 || &lt;br /&gt;
|-&lt;br /&gt;
| A8FAA || They Always Run || 2022 || Red Art Games || LA-H-A8FAA-USA || HAC-P-A8FAA || 8-50024-46908-2 || &lt;br /&gt;
|-&lt;br /&gt;
| BC9QA || This Way Madness Lies (redump) || 2023 || Limited Run Games || LA-H-BC9QA-USA || HAC-P-BC9QA || 8-10148-57050-7 || &lt;br /&gt;
|-&lt;br /&gt;
| AH5BA || Tiny Troopers Joint Ops XL || 2019 || Wired Productions || LA-H-AH5BA-USA || HAC-P-AH5BA || 8-10810-03025-4 || &lt;br /&gt;
|-&lt;br /&gt;
| BDL3A || Toaplan Arcade Garage: Kyukyoku Tiger-Heli || 2024 || Limited Run Games || LA-H-BDL3A-USA || HAC-P-BDL3A || 8-10148-57192-4 || &lt;br /&gt;
|-&lt;br /&gt;
| A4RNA || Toem || 2023 || iam8bit || LA-H-A4RNA-USA || HAC-P-A4RNA || 8-50037-67351-3 || &lt;br /&gt;
|-&lt;br /&gt;
| BG4HA || Tomba!: Special Edition || 2024 || Limited Run Games || LA-H-BG4HA-USA || HAC-P-BG4HA || 8-10148-57543-4 || &lt;br /&gt;
|-&lt;br /&gt;
| A7ESA || Toodee and Topdee || 2023 || Diet Zribi (Dist. by LRG) || LA-H-A7ESA-USA || HAC-P-A7ESA || 8-10105-67288-6 || &lt;br /&gt;
|-&lt;br /&gt;
| A4Z6C || Touken Ranbu Warriors || 2022 || Koei Tecmo || LA-H-A4Z6C-USA || HAC-P-A4Z6C || 0-40198-00336-0 || &lt;br /&gt;
|-&lt;br /&gt;
| ASXBB || Truck Racing Championship || 2019 || Bigben Interactive || LA-H-ASXBB-USA || HAC-P-ASXBB || 8-14290-01499-5 || &lt;br /&gt;
|-&lt;br /&gt;
| BD49B || Valis: The Fantasm Soilder Collection III || 2024 || Limited Run Games || LA-H-BD49B-USA || HAC-P-BD49B || 8-10148-57616-5 || &lt;br /&gt;
|-&lt;br /&gt;
| AVEKA || Waku Waku Sweets || 2019 || Sonic Powered || LA-H-AVEKA-USA || HAC-P-AVEKA || 8-53736-00681-1 || &lt;br /&gt;
|-&lt;br /&gt;
| AVWWA || World of Simulators || 2019 || UIG Entertainment || LA-H-AVWWA-USA || HAC-P-AVWWA || 8-19759-02174-3 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Carts with no ROM===&lt;br /&gt;
Not &amp;quot;undumped&amp;quot;, since there&#039;s nothing to be dumped, but put here for reference.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Serial !! Name !! Media Front !! Media Back !! PCB Front !! PCB Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| KYOTO || Zelda no Densetsu - Breath of the Wild || &amp;lt;gallery widths=&amp;quot;75px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;File:nsw-kyoto-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=&amp;quot;75px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;File:nsw-kyoto-cart back.jpg&lt;br /&gt;
nsw-kyoto-cart back (angled).jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=&amp;quot;75px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;File:nsw-kyoto-pcb front.jpg&lt;br /&gt;
File:nsw-kyoto-pcb left side (angled).jpg&amp;lt;/gallery&amp;gt; &lt;br /&gt;
 || &amp;lt;gallery widths=&amp;quot;75px&amp;quot; heights=&amp;quot;75px&amp;quot;&amp;gt;File:nsw-kyoto-pcb back.jpg&amp;lt;/gallery&amp;gt; || Front code: LA-H-AAAAA-JPN (same as normal JP BOTW cart). Photos taken by Pyskopat. Normal EU cart including in some photos for reference. Normal cart uses black pcb (common for big sized games), KYOTO uses green one (mostly used by smaller games). Plastic piece instead of game chip, and even no resistors soldered. Plastic piece is shaped as a game chip and helps to press the pcb correctly inside of the cart plastic case. See 1-2-Switch PCB for comparison: https://switchbrew.org/wiki/Gamecard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Not confirmed to exist==&lt;br /&gt;
===Games===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! English Name !! Japanese Name !! Romanised Name !! Notes &lt;br /&gt;
|-&lt;br /&gt;
| || || || Pikmin 1+2 || || || Upcoming release. Pre-ordered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Revisions===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! English Name !! Japanese Name !! Romanised Name !! Notes &lt;br /&gt;
|-&lt;br /&gt;
| World || ACBAA || 2, 8 || Animal Crossing: New Horizons || あつまれ どうぶつの森 || || Revision 0, 1, 9 are dumped. Revision 3, 4, 5, 6 and 7 exist.&lt;br /&gt;
|-&lt;br /&gt;
| World || AL3PA || 2 || Ring Fit Adventure || リングフィット アドベンチャー || || Revision 0, 4 and 5 are dumped. Revision 1 and 3 exist.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ADENA || 1 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || Revision 0 is dumped. Revision 2, 3, 4 and 5 exist.&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || ADENB || 1, 4 || Xenoblade Chronicles 2 || ゼノブレイド2 || Xenoblade 2 || Revision 0, 3 and 5 are dumped. Revision 2 and 6 exist.&lt;br /&gt;
|-&lt;br /&gt;
| USA, Europe || AF3CA || 1 || The Elder Scrolls V - Skyrim || || || Listed on the GBATemp Switch cart revisions [https://gbatemp.net/threads/cartridge-information-collection.492311/ thread]. &lt;br /&gt;
|-&lt;br /&gt;
| World || BAAYA || 1 || Pokken Tournament DX || || || Listed on the GBATemp Switch cart revisions [https://gbatemp.net/threads/cartridge-information-collection.492311/ thread].&lt;br /&gt;
|-&lt;br /&gt;
| World || AEUCA || 0 || Minecraft || || || Revision 1 is dumped&lt;br /&gt;
|-&lt;br /&gt;
| World || AABPA || 1 || Mario Kart 8 Deluxe || マリオカート8 デラックス || || Revision 0, 2 and 4 are dumped. Revision 3 exists.&lt;br /&gt;
|-&lt;br /&gt;
| World || AQ42A || 0 || Pokemon Mystery Dungeon: Rescue Team DX ||寶可夢不可思議的迷宮 救難隊 DX || || Revision 1 is dumped.&lt;br /&gt;
|-&lt;br /&gt;
| World || AAABA || 4 || Super Smash Bros. Ultimate || 	大乱闘スマッシュブラザーズ SPECIAL || || Revision 0, 3 and 5 are dumped. Revision 1 and 2 exist.&lt;br /&gt;
|-&lt;br /&gt;
| World || BAAQA || 3 || Super Mario Maker 2 ||スーパーマリオメーカー 2 || || Revision 0, 1, 2 and 4 are dumped. Revision 5 exists.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZAA || 1 || Pokemon Sword ||ポケットモンスター ソード  || || Revision 0 is dumped. Revision 2-6 exist.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALZBA || 1, 2, 4 || Pokemon Shield ||ポケットモンスター シールド  || || Revision 0 and 6 are dumped. Revision 3 and 5 exist. 2 and 4 exist for Sword.&lt;br /&gt;
|-&lt;br /&gt;
| World || ALERA || 1 || Mario Tennis Aces ||マリオテニス エース  || || Revision 0 is dumped. Revision 2 exists.&lt;br /&gt;
|-&lt;br /&gt;
| World || AW8SA || 2 || Miitopia ||ミートピア || || Revision 0 is dumped. Revision 1 and 3 exist.&lt;br /&gt;
|-&lt;br /&gt;
| Japan || ALC7A || 3 || Dragon Quest XI S - Sugisarishi Toki o Motomete S ||ドラゴンクエストXI 過ぎ去りし時を求めて || || Revision 0 is dumped. Revision 1, 2 and 4 exist.&lt;br /&gt;
|-&lt;br /&gt;
| World || AW8SA || 3 || Pokemon Brilliant Diamond ||ポケットモンスター ブリリアントダイヤモンド || || Revision 0 and 1 are dumped. Revision 2 and 4 exists.&lt;br /&gt;
|-&lt;br /&gt;
| World || AW7KA || 2 || Pokemon Legends - Arceus ||Pokémon LEGENDS アルセウス || || Revision 0 is dumped. Revision 1 and 3 exist.&lt;br /&gt;
|-&lt;br /&gt;
| World || AFWTA || 0 || Donkey Kong Country - Tropical Freeze || Revision 1 is dumped. Dump of the later revision was released less than a month after the game was released. Also, Shiranui said that his Rev 1 cart was bought on launch day. || || ||&lt;br /&gt;
|-&lt;br /&gt;
| World || AVC3B || 1 || Bubble Bobble 4 Friends || Revision 0 is dumped and Revision 2 exists. || || ||&lt;br /&gt;
|-&lt;br /&gt;
| USA || A2HXA || 0, 1 || Guts &#039;N Goals || Revision 2 is dumped || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kiosk Unit Update Carts===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Rev. !! Name !! Cart Pic(s) !! Box Pic(s) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 0 || GCRD, CONTENT UPD QUEST V1 HAC-RTL || || Based on the gaps between the revision numbers of confirmed-to-exist carts.&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 4 || GCRD, CONTENT UPD QUEST V5 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 5 || GCRD, CONTENT UPD QUEST V6 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 6 || GCRD, CONTENT UPD QUEST V7 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 7 || GCRD, CONTENT UPD QUEST V8 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 8 || GCRD, CONTENT UPD QUEST V9 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 9 || GCRD, CONTENT UPD QUEST V10 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 10 || GCRD, CONTENT UPD QUEST V11 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 11 || GCRD, CONTENT UPD QUEST V12 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 13 || GCRD, CONTENT UPD QUEST V14 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 14 || GCRD, CONTENT UPD QUEST V15 HAC-RTL || || &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| USA || 1CGNA || 16 || GCRD, CONTENT UPD QUEST V17 HAC-RTL || || &amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unsorted==&lt;br /&gt;
===Monitoring the Limited Publishers===&lt;br /&gt;
====Limited Run Games====&lt;br /&gt;
=====LRG: Numbered Releases=====&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-19-battle-chef-brigade-preorder #019 Battle Chef Brigade Deluxe],AEZSA,8-19976-02158-8&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-34-aegis-defenders-preorder #034 Aegis Defenders],AG4RA,8-19976-02256-1&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-36-dragons-lair-trilogy-preorder #036 Dragon&#039;s Lair Trilogy],ARYCA,8-19976-02179-3&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-38-e3-placeholder-preorder #038 Power Rangers: Battle for the Grid],AS39D,8-19976-02280-6&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-48-blazing-chrome-preorder #048 Blazing Chrome],ARP9A,8-19976-02198-4&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-50-battle-princess-madelyn-royal-edition-preorder #050 Battle Princess Madelyn Royal],ATY4A,8-19976-02329-2&lt;br /&gt;
* [https://limitedrungames.com/products/november-game-switch #051 Stranger Things 3: The Game],AUDRA,8-19976-02330-8&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-55-divinity-original-sin-ii-preorder #055 Divinity: Original Sin II (Definitive Edition)],ASNMA,8-19976-02324-7&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-57-dark-devotion-preorder #057 Dark Devotion],ARGGA,8-19976-02320-9&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-61-the-missing #061 The Missing]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-62-forgotton-anne #062 Forgotten Anne]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-64-tiny-metal-ultimate #064 Tiny Metal Ultimate]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-66-shadowgate #066 Shadowgate],AQR9A,8-19976-02355-1&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-67-panzer-dragoon #067 Panzer Dragoon]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-68-black-bird #068 Black Bird]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-69-star-wars-jedi-knight-ii-jedi-outcast #069 Star Wars Jedi Knight II - Jedi Outcast]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-70-star-wars-jedi-knight-jedi-academy #070 Star Wars Jedi Knight - Jedi Academy]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-71-brigandine #071 Brigandine - Legend of Runersia]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-77-star-wars-episode-i-racer #077 Star Wars Episode I - Racer]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-80-grandia-hd-remaster #80 Grandia HD]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-86-the-mummy-demastered #086 The Mummy - Demastered]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-87-corpse-killer #087 Corpse Killer]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-120-bloodrayne-betrayal-fresh-bites #120 BloodRayne Betrayal: Fresh Bites]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-122-star-wars-knights-of-the-old-republic #122 Star Wars: Knights of the old Republic]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-axiom-verge-2 #123 Axiom Verge 2]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-125-mushihimesama #125 Mushihimesama]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-126-bloodrayne-directors-cut #126 Bloodrayne Revamped]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-127-bloodrayne-revamped-2 #127 Bloodrayne 2: Revamped]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-128-redout-space-assault #128 Redout: Space Assault]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-130-dreamscaper #130 Dreamscaper]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-133-lair-of-the-clockwork-god-collectors-edition #133 Lair of the Clockwork God]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-143-phantom-breaker-omnia #135 Phantom Breaker: Omnia]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-136-dawn-of-the-monsters #136 Dawn of the Monster]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-137-valis-the-fantasm-soldier-collection #137 Valis - The Fantasm Soldier]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-139-river-city-girls-zero #139 River City Girls Zero]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-140-contra-anniversary-collection #140 Contra: Anniversary Collection]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-141-run-sol-cresta #141 Sol Cresta]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-142-shadow-man-remastered #142 Shadow Man: Remastered]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-144-gotta-protectors-cart-of-darkness #144 Gotta Protectors Cart of Darkness]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-145-run-cat-girl-without-salad-amuse-bouche #145 Cat Girl Without Salad: Amuse-Bouche]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-146-star-wars-the-force-unleashed #146 Star Wars: The Force Unleashed]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-147-save-me-mr-tako-definitive-edition #147 Save me Mr Tako: Definitive Edition]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-148-sam-max-beyond-time-and-space #148 Sam &amp;amp; Max: Beyond Time and Space]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-149-a-boy-and-his-blob #149 A Boy and his Blob]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-150-unsighted #150 Unsighted]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-151-american-hero #151 American Hero]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-152-bill-teds-excellent-retro-collection #152 Bill &amp;amp; Teds Excellent Retro Collection]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-153-blade-runner-enhanced-edition #153 Blade Runner: Enhanced Edition]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-154-doom-eternal #154 Doom Eternal]&lt;br /&gt;
&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-188-the-legend-of-tianding #188 The Legend of Tianding]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-189-trip-world-dx #189 Trip World DX] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-190-severed #190 Severed] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-191-alien-isolation-the-collection #191 Alien Isolation the Collection] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-192-black-book #192 Black Book] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-193-batora-lost-haven #193 Batora Lost Haven] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-194-run-the-good-life #194 Run The Good Life] - Bought by just001Kim&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-195-cursed-to-golf #195 Cursed To Golf] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-196-hyper-gunsport #196 Hyper Gunsport] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-197-odencats-paradise-collection #197 Odencats Paradise Collection] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/collections/all-games/products/switch-limited-run-198-castlevania-advance-collection #198 Castlevania Advance Collection] - Bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-201-telenet-shooting-collection #201 Telenet Shooting Collection] - Bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-205-dark-deity #205 Dark Deity] - Bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
*[https://limitedrungames.com/collections/nintendo-switch-games/products/switch-limited-run-207-quake-ii #207 Quake II] - Bought by Just001Kim&lt;br /&gt;
*[https://limitedrungames.com/collections/all-games/products/limited-run-gargoyle-remastered #208 Gargoyle Remastered] - Bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
*[https://limitedrungames.com/collections/all-games/products/switch-limited-run-210-koumajou-remilia-scarlet-symphony #210 Koumajou remilia scarlet symphony] - bought by Just001Kim&lt;br /&gt;
*[https://limitedrungames.com/collections/all-games/products/switch-limited-run-211-mythforce #211 Mythforce] - bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
=====LRG: Distributed Games=====&lt;br /&gt;
* [https://limitedrungames.com/products/thea-switch-preorder Thea: The Awakening]&lt;br /&gt;
* [https://limitedrungames.com/products/september-switch Fairy Fencer F: Advent Dark Force]&lt;br /&gt;
* [https://limitedrungames.com/products/mary-skelter-2-switch-preorder Mary Skelter 2,ARZ9A,8-19976-02335-3]&lt;br /&gt;
* [https://limitedrungames.com/products/clannad-switch Clannad,AWS8B,8-19976-02396-4]&lt;br /&gt;
* [https://limitedrungames.com/products/switch-limited-run-61-the-missing Missing,The: J.J. Macfield and the Island of Lost Memories,AQKMA,8-19976-02369-8]&lt;br /&gt;
* [https://limitedrungames.com/products/moero-chronicle-hyper-switch Moero Chronicle H,ASK9C,8-19976-02336-0]&lt;br /&gt;
* [https://limitedrungames.com/products/teslagrad-switch Teslagrad,AHKRC,8-52103-00668-3]&lt;br /&gt;
* [https://limitedrungames.com/products/streets-of-red-switch Streets of Red,AJ4ME,8-97790-00231-0]&lt;br /&gt;
* [https://limitedrungames.com/products/senran-kagura-peach-ball-switch Senrar Kagura Peach Ball]&lt;br /&gt;
* [https://limitedrungames.com/products/ys-origin-switch Ys Origin]&lt;br /&gt;
* [https://limitedrungames.com/products/fault-milestone-one-switch Fault Milestone One]&lt;br /&gt;
* [https://limitedrungames.com/products/senran-kagura-reflexions-switch Senran Kagura Reflexions]&lt;br /&gt;
* [https://limitedrungames.com/products/nurse-love-obsession-switch Nurse love Obsession]&lt;br /&gt;
* [https://limitedrungames.com/products/mercenaries-wings-switch-preorder Mercenaries Wings]&lt;br /&gt;
* [https://limitedrungames.com/products/gearshifters-switch Gearshifters]&lt;br /&gt;
* [https://limitedrungames.com/products/supraland-switch Supraland]&lt;br /&gt;
* [https://limitedrungames.com/products/fatal-twelve-ps4 Fatal Twelve]&lt;br /&gt;
* [https://limitedrungames.com/products/dragon-star-varnir-switch Dragon Star Varnir]&lt;br /&gt;
* [https://limitedrungames.com/products/gearshifters-switch Gearshifters]&lt;br /&gt;
* [https://limitedrungames.com/products/asdivine-collection-limited-edition-switch Asdivine Collection]&lt;br /&gt;
* [https://limitedrungames.com/products/supraland-switch Supraland]&lt;br /&gt;
* [https://limitedrungames.com/products/fatal-twelve-switch Fatal Twelve]&lt;br /&gt;
* [https://limitedrungames.com/products/drive-switch #Drive]&lt;br /&gt;
* [https://limitedrungames.com/products/cyanide-happiness-freakpocalypse-switch Cyanide &amp;amp; Happiness: Freakpocalypse Episode 1]&lt;br /&gt;
* [https://limitedrungames.com/products/citizens-unite-earth-x-space-switch Citizens Unite: Earth x Space]&lt;br /&gt;
* [https://limitedrungames.com/products/blazblue-central-fiction-switch Blazblue: Centralfiction]&lt;br /&gt;
* [https://limitedrungames.com/products/treasures-of-the-aegean-switch Treasure of the Aegean]&lt;br /&gt;
* [https://limitedrungames.com/products/windjammers-2-switch Windjammers 2]&lt;br /&gt;
* [https://limitedrungames.com/products/blacksmith-of-the-sand-kingdom-switch Blacksmith of the Sand Kingdom]&lt;br /&gt;
* [https://limitedrungames.com/products/a-little-golf-journey-switch A Little Golf Journey]&lt;br /&gt;
* [https://limitedrungames.com/products/mythic-ocean-switch Mythic Ocean]&lt;br /&gt;
* [https://limitedrungames.com/products/young-souls-switch Young Souls]&lt;br /&gt;
* [https://limitedrungames.com/products/othercide-switch Othercide]&lt;br /&gt;
* [https://limitedrungames.com/products/exzeus-the-complete-collection-switch ExZeus]&lt;br /&gt;
* [https://limitedrungames.com/products/unpacking-switch Unpacking]&lt;br /&gt;
* [https://limitedrungames.com/products/snow-bros-nick-tom-special-switch Snow Brows Nick Tom Special]&lt;br /&gt;
* [https://limitedrungames.com/products/alphadia-genesis-1-2-switch Alphadia 1 &amp;amp; 2]&lt;br /&gt;
* [https://limitedrungames.com/products/final-vendetta-switch Final Vendetta]&lt;br /&gt;
* [https://limitedrungames.com/products/catlateral-damage-remeowstered-switch Catlateral Damage: Remeowstered]&lt;br /&gt;
* [https://limitedrungames.com/products/astro-aqua-kitty-pawsome-collection-switch Astro Aqua Kitty: Pawsome Collection]&lt;br /&gt;
* [https://limitedrungames.com/products/super-sami-roll-switch Super Sami Roll]&lt;br /&gt;
* [https://limitedrungames.com/products/azure-striker-gunvolt-3-switch Azure Strike Gunvolt 3]&lt;br /&gt;
* [https://limitedrungames.com/products/sword-of-the-necromancer-switch Sword of the Necromancer]&lt;br /&gt;
* [https://limitedrungames.com/products/kao-the-kangaroo-switch Kao the Kangaroo]&lt;br /&gt;
* [https://limitedrungames.com/products/alphadia-genesis-1-2-switch Alphadia Genesis 1&amp;amp;2]&lt;br /&gt;
* [https://limitedrungames.com/products/godstrike-switch Godstrike]&lt;br /&gt;
* [https://limitedrungames.com/products/bats-bloodsucker-anti-terror-squad-switch BATS: Bloodsucker Anti-Terror Squad]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/neon-city-riders-switch Neon City Riders]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/outbreak-collection-part-1-switch Outbreak Collection Part 1]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/gimmick-special-edition-switch Gimmick!]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/anodyne-2-return-to-dust-switch Anodyne 2: Return to Dust]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/buddy-simulator-1984-switch Buddy Simulator 1984]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/redemption-reapers-switch Redemption Reapers]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/nobody-saves-the-world-switch Nobody Saves the World]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/good-pizza-great-pizza-steelbook-edition-switch Good Pizza, Great Pizza]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/being-alone-with-you-is-worse-than-death-switch Being Home Alone With You Is Worse Than Death]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/outbreak-contagious-memories-switch Outbreak: Contagious Memories]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/ayo-the-clown-switch Ayo the Clown]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/fabraz-presents-vol-1-switch Fabraz Presents Vol. 1]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/horror-tales-the-wine-switch HORROR TALES: The Wine]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/tetris-effect-connected-switch Tetris Effect: Connected]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/sheepo-switch Sheepo]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/postal-redux-switch Postal REDUX]&lt;br /&gt;
* [https://limitedrungames.com/collections/nintendo-switch-games/products/q-u-b-e-10th-anniversary-switch Q-U-B-E 10th Anniversary] - Bought by Just001Kim&lt;br /&gt;
* [https://limitedrungames.com/products/oneshot-world-machine-edition-switch OneShot: World Machine Edition] - Bought by LongAccordian&lt;br /&gt;
* [https://limitedrungames.com/collections/all-games/products/jurassic-park-classic-games-collection-switch Jurassic park classic games collection] - Bought by Just001Kim&lt;br /&gt;
&lt;br /&gt;
====First Press Games====&lt;br /&gt;
* [https://firstpressgames.com/products/mulaka-nintendo-switch-regular-edition Mulaka]&lt;br /&gt;
* [https://firstpressgames.com/products/psychotic-adventures-origins-nintendo-switch-regular-edition Psychotic Adventure Origins]&lt;br /&gt;
* [https://firstpressgames.com/products/neko-navy-daydream-edition-nintendo-switch-regular-edition Neko Navy Daydream]&lt;br /&gt;
* [https://firstpressgames.com/products/underhero-nintendo-switch-regular-edition UnderHero]&lt;br /&gt;
* [https://firstpressgames.com/products/mindseize-nintendo-switch-regular-edition MindSeize]&lt;br /&gt;
* [https://firstpressgames.com/products/crimzon-clover-world-explosion-nintendo-switch-regular-edition Crimzon Clover: World Explosion]&lt;br /&gt;
&lt;br /&gt;
====Special Reserve Games====&lt;br /&gt;
* [https://specialreservegames.com/broforce-switch-single/ Broforce]&lt;br /&gt;
* [https://specialreservegames.com/card-shark-switch-single/ Card Shark]&lt;br /&gt;
* [https://specialreservegames.com/gato-roboto-switch-single/ Gato Roboto] //they are offering revised cartridges on request https://twitter.com/specialreserves/status/1598429230706073621&lt;br /&gt;
* [https://specialreservegames.com/cult-of-the-lamb-switch-single/ Cult of the Lamb]&lt;br /&gt;
* [https://specialreservegames.com/serious-sam-collection-switch-single/ Serious Sam Collection]&lt;br /&gt;
&lt;br /&gt;
====Strictly Limited Games====&lt;br /&gt;
====Self Published====&lt;br /&gt;
* [https://www.strictlylimitedgames.com/7thSector/ 7th Sector]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/99vidas-switch/ 99 Vidas]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/Aaero/ Aaero: Complete Edition]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases-2/bubble-bobble-4-friends/ Bubble Bobble 4 Friends]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/bud-spencer-terence-hill-snb/ Bud Spencer &amp;amp; Terrence - Slaps and Beans]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases-2/darius-cozmic-collection/ Darius Cosmic Collection]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/door-kickers-action-squad/ Door Kicker Action Squad]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/Heroes-of-Hammerwatch/ Epics of Hammerwatch: Heroes Edition]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases-2/foxnforests/ Fox&#039;n&#039;Forests]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/gryphon-knight/ Gryphon Knight]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases-2/guns-gore-cannoli-2/ Guns, Gore and Cannoli 2]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/en-gb/collections/irem-collection-vol-1/products/irem-collection-vol-1-5-bundle-nintendo-switch irem Collection Volume 1 - 5] &#039;&#039;&#039;to be bought by Roro&#039;&#039;&#039;&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/rtype-dimensions-ex/ RType Dimension Ex]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/raging-justice/ Raging Justice]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/Rising-Hell/ Rising Hell]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases-2/sisters-royale/ Sisters Royale]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/The-First-Tree/ The First Tree]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/turrican Turrican Collection]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/vasara/ Vasara]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/velocity2x/ Velocity 2x]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/releases/xeno-crisis/ Xeno Crisis]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/products/breakers-collection-nsw/ Breakers Collection] - Bought by Bumpfi&lt;br /&gt;
* [https://www.strictlylimitedgames.com/products/vesper-zero-light-edition-nsw/ Vesper: Zero Light Edition] - Bought by Bumpfi&lt;br /&gt;
* [https://www.strictlylimitedgames.com/products/cannon-dancer-osman-nintendo-switch/ Cannon Dancer - Osman] - Bought by Bumpfi&lt;br /&gt;
* [https://www.strictlylimitedgames.com/collections/nintendo-switch/products/rainbow-cotton-nintendo-switch/ Rainbow Cotton] - Bought by LongAccordian&lt;br /&gt;
&lt;br /&gt;
=====Partner Store=====&lt;br /&gt;
* [https://www.strictlylimitedgames.com/connectank/ Connectank]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/star-renegades/ Star Renegades]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/witchspring3-refine-the-story-of-eirudy/ Witchspring3: Re:Fine - The Story of Eirudy]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/root-double/ Root Double]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/Taito-Milestones/ Taito Milestone]&lt;br /&gt;
* [https://www.strictlylimitedgames.com/asterix-obelix-slap-them-all/ Asterix &amp;amp; Obelix: Slap Them All]&lt;br /&gt;
&lt;br /&gt;
====Super Rare Games====&lt;br /&gt;
* [https://twitter.com/superraregames/status/1403396618334838785?s=21 Super Rare Shorts] (exclusive games only available for a month)&lt;br /&gt;
* [https://superraregames.com/products/srg-1-human-fall-flat-switch #01 Human: Fall Flat]&lt;br /&gt;
* [https://superraregames.com/products/srg-2-the-flame-in-the-flood-switch #02 The Flame in the Flood]&lt;br /&gt;
* [https://superraregames.com/products/srg-3-shelter-generations-switch #03 Shelter Generations]&lt;br /&gt;
* [https://superraregames.com/products/srg-4-lovers-in-a-dangerous-spacetime-switch #04 Lovers in a dangerous Spacetime]&lt;br /&gt;
* [https://superraregames.com/products/srg-5-mutant-mudds-collection-switch #05 Mutant Mudds Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-6-worms-wmd-switch #06 Worms W.M.D.]&lt;br /&gt;
* [https://superraregames.com/products/srg-7-snake-pass-switch #07 Snake Pass]&lt;br /&gt;
* [https://superraregames.com/products/srg-n-ultimate-edition #08 N++: Ultimate Edition]&lt;br /&gt;
* [https://superraregames.com/products/srg-steredenn-binary-stars #09 Steredenn: Binary Stars]&lt;br /&gt;
* [https://superraregames.com/products/srg-the-adventure-pals #10 The Adventure Pals]&lt;br /&gt;
* [https://superraregames.com/products/srg-knight-of-pen-and-paper-double-pack #11+#12 Knights of Pen and Paper: Double Pack]&lt;br /&gt;
* [https://superraregames.com/products/srg-13-q-u-b-e-2-switch #13 Qube 2]&lt;br /&gt;
* [https://superraregames.com/products/srg-14-fairune-collection #14 Fairune Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-15-lone-wolf-switch #15 Joe Dever&#039;s Lone Wolf]&lt;br /&gt;
* [https://superraregames.com/products/srg-16-earthlock-collectors-edition-switch #16 Earthlock]&lt;br /&gt;
* [https://superraregames.com/products/srg-17-machinarium #17 Machinarium]&lt;br /&gt;
* [https://superraregames.com/products/srg-18-wulverblade-switch #18 Wulverblade]&lt;br /&gt;
* [https://superraregames.com/products/srg-19-toki-tori-collection-switch #19 Toki-Tori Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-20-rive-ultimate-edition-switch #20 Rive Ultimate Edition]&lt;br /&gt;
* [https://superraregames.com/products/srg-21-the-darkside-detective-switch #21 The Darkside Detective]&lt;br /&gt;
* [https://superraregames.com/products/srg-22-evoland-legendary-editionswitch #22 Evoland Legendary Edition]&lt;br /&gt;
* [https://superraregames.com/products/srg-23-steamworld-quest-switch #23 Steamworld Quest]&lt;br /&gt;
* [https://superraregames.com/products/srg-24-switch #24 The Gardens Between]&lt;br /&gt;
* [https://superraregames.com/products/srg-25-smoke-and-sacrifice-switch #25 Smoke and Sarcifice]&lt;br /&gt;
* [https://superraregames.com/products/srg-26-octahedron-switch #26 Octahedron]&lt;br /&gt;
* [https://superraregames.com/products/srg-28-assault-android-cactus-switch #28 Assault Android Cactus+]&lt;br /&gt;
* [https://superraregames.com/products/srg-29-mechstermination-force-switch #29 Mechstermination Force [AS2MA]]&lt;br /&gt;
* [https://superraregames.com/products/srg-30-the-sexy-brutale-switch #30 The Sexy Brutale]&lt;br /&gt;
* [https://superraregames.com/products/srg-31-little-inferno-switch #31 Little Inferno]&lt;br /&gt;
* [https://superraregames.com/products/srg-33-graceful-explosion-machine-switch #33 Graceful Explosion Machine]&lt;br /&gt;
* [https://superraregames.com/products/srg-34-steamworld-dig-fistful-of-dirt-switch #34 Steamworld Dig Fistful of Dirt]&lt;br /&gt;
* [https://superraregames.com/products/srg-35-steamworld-heist-ultimate-edition-switch #35 Steamworld Heist Ultimate Edition]&lt;br /&gt;
* [https://superraregames.com/products/srg-36-old-school-musical-switch #36 Old School Musical]&lt;br /&gt;
* [https://superraregames.com/products/srg-37-chroma-squad-switch #37 Chroma Squad]&lt;br /&gt;
* [https://superraregames.com/products/srg-39-freedom-finger-switch #39 Freedom Finger]&lt;br /&gt;
* [https://superraregames.com/products/srg-40-darkwood-switch #40 Darkwood]&lt;br /&gt;
* [https://superraregames.com/products/srg-42-yes-your-grace-switch #43 Yes, Your Grace]&lt;br /&gt;
* [https://superraregames.com/products/srg-43-ghost-of-a-tale-switch #44 Ghost of a Tale [AXHKA]]&lt;br /&gt;
* [https://superraregames.com/products/srg-45-project-warlock-switch #45 Project Warlock]&lt;br /&gt;
* [https://superraregames.com/products/srg-46-lonely-mountains-downhill-switch #46 Lonely Mountains: Downhill]&lt;br /&gt;
* [https://superraregames.com/products/srg-47-creaks-switch #47 Creaks]&lt;br /&gt;
* [https://superraregames.com/products/srg-48-brothers-a-tale-of-two-sons-switch #48 Brothers: A Tale of two sons]&lt;br /&gt;
* [https://superraregames.com/products/srg-49-unrailed-switch #49 Unrailed!]&lt;br /&gt;
* [https://superraregames.com/products/srg-50-abzu-switch #50 ABZÛ]&lt;br /&gt;
* [https://superraregames.com/products/srg-52-mipumi-collection-switch #52 Mi&#039;Pu&#039;Mi Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-53-the-last-day-of-june-switch #53 Last day of June]&lt;br /&gt;
* [https://superraregames.com/products/srg-54-super-crush-ko-switch #54 Super Crush KO]&lt;br /&gt;
* [https://superraregames.com/products/srg-55-littlewood-switch #55 Littlewood]&lt;br /&gt;
* [https://superraregames.com/products/srg-56-roki-switch #56 Röki]&lt;br /&gt;
* [https://superraregames.com/products/srg-57-deponia-collection-switch #57 Deponia Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-58-metal-unit-switch #58 Metal Unit]&lt;br /&gt;
* [https://superraregames.com/products/srg-60-mundaun-switch #60 Mundaun]&lt;br /&gt;
* [https://superraregames.com/products/srg-61-caveblazers-switch #61 Caveblazers]&lt;br /&gt;
* [https://superraregames.com/products/srg-62-bloodroots-switch #62 Bloodroots]&lt;br /&gt;
* [https://superraregames.com/products/srg-63-horaceswitch #63 Horace]&lt;br /&gt;
* [https://superraregames.com/products/srg-64-book-of-demons-switch #64 Book of Demons]&lt;br /&gt;
* [https://superraregames.com/products/srg-65-sally-face-switch #65 Sally Face]&lt;br /&gt;
* [https://superraregames.com/products/srg-66-flynn-son-of-crimson-switch #66 Flynn: Son of Crimson]&lt;br /&gt;
* [https://superraregames.com/products/srg-67-archvale-switch #67 Archvale]&lt;br /&gt;
* [https://superraregames.com/products/srg-68-superliminal-switch #68: Superliminal]&lt;br /&gt;
* [https://superraregames.com/products/srg-69-rogue-heroes-switch #69 Rogue Heroes]&lt;br /&gt;
* [https://superraregames.com/products/srg-70-wytchwood-switch #70 Wytchwood]&lt;br /&gt;
* [https://superraregames.com/products/srg-71-strange-brigade-switch #71 Strange Brigade]&lt;br /&gt;
* [https://superraregames.com/products/srg-72-aerial-knights-switch #72 Aerial_Knight&#039;s Never Yield]&lt;br /&gt;
* [https://superraregames.com/products/srg-73-webbed-switch #73 Webbed]&lt;br /&gt;
* [https://superraregames.com/products/srg-75-necrobarista-switch #75 Necrobarista]&lt;br /&gt;
* [https://superraregames.com/products/srg-76-dicey-dungeons-switch #76 Dicey Dungeons]&lt;br /&gt;
* [https://superraregames.com/products/srg-77-the-touryst-switch #77 The Touryst]&lt;br /&gt;
* [https://superraregames.com/products/srg-78-fast-rmx-switch #78 Fast RMX]&lt;br /&gt;
* [https://superraregames.com/products/srg-80-will-you-snail-switch #80 Will You Snail?]&lt;br /&gt;
* [https://superraregames.com/products/srg-82-source-of-madness-switch #82 Source of Madness]&lt;br /&gt;
* [https://superraregames.com/products/srg-83-hell-is-other-demons-switch #83 Hell is Other Demons]&lt;br /&gt;
* [https://superraregames.com/products/srg-84-heaven-dust-collection-switch #84 Heaven Dust Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-85-hell-pie-switch #85 Hell Pie]&lt;br /&gt;
* [https://superraregames.com/products/srg-86-islets-switch #86 Islets]&lt;br /&gt;
* [https://superraregames.com/products/srg-87-atomik-run-gun-switch #87 Atomik: RunGunJumpGun]&lt;br /&gt;
* [https://superraregames.com/products/srg-88-lost-in-play-switch #88 Lost in Play]&lt;br /&gt;
* [https://superraregames.com/products/srg-89-spirit-the-mouse-switch #89 Spirit &amp;amp; The Mouse]&lt;br /&gt;
* [https://superraregames.com/products/srg-90-dungeon-defenders-awakened-switch #90 Dungeon Defenders: Awakened]&lt;br /&gt;
* [https://superraregames.com/products/srg-91-wavetale-switch #91 Wavetale]&lt;br /&gt;
* [https://superraregames.com/products/srg-92-happy-game-pilgrims-switch #92 Happy Game/Pilgrims]&lt;br /&gt;
* [https://superraregames.com/products/srg-93-totally-accurate-battle-simulator-tabs-switch #93 Totally Accurate Battle Simulator]&lt;br /&gt;
* [https://superraregames.com/products/srg-95-orbital-bullet-switch #95 Orbital Bullet]&lt;br /&gt;
* [https://superraregames.com/products/srg-96-post-void-switch #96 POST VOID]&lt;br /&gt;
* [https://superraregames.com/products/srg-98-akupara-collection-switch #98 Akupara Collection]&lt;br /&gt;
* [https://superraregames.com/products/srg-99-the-tartarus-key-switch #99 The Tartarus Key]&lt;br /&gt;
* [https://superraregames.com/products/srg-100-lil-gator-game-switch #100 Lil Gator Game] Bought by LongAccordian&lt;br /&gt;
* [https://superraregames.com/products/srg-101-the-darkside-detective-a-fumble-in-the-dark-switch #101 The Darkside Detective: A Fumble in the Dark]&lt;br /&gt;
* [https://superraregames.com/products/srg-102-tinykin-switch #102 Tinykin]&lt;br /&gt;
* [https://superraregames.com/products/srg-103-fights-in-tight-spaces-switch #103 Fights in Tight Spaces]&lt;br /&gt;
* [https://superraregames.com/products/srg-104-ship-of-fools-switch #104 Ship of Fools]&lt;br /&gt;
* [https://superraregames.com/products/srg-105-fran-bow-switch #105 Fran Bow]&lt;br /&gt;
* [https://superraregames.com/products/srg-106-haak-switch #106 HAAK]&lt;br /&gt;
&lt;br /&gt;
====Pixelheart====&lt;br /&gt;
* /&lt;br /&gt;
&lt;br /&gt;
====Red Art Games====&lt;br /&gt;
* [https://www.redartgames.com/accueil/340-8doors-arums-afterlife-adventure-switch-pre-order.html 8Doors: Arum&#039;s Afterlife Adventure]&lt;br /&gt;
* [https://www.redartgames.com/179-double-kick-heroes-switch.html Double Kick Heroes]&lt;br /&gt;
* [https://www.redartgames.com/208-sturmfront-the-mutant-war-uebel-edition-switch-pre-order.html Sturmfront - The Mutant War: Übel Edition]&lt;br /&gt;
* [https://www.redartgames.com/215-linn-path-of-orchards-switch-pre-order.html Linn: Path of Orchards]&lt;br /&gt;
* [https://www.redartgames.com/227-sir-lovelot-switch-pre-order.html Sir Lovelot]&lt;br /&gt;
* [https://www.redartgames.com/235-galaxy-of-pen-and-paper-1-edition-switch-pre-order.html Galaxy of Pen and Paper +1 Edition]&lt;br /&gt;
* [https://www.redartgames.com/260-nongunz-doppelganger-edition-switch-pre-order.html Nongunz: Doppelganger Edition]&lt;br /&gt;
* [https://www.redartgames.com/266-butcher-switch-pre-order.html Butcher]&lt;br /&gt;
* [https://www.redartgames.com/281-bard-s-gold-ps4-pre-order.html Bard&#039;s Gold]&lt;br /&gt;
* [https://www.redartgames.com/282-blazing-beaks-switch-pre-order.html Blazing Beaks]&lt;br /&gt;
* [https://www.redartgames.com/311-calico-switch-pre-order.html Calico]&lt;br /&gt;
* [https://www.redartgames.com/247-warlocks-2-god-slayers-switch-pre-order.html Warlocks 2: God Slayers]&lt;br /&gt;
* [https://www.redartgames.com/275-croixleur-sigma-switch-pre-order.html Croixleur Sigma]&lt;br /&gt;
* [https://www.redartgames.com/325-gunborg-dark-matters-switch-pre-order.html Gunborg: Dark Matters]&lt;br /&gt;
* [https://www.redartgames.com/320-mask-of-mists-switch-pre-order.html Mask of Mists]&lt;br /&gt;
* [https://www.redartgames.com/346-as-far-as-the-eye-switch-pre-order.html As Far As the Eye]&lt;br /&gt;
* [https://www.redartgames.com/games/496-vernal-edge-ps5.html Vernal Edge] - Bought by LongAccordian&lt;br /&gt;
* [https://www.redartgames.com/games/523-tokoyo-the-tower-of-perpetuity-nintendo-switch.html Tokoyo: The Tower of Perpetuity] - Bought by LongAccordian&lt;br /&gt;
&lt;br /&gt;
====Play-Asia / Eastasiasoft====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial!! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| AS || A9M2A || [https://www.play-asia.com/chaos-code-new-sign-of-catastrophe/13/70fb77 Chaos Code - New Sign of Catastrophe] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || A9YWA || [https://www.play-asia.com/money-parasite/13/70fq2j Money Parasite] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || A98YA || [https://www.play-asia.com/red-colony-trilogy/13/70fmjh Red Colony Trilogy] || -- || -- || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| AS || BAMUA || [https://www.play-asia.com/rush-rally-collection/13/70fbav Rush Rally Collection] || -- || -- || -- || -- ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [https://www.play-asia.com/moero-crystal-h/13/70dhrx Moero Crytal H]&lt;br /&gt;
* [https://www.play-asia.com/murder-by-numbers/13/70dk1h Muder by Numbers]&lt;br /&gt;
* [https://www.play-asia.com/lovekami-trilogy/13/70f1uz Lovekami Trilogy]&lt;br /&gt;
* [https://www.play-asia.com/seven-pirates-h/13/70f5e9 Seven Pirates H]&lt;br /&gt;
* [https://www.play-asia.com/pawarumi-definitive-edition/13/70doi5?ref=otherbuyers Pawarumi: Definitive Edition [AHXEB]]&lt;br /&gt;
&lt;br /&gt;
====[https://www.fangamer.com/collections/physical-games Fangamer.com]====&lt;br /&gt;
&lt;br /&gt;
* [https://www.fangamer.com/collections/physical-games/products/later-alligator-nintendo-switch-game Later Alligator [AZYMA]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial!! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| US || AQRWA || [https://www.fangamer.com/collections/into-the-breach/products/into-the-breach-game-nintendo-switch Into the Breach] || &amp;lt;gallery widths=75px heights=75px&amp;gt;NSW-AQRWA-cart front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;NSW-AQRWA-cart back.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;NSW-AQRWA-box front.jpg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths=75px heights=75px&amp;gt;NSW-AQRWA-box back.jpg&amp;lt;/gallery&amp;gt; || Rev 1 on cart that was pre-ordered. Also available at Target: https://www.target.com/p/into-the-breach-nintendo-switch/-/A-87206979&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Tesura Games====&lt;br /&gt;
* [https://tesuragames.com/juegos/?_plataformas=switch Tesura Games.com]&lt;br /&gt;
&lt;br /&gt;
====COSEN Co., Ltd.====&lt;br /&gt;
* [https://en.cosen-net.com/ COSEN Co., Ltd.]&lt;br /&gt;
&lt;br /&gt;
====[https://playism.com/en/game/?pl%5B%5D=24 PLAYISM]====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial!! Name (Link) !! Media Front !! Media Back !! Box Front !! Box Back !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| JP || A7TWA || [https://www.play-asia.com/tasomachi-behind-the-twilight-english/13/70f65z TASOMACHI: Behind the Twilight] || -- || -- || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Tasoa.jpeg&amp;lt;/gallery&amp;gt; || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Tasob.jpeg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====1Print Games====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Name (Link) !! Cart Pic(s) !! Box Pic(s) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ASI || AW6ZB || [https://1printgames.com/product/paradise-killer-nintendo-switch/ Paradise Killer] || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pkillerc.jpg&amp;lt;/gallery&amp;gt; ||&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px&amp;gt;File:Pkillera.jpg&lt;br /&gt;
File:Pkillerb.jpg &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ASI || ATHNC || [https://1printgames.com/product/neo-cab-nintendo-switch/ Neo Cab] || || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Neocaba.jpg &lt;br /&gt;
File:Neocabb.jpg &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ASI || AECTC || [https://1printgames.com/product/death-squared-nintendo-switch/ Death Squared] || || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Deathsa.jpg&lt;br /&gt;
File:Deathsb.jpg &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ASI || ASTLB || [https://1printgames.com/product/ittle-dew-nintendo-switch/ Ittle Dew] || || &amp;lt;gallery widths=75px heights=75px&amp;gt;File:Ittlea.jpg &lt;br /&gt;
File:Ittleb.jpg &amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====iam8bits====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Region !! Serial !! Name (Link) !! Cart Pic(s) !! Box Pic(s) !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| US || AF8ZA || [https://www.iam8bit.com/products/kentucky-route-zero-tv-edition-nintendo-switch-physical-edition Kentucky Route Zero - TV Edition] || || &amp;lt;gallery widths75px heights=75px&amp;gt;File:Af8zaa.jpg&lt;br /&gt;
File:Af8zab.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===From thread===&lt;br /&gt;
* [https://forum.no-intro.org/viewtopic.php?f=8&amp;amp;t=2866&amp;amp;start=180 Sumikko Gurashi Atsumare! Sumikko Town (Japan) (Rev 1)]&lt;br /&gt;
* Wallachia: Reign of Dracula (U)&lt;br /&gt;
* Steven Universe - Save the Light &amp;amp; OK K.O.! Let&#039;s Play Heroes (Rev 1)&lt;br /&gt;
* Azur Lane - Crosswave [EU][01006AF012FC8000][AXSWE] (Azur Lane - Crosswave [US][AXSWD] seems to exist as well)&lt;br /&gt;
* Super Sports Blast [EU][0100829013996000][Serial ?]&lt;br /&gt;
&lt;br /&gt;
===External sites to check===&lt;br /&gt;
* https://old.reddit.com/r/NintendoSwitch/comments/uck5mx/im_making_a_list_of_cartridge_revisions_and_i/&lt;br /&gt;
* http://www.benoitren.be/switch-cartridgerevisions.html&lt;br /&gt;
* https://docs.google.com/spreadsheets/d/1CEABCBrPv1tWf89hSZqUunK0JW-sQo8XpxuvZhdtHQs/ ([[:File:Nintendo_Switch_Cartridge_Revisions_sheet_-_2023-03-21_backup.7z|backup]])&lt;br /&gt;
* https://www.facebook.com/groups/1213697449370032/&lt;br /&gt;
* https://www.doesitplay.org/&lt;br /&gt;
* https://www.doesitplay.org/switchCartsRevisions&lt;br /&gt;
* DoesItPlay discord #switch-revised channel&lt;br /&gt;
&lt;br /&gt;
===Cart serials that differ from the box serials===&lt;br /&gt;
Axiom Verge: The same cart serial AEJQB is used in the USA and Europe, even though the box serial is AEJQA in the USA and AEJQB in Europe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing Lists]]&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14100</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14100"/>
		<updated>2025-03-30T02:28:47Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14035</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14035"/>
		<updated>2024-11-16T00:49:21Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new multicart consisting of multiple old licensed games??&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Retro-Bit&#039;s 8bit-Collection - Jaleco Vol.01 for NES on a custom multi-cart)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14023</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14023"/>
		<updated>2024-11-04T19:54:37Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a ROM re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the ROM re-release is no longer playable on original console hardware&lt;br /&gt;
* If the ROM re-release has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the ROM re-release has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its &lt;br /&gt;
original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14022</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14022"/>
		<updated>2024-11-04T19:45:39Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the re-release ROM is no longer playable on original console hardware&lt;br /&gt;
* If the re-release ROM has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the re-release ROM has been overhauled so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its &lt;br /&gt;
original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14021</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14021"/>
		<updated>2024-11-04T19:43:43Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the re-release ROM is no longer playable on original console hardware&lt;br /&gt;
* If the re-release ROM has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the re-release ROM has been expanded so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its &lt;br /&gt;
original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14020</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14020"/>
		<updated>2024-11-04T19:37:18Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the re-release is no longer playable on original console hardware&lt;br /&gt;
* If the re-release ROM has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the re-release ROM has been expanded so much that while it&#039;s still compatible, it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its &lt;br /&gt;
original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14019</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14019"/>
		<updated>2024-11-04T19:36:30Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a re-release become sufficiently distinct so that it is now an unlicensed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the re-release ROM is no longer playable on original console hardware&lt;br /&gt;
* If the re-release ROM has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the re-release ROM has been expanded so much that it no longer resembles the original game&lt;br /&gt;
&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its &lt;br /&gt;
original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14018</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14018"/>
		<updated>2024-11-04T19:34:57Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a re-release become sufficiently distinct so that it is now an unlicensed sed aftermarket release?==&lt;br /&gt;
&lt;br /&gt;
* If the re-release ROM is no longer playable on original console hardware&lt;br /&gt;
* If the re-release ROM has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the re-release ROM has been expanded so much that it no longer resembles the original game&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14017</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=14017"/>
		<updated>2024-11-04T19:34:11Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This pages documents the current system for categorising &amp;quot;aftermarket&amp;quot; games.&lt;br /&gt;
&lt;br /&gt;
==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;br /&gt;
&lt;br /&gt;
==So at what point does a re-release become sufficiently distinct so that it is now an Aftermarket?==&lt;br /&gt;
&lt;br /&gt;
* If the re-release ROM is no longer playable on original console hardware&lt;br /&gt;
* If the re-release ROM has been merged into a multi-cart ROM to craft a brand new experience that the original game didn&#039;t deliver&lt;br /&gt;
* If the re-release ROM has been expanded so much that it no longer resembles the original game&lt;br /&gt;
Datters should use their best judgment when determining if a re-release remains faithful to its original ROM.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13965</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13965"/>
		<updated>2024-09-17T17:34:18Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensing status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13959</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13959"/>
		<updated>2024-09-13T18:25:02Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and ROM re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13958</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13958"/>
		<updated>2024-09-13T18:24:16Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be compatible with the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13957</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13957"/>
		<updated>2024-09-13T18:23:44Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in such a way to where it ceases to be a ROM for the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13954</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13954"/>
		<updated>2024-09-05T19:20:22Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported to where it ceases to be a ROM for the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13949</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13949"/>
		<updated>2024-08-30T23:55:06Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported to where it ceases to be a ROM for the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13948</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13948"/>
		<updated>2024-08-30T23:46:35Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled re-releases by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in a way that it ceases to be a ROM for the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13947</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13947"/>
		<updated>2024-08-30T23:45:02Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled duplicates by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in a way that it ceases to be a ROM for the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13946</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13946"/>
		<updated>2024-08-30T23:43:06Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled duplicates by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released, or has minor changes, or has additional content added to it, the core experience that was once licensed remains intact. And, as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in a way that it ceases to be a ROM for the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13945</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13945"/>
		<updated>2024-08-30T23:41:32Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled duplicates by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released or has changes or has additional content added to it doesn&#039;t invalidate the core experience that was once licensed. And as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in a way that it ceases to be a ROM for the original console (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13944</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13944"/>
		<updated>2024-08-30T23:39:36Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of bundled duplicates by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released or has changes or has additional content added to it doesn&#039;t invalidate the core experience that was once licensed. And as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in a way that it ceases to be a ROM (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13943</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13943"/>
		<updated>2024-08-30T23:38:52Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No-Intro sets are comprised of thousands of duplicates by design. For example, &amp;quot;Super Mario Bros (World).nes&amp;quot; with a CRC32 of d445f698 is actually eight ROMs:&lt;br /&gt;
&lt;br /&gt;
Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
...all bundled into one entry. No-Intro bundles all ROM re-releases in the same sets for consistency. If they have a unique tag like (Evercade) that means the checksums changed (usually due to something small like the publisher changed the copyright from 1987 to 1987-2015), but it&#039;s still fundamentally the same ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate Super Mario Bros. seven times unnecessarily, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a philosophical level, it&#039;s still the same ROM that was once approved by Nintendo / Sega / etc. Just because it gets re-released or has changes or has additional content added to it doesn&#039;t invalidate the core experience that was once licensed. And as stated previously, it&#039;s much more efficient for us to structure our database this way. When the ROM is ported in a way that it ceases to be a ROM (like with the 2013 Sonic the Hedgehog native iOS ports) that&#039;s when it should be no longer bundled in the same set.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13942</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13942"/>
		<updated>2024-08-30T17:44:18Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then see the Aftermarket Start Year section below.&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no: other&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a thought experiment. Consider Super Mario Bros. for NES, which has seven re-releases all with the same checksums:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate these files and add the (Aftermarket) or (Unl) tags to them instead of simply adding them as NES redumps, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And on a philosophical level, it&#039;s still the same game that was once approved by Nintendo / Sega / etc. Just because it gets re-released or has changes or has additional content added to it doesn&#039;t invalidate the core experience that was once licensed. And as stated previously, it&#039;s much more efficient for us to structure our database this way.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13935</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13935"/>
		<updated>2024-08-15T17:42:03Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment instead.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then go by the Aftermarket Start Year (see below).&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a thought experiment. Consider Super Mario Bros. for NES, which has seven re-releases all with the same checksums:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
&lt;br /&gt;
If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate these files and add the (Aftermarket) or (Unl) tags to them instead of simply adding them as NES redumps, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
&lt;br /&gt;
* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
&lt;br /&gt;
GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
&lt;br /&gt;
So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And on a philosophical level, it&#039;s still the same game that was once approved by Nintendo / Sega / etc. Just because it gets re-released or has changes or has additional content added to it doesn&#039;t invalidate the core experience that was once licensed. And as stated previously, it&#039;s much more efficient for us to structure our database this way.&lt;br /&gt;
&lt;br /&gt;
So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
	</entry>
	<entry>
		<id>https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13933</id>
		<title>Aftermarket Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.no-intro.org/index.php?title=Aftermarket_Guide&amp;diff=13933"/>
		<updated>2024-08-15T10:40:44Z</updated>

		<summary type="html">&lt;p&gt;Rarenight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==tl;dr==&lt;br /&gt;
&lt;br /&gt;
When adding a game to DAT-o-MATIC, ask yourself the following question: did the console manufacturer (Nintendo/Sega/etc.) approve the game you&#039;re adding for that console at some point, even if it never ended up releasing during the original console&#039;s lifespan, or even if the game you&#039;re adding is a re-release with new content?&lt;br /&gt;
&lt;br /&gt;
If they approved it for that console at some point:&lt;br /&gt;
:It&#039;s licensed, just add the appropriate distinguishing tag instead, like (Limited Run Games) or (SNES Classic) or (Steam)&lt;br /&gt;
&lt;br /&gt;
If they never approved it for that console:&lt;br /&gt;
:If it has stolen assets and it&#039;s old: (Pirate)&lt;br /&gt;
:If it has stolen assets and it&#039;s new: (Aftermarket) (Pirate)&lt;br /&gt;
:If it has unique assets and it&#039;s old: (Unl)&lt;br /&gt;
:If it has unique assets and it&#039;s new: (Aftermarket) (Unl) &lt;br /&gt;
&lt;br /&gt;
For systems with no approval process, just go by the year the platform was discontinued instead and use your best judgment instead.&lt;br /&gt;
&lt;br /&gt;
==Public vs. Private Entries==&lt;br /&gt;
&lt;br /&gt;
New platform&lt;br /&gt;
:= &#039;&#039;&#039;Private DAT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Legacy platform&lt;br /&gt;
:Licensed game (including official re-releases)&lt;br /&gt;
::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Unlicensed game&lt;br /&gt;
::&amp;lt;10 years old&lt;br /&gt;
:::Free build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
:::Paid build at time of datting&lt;br /&gt;
::::= &#039;&#039;&#039;Private Entry&#039;&#039;&#039;&lt;br /&gt;
::&amp;gt;10 years old&lt;br /&gt;
:::= &#039;&#039;&#039;Public Entry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed vs. (Unl) vs. (Aftermarket) vs. (Pirate)==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Licensed&#039;&#039;&#039; = The original console manufacturer approved that game for sale for that console at some point. Preproduction builds count as approved for sale. Official re-releases inherit the licensed status of their original release, and have an additional tag to distinguish them.&lt;br /&gt;
* &#039;&#039;&#039;(Unl)&#039;&#039;&#039; = Short for Unlicensed. Any game that wasn&#039;t approved for sale for that console by the original console manufacturer at some point. If there was no approval process, then go by the Aftermarket Start Year (see below).&lt;br /&gt;
* &#039;&#039;&#039;(Aftermarket)&#039;&#039;&#039; = Any unlicensed game that was first distributed after the last-known original licensed game released for that platform. All aftermarket games must be unlicensed because they were all originally released after the console&#039;s licensing period ended. Aftermarket is intended to be a general barometer of console lifespan to help us distinguish unlicensed indie homebrew games released after the console was discontinued.&lt;br /&gt;
* &#039;&#039;&#039;(Pirate)&#039;&#039;&#039; = Any unlicensed game that contains stolen assets.&lt;br /&gt;
* The (Pirate) and (Aftermarket) tags are both subsets of the (Unl) tag and are applied in tandem.&lt;br /&gt;
* If the (Pirate) tag is present, the (Unl) tag is omitted for brevity because an unlicensed status is implicit.&lt;br /&gt;
* If the (Aftermarket) tag is present without the (Pirate) tag, the (Unl) tag is added to emphasize that the (Aftermarket) tag only applies to unlicensed content.&lt;br /&gt;
* All licensed and unlicensed content in DAT-o-MATIC (DOM) span these tag combinations:&lt;br /&gt;
&lt;br /&gt;
Licensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::= No tag&lt;br /&gt;
::that was officially re-released after the platform&#039;s lifespan&lt;br /&gt;
:::= Distinguishing tag like &#039;&#039;&#039;(Limited Run Games) (Retro-Bit) (Columbus Circle) (Virtual Console) (Switch Online) (Classic Mini) (Evercade) (Steam)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlicensed Game&lt;br /&gt;
::that originally released within the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Pirate)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::that originally released after the platform&#039;s lifespan&lt;br /&gt;
:::with unique assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Unl)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::with stolen assets&lt;br /&gt;
::::= &#039;&#039;&#039;(Aftermarket) (Pirate)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aftermarket Start Year==&lt;br /&gt;
&lt;br /&gt;
* For consoles, the Aftermarket Start Year reflects the year that the last-known, original licensed game released for each console. This definition applies to the normal licensed software ecosystem for the console, and is inclusive of licensed regional variants (e.g. Brazilian Tec-Toy games for Genesis).&lt;br /&gt;
* Open computing platforms without a defined lot check system for licensing have an Aftermarket Start Year that matches the year of worldwide hardware ecosystem discontinuation. This is the year that hardware manufacturers for the computer family formally abandoned the platform.&lt;br /&gt;
* Each platform has a unique lifespan, and therefore the Aftermarket Start Years vary per platform and are aggregated in the below list. &lt;br /&gt;
* If a platform doesn&#039;t appear in the below list, then the Aftermarket tag is not yet applicable at this time. Entries are only included below for No-Intro sets that currently contain the (Aftermarket) tag. New systems will be added as necessary.&lt;br /&gt;
&lt;br /&gt;
==List of Aftermarket Start Years==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Platform !! Year&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 2600 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 5200 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 7800 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| Atari - 8-bit Family || 1992*&lt;br /&gt;
|-&lt;br /&gt;
| Atari - Jaguar || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Commodore - Commodore 64 || 1994*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| Microsoft - MSX2 || 1993*&lt;br /&gt;
|-&lt;br /&gt;
| NEC - PC Engine - TurboGrafx 16 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Family Computer Disk System || 1992&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy || 2001&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Advance || 2008&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Game Boy Color || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo 64 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo DS || 2016&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Nintendo Entertainment System || 1995&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Satellaview || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Super Nintendo Entertainment System || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Nintendo - Virtual Boy || 1996&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Game Gear || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Master System - Mark III || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Sega - Mega Drive - Genesis || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Sega - SG-1000 || 1987&lt;br /&gt;
|} &amp;lt;code&amp;gt;*Year Discontinued&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Datting Algorithm==&lt;br /&gt;
&lt;br /&gt;
A licensed status means the original console manufacturer approved that game for sale at some point. Official re-releases inherit the licensed status of their original release.&lt;br /&gt;
&lt;br /&gt;
:If:&lt;br /&gt;
::Original console manufacturer approved game for that console at some point&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer approved game for that console at some point, but it got cancelled pre-release&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console, but they did for another console&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has unique assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Original console manufacturer did not approve game for that console at some point, and the game has stolen assets&lt;br /&gt;
:::&#039;&#039;&#039;Licensed -&amp;gt; no: pirate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If an unlicensed status is determined, then if the year an unlicensed game originally released was the Aftermarket Start Year or sooner, add the (Aftermarket) tag when datting. Otherwise, omit it.&lt;br /&gt;
&lt;br /&gt;
We intend for the Aftermarket Start Year to be a general barometer of lifespan in order to delineate newer unlicensed games from older ones. Therefore, only the year of original release for the content is relevant to compare with the Aftermarket Start Year.&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
:::::Licensed -&amp;gt; yes&lt;br /&gt;
::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::If:&lt;br /&gt;
&lt;br /&gt;
:::::Licensed -&amp;gt; no&lt;br /&gt;
:::::or&lt;br /&gt;
:::::Licensed -&amp;gt; no: pirate&lt;br /&gt;
&lt;br /&gt;
::::::Then:&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was before the Aftermarket Start Year:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; no&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:::::::If year content originally released was the Aftermarket Start Year or sooner:&lt;br /&gt;
::::::::&#039;&#039;&#039;Aftermarket -&amp;gt; yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Licensed Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 on N64)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an originally licensed game?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: GoldenEye 007 for N64 on Switch Online)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a originally licensed game with additional content added?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Ninja JaJaMaru: The Great World Adventure DX for GBC on Switch)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Star Fox 2 for SNES on SNES Classic Mini)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of a previously-licensed proto that was cancelled but revived and enhanced?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; yes, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Darius for Genesis on Genesis Mini)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Non-Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old pirate cart that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: 290-in-1 on NES)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an official re-release of an unlicensed bootleg game that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other or no: pirate, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Magic Girl for Genesis on Evercade)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old application that originally released before the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; no&lt;br /&gt;
:::::(Example: Action Replay DS on DS)&lt;br /&gt;
&lt;br /&gt;
==Unlicensed and Aftermarket Examples==&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a brand new port that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Zelda II: The Adventure of Link for SNES on homebrew carts)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an old indie homebrew game that originally released the same year as the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Anguna: Warriors of Fate for GBA on the developer&#039;s site)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it a new indie homebrew game that originally released after the Aftermarket Start Year?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Swordbird Song: The Iron Owl Tower for GBA on itch.io)&lt;br /&gt;
&lt;br /&gt;
:::&#039;&#039;&#039;Is it an indie homebrew game that was approved by the manufacturer but only for a different console?&#039;&#039;&#039;&lt;br /&gt;
::::Licensed -&amp;gt; no: other, Aftermarket -&amp;gt; yes&lt;br /&gt;
:::::(Example: Goodboy Galaxy for GBA on Switch)&lt;br /&gt;
&lt;br /&gt;
==But if Aftermarket is just a measure of lifespan, then why aren&#039;t re-releases considered aftermarket and/or unlicensed?==&lt;br /&gt;
&lt;br /&gt;
We are looking at games from the context of the original console&#039;s lifespan. Within the lifespan of the Genesis for example, when Sega was still licensing games for release, what did they approve back then? Who did they give Genesis dev kits to? What games were in development during that time? What bootleg games actually released for the console itself? That bucket of games (and their subsequent re-releases of all sorts) count as non-aftermarket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the Genesis died out, there&#039;s another bucket of indie homebrew games that were developed for Genesis afterwards to capitalize on nostalgia, primarily on digital sites like itch.io. That bucket of games count as aftermarket. The purpose of the (Aftermarket) (Unl) tags is to separate out those two ecosystems and help us determine what&#039;s indie homebrew for those who don&#039;t like to collect them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a thought experiment. Consider Super Mario Bros. for NES, which has seven re-releases all with the same checksums:&lt;br /&gt;
&lt;br /&gt;
* Super Mario Bros. NES cart -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Animal Crossing Gamecube Bonus -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. NES Classic -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Wii Virtual Console -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Game &amp;amp; Watch -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomBox -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. FamicomStation -&amp;gt; CRC32 of d445f698&lt;br /&gt;
* Super Mario Bros. Switch Online -&amp;gt; CRC32 of d445f698&lt;br /&gt;
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If we were to consider re-releases as aftermarket and/or unlicensed, then despite having the same checksums, we would need to duplicate these files and add the (Aftermarket) or (Unl) tags to them instead of simply adding them as NES redumps, which is antithetical to No-Intro. Our database is structured around efficiency, which means avoiding unnecessary duplicates and bundling the same ROM with the same content in the same DAT where possible.&lt;br /&gt;
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Considering re-releases as aftermarket and/or unlicensed doesn&#039;t work with exclusively unique checksums either. Take GoldenEye 007 for N64 for example:&lt;br /&gt;
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* GoldenEye 007 (Japan)&lt;br /&gt;
* GoldenEye 007 (Japan) (Switch Online)&lt;br /&gt;
* GoldenEye 007 (Europe)&lt;br /&gt;
* GoldenEye 007 (USA)&lt;br /&gt;
* GoldenEye 007 (USA, Europe) (Switch Online)&lt;br /&gt;
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GoldenEye 007 was recently re-released for Switch Online. Its ROM is an exact bit-perfect replica of the original cart ROM, just like the rest of the Switch Online Nintendo 64 re-releases. Except this time for whatever reason Nintendo scrubbed out all the old Bond licenses that were left over, which you can&#039;t even access normally in-game without an Action Replay.&lt;br /&gt;
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So its CRC32 checksums will technically differ, but the person playing GoldenEye 007 will have the exact same bit-perfect experience whether on the Nintendo 64 cart or the Switch Online re-release. So why should we assign the (Aftermarket) or (Unl) tags to this one and separate it out but not all the other Switch Online re-releases which have matching checksums? Because this time around a tiny, inconsequential part of data was scrubbed that the player can&#039;t even access in-game? Just because it&#039;s technically a re-release with unique checksums? That makes no sense. It&#039;s the exact same ROM, so it should be treated like the original.&lt;br /&gt;
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Imagine if we had to deliberate about the merits of every single re-release like this. It would be endless, inconsistently applied, and confusing. We want to &#039;&#039;&#039;avoid&#039;&#039;&#039; these types of pointless discussions for re-releases by having them always inherit the licensed status of their original releases, and by applying the (Aftermarket) (Unl) tags for games that &#039;&#039;&#039;originally&#039;&#039;&#039; released after the console&#039;s lifespan. That definition gives us a consistent and straightforward application which is useful to end users of No-Intro DATs and saves us a lot of headaches.&lt;br /&gt;
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And on a philosophical level, it&#039;s still the same game that was once approved by Nintendo / Sega / etc. Just because it gets re-released or has changes or has additional content added to it doesn&#039;t invalidate the core experience that was once licensed. And as stated previously, it&#039;s much more efficient for us to structure our database this way.&lt;br /&gt;
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So we must consider licensing status on a per-game basis, not per-release, and re-releases cannot be aftermarket or unlicensed.&lt;/div&gt;</summary>
		<author><name>Rarenight</name></author>
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